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Wile E.

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Everything posted by Wile E.

  1. A number of custom monuments with puzzles appear to have no fuse boxes. I have looked and could not find any at Diner in Wind and Rosovo Station for example. If they exist they sure are well hidden
  2. Wile E.

    Floating Npc

    I also have lots of floaters on the Dreamland map. I have the Dreamland custom data files installed. I thought I only had Water and Train set to spawn npc's so this is pretty random and nowhere near any monument. I have the road data disabled - I thought.
  3. Wile E.

    Events Manager

    I've heard that it can be ignored. When it happens it is multiple groups each with at least 50 rows which seems a little extreme. I would much prefer it wasn't there at all but apprently that can't happen. As I said though, I stress about anything abnormal but I will try to ignore this
  4. Wile E.

    Dynamic Monuments

    Strange stuff. I can no longer have either hqm quarry or stone quarry spawn. I am running the Dreamland map which has two stone quarries. I used the command /killmonument when I was standing at one of them and now have been totally unable to spawm the stone quarry again. I have deleted everything to do with Dynamic Monuments, even the language files but no joy. I suspect this is operator error on my own but I can't sort this. I set everything to false except at the start of the config: "Additional Respawn settings": { "Allow spawn of monuments from the list below? [true/false]": true, "A list of locations that will spawn in addition to random ones [presetName - amount]": { "stoneQuarryRuins": 1, "hqmQuarryRuins": 1, "observationTower": 2, "highHouse": 2, "lostOutpost": 1 All that spawned was a single highHouse and a single observationTower. Nothing else. Any feedback on this greatly appreciated Plus, I have made changes with the server stopped and dumped the save.json in the Data folder
  5. Wile E.

    Events Manager

    This is a bit of weird question perhaps. I can't say when exactly this happens but I regularly get spammed in Console with many lines like this: [FileSystem] Not Found: assets/content/ui/ui.background.tiletex.psd (UnityEngine.Sprite) I thought it was because of Dynamic Monuments but that plugin does not use this at all. However, it appears that EventsManager does. It has been recommended to ignore this unless I notice some graphic missing but that has been difficult to track down. I manage to always stress about things like this and with the server challenges I have faced in the last number of weeks I hate ignoring anything that appears to be abnormal
  6. I was considering a bundle purchase but if this not going to ever have a jungle biome I will not buy the bundle.
  7. Wile E.

    AutoRestart

    I don't understand the reference to RCon or how it would help in this situation. Can you elaborate on that please ?
  8. Wile E.

    Dynamic Monuments

    Anyone have any idea why I see strings of this in Console when a preset loads ? [FileSystem] Not Found: assets/content/ui/ui.background.tiletex.psd (UnityEngine.Sprite)
  9. Wile E.

    AutoRestart

    Still, all it takes is one plugin that does not get along with another and it can cause lots of grief
  10. Wile E.

    AutoRestart

    After trying some other methods to control auto-restarts, including the popular Timed Execute, I came across this gem. Make sure to set your time correctly by converting UTC. Personally I like this site for that: https://www.timebie.com/std/universal.php This plugin has a few fantastic extra options besides restarts including, Rewards & checking for uMod updates. crash, the Dev for AutoRestart provides outstanding support if it is needed. If you are looking for ways to auto-restart your server this is an excellent way to do it.
  11. Wile E.

    AutoRestart

    fwiw, the restart works correctly for me. Run /restart cancel then once it shows it is cancelled run (for example on time) /restart 30 How many plugins do you have ? Do you have any other plugins that control time ? Can you post a list of your plugins ? If it is a long list you are welcome to dm me the list and I will see if any plugin jumps out at me.
    Buyer beware that if you buy this base pack you will need to edit the base files. I feel like I was taken advantage of when I bought this base pack. dustyhansen's review sums it up much better than I could.
  12. @Death There is zero information on the bases page indicating what you learn when you extract the base files. For example, this is in the Nightmare base folder: Please note: Some bases have twig so find "Change Building Material Tier To" in oxide/data/RaidableBases/Profiles/.json and use a grade that works for your server in each profile. I don't believe a customer should learn after making this purchase that they will need to edit all the base files to deal with twig.
  13. We chatted about the node version and you linked a version you said should work. It did not for me. You were then going to reach out the following day to help through Discord but i never heard from you until this comment now. Can this "project" not be updated to work with the newer Node version ? Mind you, this all sounds rather odd to me. I figure it must have worked for you at some point or you would probably not have released it. Did anyone test it ? If anyone else is paying attention to this thread that has had success setting up this bot please contribute what you know because it may well help.
  14. Wile E.

    Events Manager

    Anyone else notice this in Console: [EventsManager] Config update detected! Updating config values... [EventsManager] Config update completed! Those lines show up every time the plugin is loaded. Not sure if anything actually is changing/updating but you would think it would not be there every time the plugin loads.
  15. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedEntity.get_FounderUserId () [0x00006] in <2aed0b6af59b4315a3984b24f174aa83>:0 at Oxide.Plugins.RaidProtection+ProtectedEntity.get_HasFounder () [0x00000] in <2aed0b6af59b4315a3984b24f174aa83>:0 at Oxide.Plugins.RaidProtection+ProtectedCupboardManager+<>c__DisplayClass8_0.b__0 (Oxide.Plugins.RaidProtection+ProtectedEntity x) [0x00000] in <2aed0b6af59b4315a3984b24f174aa83>:0 at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].ToList () [0x0001b] in :0 at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in :0 at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.GetCupboardsForFounder (System.UInt64 userId) [0x00028] in <2aed0b6af59b4315a3984b24f174aa83>:0 at Oxide.Plugins.RaidProtection+<>c__DisplayClass175_0.b__0 () [0x00018] in <2aed0b6af59b4315a3984b24f174aa83>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in :0
  16. Wile E.

    Convoy

    The only error was a pop-up in Chat saying that the Tab image was not loaded. Looking at Console after that showed Convoy unloaded. Appreciate you following up on this. Cheers
  17. Wile E.

    Convoy

    Indeed I did. I did not have a chance to update my comments but the only thing that brought joy was to completely delete the Images folder and drag it in again from the plugin archive. Not sure why this was necessary but it solved it for me
  18. Wile E.

    Convoy

    Sadly that problem is not solved for me and Convoy just unloads immediately. 100% the Images folder exists and has that image in it. Reinstalled it three times now So am giving up on Convoy for now
  19. I have given up on this bot, which is a shame. Trying to successfully install node.js has been an exercise in frustration and ultimately has failed multiple times. You almost need to be a programmer to sort that out, at least that is my experience with it. Extremely challenging ending in failure
  20. For me I can't edit any of the File_Cabinet_C prefabs as noted in the attached video. I spent a bit of time trying to see if any other prefabs show similar issues but so far File_Cabinet_C prefabs are the only ones. File_Cabinet_C No Edit.mp4
  21. This issue is persisting and the NPC will shoot at and kill players flying in minis.
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