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Everything posted by Wile E.
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Excellent ! TY very much
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I am quite sorry and somewhat embarrassed that I do not understand what you are saying to me. I am not getting anything in Discord and not finding anything at Mad mappers Discord so am at a loss
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I am not seeing anything in Discord, sorry
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108 UnderwaterGuard - Failed to compile: 'BaseMountable' does not contain a definition for 'FixedUpdateMountables' | Line: 541, Pos: 31
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Also, why does it show as unavailable to purchase on Codefling but it appears to be available on Lone Design ?
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One of my update checkers, Lone Design Update Checker, says I am out of date with vers 1.4.0. Here on Codefling that is what shows. However on Lone Design it has versiom 1.4.1 which is what I am prompted to install. Since I purchased on Codefling there is nothing I seem able to do to get what appears to be an avaialble update. Shoudl there be version 1.4.1 here on Codefling as well ?
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Since the September 2024 wipe all the doors I have attached these to seem stuck - at first. After installing I have to open and close the doors to make the closer operate. I have never had to do that before this wipe but after opening and closing the doors the closers have, so far, continued to operate.
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I just noticed these errors while searching for something else. I am unsure if it is negatively impacting the NPC's. Failed to call hook 'OnSupplyDropDropped' on plugin 'BetterNpc v1.3.0' (KeyNotFoundException: The given key 'AirDrop' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <467a840a914a47078e4ae9b0b1e8779e>:0 at Oxide.Plugins.BetterNpc.OnSupplyDropDropped (SupplyDrop supplyDrop, CargoPlane cargoPlane) [0x0002f] in :0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00304] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'OnHelicopterDropCrate' on plugin 'BetterNpc v1.3.0' (KeyNotFoundException: The given key 'CH47' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <467a840a914a47078e4ae9b0b1e8779e>:0 at Oxide.Plugins.BetterNpc.OnHelicopterDropCrate (CH47HelicopterAIController ai) [0x00000] in :0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007f6] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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I am aware you put an example in the Description, however, I could not get it to work in a specific instance. For my example, what would the correct format be for my name, Wile E. I have a team mate who is a limited Mod on my server and it would be great if he could TP to me occasionally. He is limited in his ability to run commands for a few reasons and I thought this would be a perfect, clean and simple method for him to use. Perms ahve been granted These are formats we tried that failed: /atp Wile_E. /atp Wile E. /atp "Wile_E." The first and last return "no player found for name" Perms have been granted. I am rather confused and am optimistic you can find a few mins to help sort me. cheers
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Do you know if there is a relatively easy way to have the doors re-installed ? The plugin certainly can't do it. I suspect this also requires a erver wipe which is not an option. Sigh - lol
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Anyone know where this plugin stores the "current vehicle" information ? It is not the Data file. The Data file is getting the information from somewhere. The reason I need to know is that when trying to spawn a vehicle I get the alert that you are only allowed a single vehicle at a time. However, running this command -> /removevehicle <- does nothing. Removing the plugin and all the bits I can find and then reinstalling it also does nothing to remove the vehicle that seems attached to me. So this all makes the plugin useless atm
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- 98 comments
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- #lighting
- #automation
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An extremely popular Event with players on my server. Super simple to set up and customize. Changing it up can easily make it feel like a different Event. Anyone who has this plugin should also consider looking at the Simple Loot Table plugin to tweak the loot available and reward players well for taking out the Heavies and/or NPC's to get to the crates. I love this Event and am also impressed with the dev, Fruster. I have a few of Fruster's products and have had a couple occasions to reach out for some guidance and got a reply with a solution in short order. Outstanding all around !
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As always, thank you *very* much !
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I have been struggling with some health issues lately which has me a little confused on something with the config. For example, the issue turned out to be that someone/team could be doing the Event and getting down to the last two crates and drops and all of a suddent they disappear because a new Event is starting. I am not sure what I need to adjust to increase the time between Event starts. I made a couple of changes and those lines currently are: "Triggering an event by timer (disable if you want to trigger the event only manually)": true, "Time to event start(in seconds, minimum 900)": 2700, "Random time to event start": false, "Minimum time to event start(in seconds, minimum 900)": 10800, "Maximum time to event start(in seconds)": 14400 but I may have this completely worng and would sure appreciate some guidance on this.
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I should have reached out to you first before making my last purchase. It looks to me like the base I bought by itself for $10.00 is included in the Pack 1| Raidable Bases 1.0.18 pack. Is that true ? Am I seeing the same base in both purchases ? Also, it does appear you updated the Nightmare bases for the prison cell wall/gate issue. Does that mean you did not use prison cell wall/gates for other levels or, if you did, that they are also fixed. Sorry for my confusions. I have been having some health issues the past little while and am struggling with memory and a bit of confusion. cheers Plus, if I am correct about the same base(s) in separate purchases then one of them is Lotus which has two versions of the Nightmare bases but it does not appear there are two versions in the pack. Could you please clarify.
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- 1 comment
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- #raidable base
- #raid
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- 75 comments