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Everything posted by Wile E.
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- 268 comments
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- #event
- #cargoplane
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Outstanding addition to any type of server. It can take a little time to set the containers the way is best for your server but it is super easy to do. It is pretty cool to note the reactions when players randomly come across a cardboard box, random locker or ther container that has custom loot inside. Pretty lightweight on the server and has been completely trouble free.
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This plugin was not ready for prime time. It is pretty hard core beta. I don't have a problem with that if I know up front I will be a beta tester. With what I have seen of both Gruber's and Adem's polished work I am optimistic this plugin will get sorted but for me, I have to uninstall it because every time I turn around there is a different issue.
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This is an outstanding upgrade from vers. 2.x. The new UI is excellent and makes scheduling much easier with a variety of options. The running of the plugin has been super smooth with very few hiccups to get to 3.0.5. The Dev team is fantastic and responds very quickly if any assistance. is required. I struggled a lot with vers 2.x randomly stopping the running of Events and all of the issues that I previously had are gone in vers 3.x. This is a must for anyone who wants to have their Events spawn at times and on days of their choosing
- 297 comments
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- #eventmanager
- #manager
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@nivex I appreciate your outline on the cooldowns. I should be aable to sort this now. Further down in the coolddown section is this: "Max Buyable Events": 15 I don't see any time frames referencing this setting. Searched around without success and watched srtbull's video again. He discusses buyables a bit but not this. Could you please elaborate a bit on this ? For instance, is that amount per real time 24 hours ? I also don't recall setting it to 15 but may have when I first purchased your plugin without really understanding its purpose but ratherr, making a guess.
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Yesterday a player placed a polar bear inside the team's base. He logged off, then after some time passed he was notified he was killed by a bear. The bear also changed position. Anyone seen anything like this ? I was not expecting animals to kill or move so placed a bunch of animals inside and logged off in the middle of them. I have not been able to duplicate dying to any placed animals but have no idea what else could have happened. While I was not expecting animals to move perhaps that is to be expected. Out of the animals I placed a polar bear and boar both moved but a regualr bear, stag and wolves have not moved at all. Thoughts ?
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- 34 comments
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- #christmas
- #new year
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- 15 comments
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- #door closer
- #hatch fix
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- 15 comments
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- #door closer
- #hatch fix
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- 297 comments
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- 1
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- #eventmanager
- #manager
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- 112 comments
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Is it possible to control the amount of charcoal output in each separate furnace ? I tried a couple changes in the config but no joy. For example: if I add 10,000 metal ore to a large furnace the output is 10,000 frags and 402 charcoal. if I add 4000 metal ore to a legacy furnace the output is 4,000 frags and 402 charcoal. I did not expect the same charcoal output between large and legacy furnaces as above. also, if I add 4000 metal ore to a small furnace the output is 4,000 frags and 4,000 charcoal. So, is there a way to balance the charcoal output better than what I am seeing ?
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- 297 comments
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- 1
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- #eventmanager
- #manager
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I see that not all presets have the cabin. One, for example, is the 3x3 preset. I have not added anything to the config because I would like to know why some of the presets have the cabin and others do not before I mess around too much. Also, that got me to exploring and I then discovered that these two modules do not pass a validator check. Sure would appreciate some clarification on these concerns before I move forward. connector_1 Failed in validator Error: Parse error on line 36: ....00, 0)" }, ], "Box Colliders ---------------------^ Expecting 'STRING', 'NUMBER', 'NULL', 'TRUE', 'FALSE', '{', '[', got ']' cabine_1 Failed in validator Error: Parse error on line 18: ...0, 180)" }, ], "Regular Entit ---------------------^ Expecting 'STRING', 'NUMBER', 'NULL', 'TRUE', 'FALSE', '{', '[', got ']'
- 112 comments
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