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Everything posted by Wile E.
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For me I can't edit any of the File_Cabinet_C prefabs as noted in the attached video. I spent a bit of time trying to see if any other prefabs show similar issues but so far File_Cabinet_C prefabs are the only ones. File_Cabinet_C No Edit.mp4
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This issue is persisting and the NPC will shoot at and kill players flying in minis.
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Should be fixed in next Raidable Bases update
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I was aware of the default timing for air drops but since there was no mention on the plugin page I did not think anything about this. Appreciate you looking into an option though.
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A player just reached out to me to say: "Hey, I just ran 34 barrels in excavator I got to call 1 supply drop and that was because the excavator was at 100% when it started so I ran 34 barrels and the supply drop percentage was at 97% when the last barrel completed Am I missing something here ? I had set Excavator to speed up a bit with these settings: "Excavator": { "Excavator fuel time per diesel (seconds)": 20, "Excavator resource tickrate": 1, "Excavator resource multiplier": { "Stone": 1, "Sulfur": 1, "Metal fragments": 1, "High quality metal": 2.7 } }, "Use excavator settings if GatherManager exists": true
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These base are excellent and used together make a very cool frontier-style town. The design on all parts is very well done with a lot of thought going into details which gives a strong western feel with all the small touches joined together. At $2.99 these are a tremendous bargain and I highly recommend these. I would love to see more buildings in this style. Perhaps a bank, jail with sherrif/npc's protecting an elite crate, something along those lines. Nice work
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- 66 comments
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- #restart
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- 66 comments
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- #restart
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Tagged with:
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- 66 comments
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- #restart
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- 66 comments
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Is there any way with Dynamic Monuments to prevent this ? I am reaching out to Raidable Bases support as well.
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- 66 comments
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- #restart
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- 66 comments
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- #restart
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I don't recall the hotel being like this once pasted but my Admin brought this to my attention. The top floor has 4 or 5 like the pic as well as floors below. Trying to fix these did not work. They just went back to a few planks as shown in the pic. Have I missed something with these bases ? Is there something I can fix ?
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With the plugin loaded and opening or closing a door by pressing "E" player's inventory is also opened. Standing at a door displays multiple icons as seen in the attached pic. Unloading the plugin displays the correct icon and no longer opens player's Inventory. For me it is repeatable: I deleted everything and went back to default and now do not see the overlapping icons or have the inventory window open when opening or closing a door. I have no idea what could cause the original issue but I would sure like to avoid going through every container from scratch instead of restoring my edited config. If any one has any thoughts on this it would sure be appreciated
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