Jump to content

Wile E.

Member
  • Posts

    219
  • Joined

  • Last visited

Everything posted by Wile E.

  1. Wile E.

    Raidable Bases

    What is the most efficient way to control frequency that Buyable raids can be purchased ? I am struggling trying to understand if cooldowns would work for this or if I should do something like Nivex mentioned for vipcooldown, which I could sure use some help to set up correctly.
  2. Yesterday a player placed a polar bear inside the team's base. He logged off, then after some time passed he was notified he was killed by a bear. The bear also changed position. Anyone seen anything like this ? I was not expecting animals to kill or move so placed a bunch of animals inside and logged off in the middle of them. I have not been able to duplicate dying to any placed animals but have no idea what else could have happened. While I was not expecting animals to move perhaps that is to be expected. Out of the animals I placed a polar bear and boar both moved but a regualr bear, stag and wolves have not moved at all. Thoughts ?
  3. I can't open the crate at the front. Is it not for holding items ? Plus, can't pick it up after I have spawned one even though fuel tank is empty.
  4. Wile E.

    Biplane

    Putting it on a car lift lets you add a code lock.
  5. Fair enough. It is an excellent plugin as is and ty much for it
  6. Not sure how challenging it might be or even if it is possible but it would be very cool if players could adjust their own door closers as opposed to settings being server wide.
  7. Wile E.

    Events Manager

    I have never been able to get the Random Start "feature" to run the way I thought it would. Instructions I got to run Random Start made no sense to me so for now I have given up on Random Start
  8. Wile E.

    Barges

    I have had no trouble with this. I spawned a few different barges and did some minor building on each. Reloading the plugin caused no problems. I realize that I had no trouble might not help you much but maybe some weird conflict ?
  9. Wile E.

    Simple Splitter

    Is it possible to control the amount of charcoal output in each separate furnace ? I tried a couple changes in the config but no joy. For example: if I add 10,000 metal ore to a large furnace the output is 10,000 frags and 402 charcoal. if I add 4000 metal ore to a legacy furnace the output is 4,000 frags and 402 charcoal. I did not expect the same charcoal output between large and legacy furnaces as above. also, if I add 4000 metal ore to a small furnace the output is 4,000 frags and 4,000 charcoal. So, is there a way to balance the charcoal output better than what I am seeing ?
  10. Wile E.

    Events Manager

    That would be a pretty cool feature if players were able run a command and see what Events are scheduled
  11. Wile E.

    Barges

    I see that not all presets have the cabin. One, for example, is the 3x3 preset. I have not added anything to the config because I would like to know why some of the presets have the cabin and others do not before I mess around too much. Also, that got me to exploring and I then discovered that these two modules do not pass a validator check. Sure would appreciate some clarification on these concerns before I move forward. connector_1 Failed in validator Error: Parse error on line 36: ....00, 0)" }, ], "Box Colliders ---------------------^ Expecting 'STRING', 'NUMBER', 'NULL', 'TRUE', 'FALSE', '{', '[', got ']' cabine_1 Failed in validator Error: Parse error on line 18: ...0, 180)" }, ], "Regular Entit ---------------------^ Expecting 'STRING', 'NUMBER', 'NULL', 'TRUE', 'FALSE', '{', '[', got ']'
  12. Excellent ! TY very much
  13. I am quite sorry and somewhat embarrassed that I do not understand what you are saying to me. I am not getting anything in Discord and not finding anything at Mad mappers Discord so am at a loss
  14. I am not seeing anything in Discord, sorry
  15. 108 UnderwaterGuard - Failed to compile: 'BaseMountable' does not contain a definition for 'FixedUpdateMountables' | Line: 541, Pos: 31
  16. Wile E.

    Confusion on Version

    Also, why does it show as unavailable to purchase on Codefling but it appears to be available on Lone Design ?
  17. Wile E.

    Confusion on Version

    One of my update checkers, Lone Design Update Checker, says I am out of date with vers 1.4.0. Here on Codefling that is what shows. However on Lone Design it has versiom 1.4.1 which is what I am prompted to install. Since I purchased on Codefling there is nothing I seem able to do to get what appears to be an avaialble update. Shoudl there be version 1.4.1 here on Codefling as well ?
  18. Since the September 2024 wipe all the doors I have attached these to seem stuck - at first. After installing I have to open and close the doors to make the closer operate. I have never had to do that before this wipe but after opening and closing the doors the closers have, so far, continued to operate.
  19. Wile E.

    Airfield Event

    I am not seeing how to call the heli after triggering the crate. I do not see a command to call it so how are you calling it ?
  20. Wile E.

    Airfield Event

    Anyone know if there is an easy way to have this Event spawn on different days ? For example, have it spawn on Tuesday, Thursday, Saturday. I suspect Timed Events might do the trick but I would prefer if I did not have to add another plugin to achieve this.
  21. Wile E.

    Better Npc

    Thanks for this. I need to go through everything to double-check but stick a fork in me I am all done for today. I will have a look-see tomorrow morning. Cheers
  22. Wile E.

    Better Npc

    I just noticed these errors while searching for something else. I am unsure if it is negatively impacting the NPC's. Failed to call hook 'OnSupplyDropDropped' on plugin 'BetterNpc v1.3.0' (KeyNotFoundException: The given key 'AirDrop' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <467a840a914a47078e4ae9b0b1e8779e>:0 at Oxide.Plugins.BetterNpc.OnSupplyDropDropped (SupplyDrop supplyDrop, CargoPlane cargoPlane) [0x0002f] in :0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00304] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'OnHelicopterDropCrate' on plugin 'BetterNpc v1.3.0' (KeyNotFoundException: The given key 'CH47' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <467a840a914a47078e4ae9b0b1e8779e>:0 at Oxide.Plugins.BetterNpc.OnHelicopterDropCrate (CH47HelicopterAIController ai) [0x00000] in :0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007f6] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  23. I am aware you put an example in the Description, however, I could not get it to work in a specific instance. For my example, what would the correct format be for my name, Wile E. I have a team mate who is a limited Mod on my server and it would be great if he could TP to me occasionally. He is limited in his ability to run commands for a few reasons and I thought this would be a perfect, clean and simple method for him to use. Perms ahve been granted These are formats we tried that failed: /atp Wile_E. /atp Wile E. /atp "Wile_E." The first and last return "no player found for name" Perms have been granted. I am rather confused and am optimistic you can find a few mins to help sort me. cheers
  24. Do you know if there is a relatively easy way to have the doors re-installed ? The plugin certainly can't do it. I suspect this also requires a erver wipe which is not an option. Sigh - lol
  25. Anyone know where this plugin stores the "current vehicle" information ? It is not the Data file. The Data file is getting the information from somewhere. The reason I need to know is that when trying to spawn a vehicle I get the alert that you are only allowed a single vehicle at a time. However, running this command -> /removevehicle <- does nothing. Removing the plugin and all the bits I can find and then reinstalling it also does nothing to remove the vehicle that seems attached to me. So this all makes the plugin useless atm
2.2m

Downloads

Total number of downloads.

10.2k

Customers

Total customers served.

147.1k

Files Sold

Total number of files sold.

3.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.