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Hawkhill

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Everything posted by Hawkhill

  1. Hawkhill

    XSkinMenu

    That did the trick.... Thx for answer
  2. Hawkhill

    XSkinMenu

    Seems like i made a "BoBo" in the XSkins config.... "Generate/Check and add new skins added by developers [ For example, a skin for hazmatsuit ]": false, Skins didnt get added
  3. Hawkhill

    XSkinMenu

    Hi! Im wondering if i can get the skin id's for: - Large Planter / Triangle Planter - Railroad Skin - Toolcupboard - Retro / Shockbyte Skin - Lunar Wall Frame Inlay Skins - Industrial Wall Light Red, Green, Blue - High External Stone Wall and Gate - Adobe
  4. Hawkhill

    Basements

    Is there any way to get freshwater to the basement? I was thinking of using the basement for plant farming for example.... Then i would need to get a good flow of water down there for the planterboxes. Edit: Just figured out that you cannot expand the basement outside the foundations of your base. Then most of my ideas wont work. Small cozy RP Base above ground with big basement with farm, storage and stuff
  5. Hi! Great program! Makes it way easier to edit the loot tables! But i figured out something now. It removes the new armor module slot settings from the config file that nivex added recently. { "armor module slots": { "min": 1, "max": 1 },
  6. Hawkhill

    Raidable Bases

    Great! Do i still need to edit the plugin file to make the armorslots work? Even after i set stacksize 1 in loot tables? loot.Tables.Add(new(ti.shortname, stack, stack, ti.skin, ti.isBlueprint, ti.probability, ti.stacksize, ti.name, ti.text, ti.hasPriority, ti.slots) { isSplit = stacks.Length > 1 }); Nevermind.... I read more carefully what you wrote..... I change stacksize to 1 and the .cs file and give it a try. Also gonna set the stacksizes in the stacksize plugin i use to 1 in the affected items. Hazmat suits for example use to stack on my server.
  7. Hawkhill

    Raidable Bases

    isnt it just to set "stacksize": 1 instead of "stacksize": -1 on the items that has armor slot?
  8. Hawkhill

    Raidable Bases

    @nivex Thanks for adding the armor module slots.... Im currently configurating it in the loot tables and have a question. I have set up stacking so weapons / armor and stuff stacks in the lootboxes, but will be splitted up when players looting them to their inventory. Will the armor module slots on gear break if they stack? Do i need to set stacksize to 1 on these items?
  9. Hawkhill

    Horse Lock

    Plugin needs update @ZEODE
  10. Hawkhill

    Raidable Bases

    Yes if possible
  11. Hawkhill

    Raidable Bases

    Hi Nivex. Is it possible to make Armor spawn with the extra slots for the Armor Insert items? Would be awesome if i could adjust it depending on raid difficulty. Metal Chestplate for example..... 1 slot in Hard, 2 slots in Expert and 3 slots in Nightmare.... Is this possible?
  12. Can you make it possible for admins to enter the eventzone when other players are the owner of the event? A player had an issue inside the eventzone, but i could not enter the event area to assist because i wasnt the owner. Other thing, ive noticed that the traincart with the water sometimes despawns after arrival. The box with the waterjugs are left floating in the air. I will need to investigate this issue abit more to give more details of what happening.
  13. Hawkhill

    Auto Recycler

    Ive been using this plugin for some time now and i love it just more and more. But i have a couple of sugguestions for changes that might improve the plugin more. - Im using Backpacks plugin from uMod along with item retriever. On the backpack i can make items go directly into my backpack by turning on Gather All or Gather Existing. If i set it to "Gather All", then everything ends up in the backpack, and if i set it to "Gather Existing", it moves only items that already are in the backpack. Usually when im on raids, i just turn it to "Gather All" to make the looting fast. But then the backpack grabs the items that are going to be auto recycled, before thats happening. Possible to fix so the Autorecycler can do its thing before the backpack grabs it? For now im just using "Gather Existing", then moving the components i get after the items are scrapped into my backpack. But then i constantly need to move all the items i want to keep into my backpack. - Other thing.... Could you make a UI button that can be used to toggle autorecycle on/off? Simlar as the backpack button. Or maybe a indicator that shows if you have enabled autorecycler or not. A couple of times i have recycled items by mistake cause i forgot to turn it off. And please make it not enable itself again automaticly after server restart.....
  14. Done.... Dont know if its cause ive removed bbqs, hobobarrels and stuff in the new permissions and only kept furnaces and refinery
  15. @tofurahie Ive added 5 new permissions with output multiplier 1.1 to 1.5 under the static, default and vip permissions in the config, but the new permissions doesent come up in the permissions manager. Only setupfurnaces.use, setupfurnaces.static, setupfurnaces.default and setupfurnaces.vip
  16. Thanks for quick answer..... then you got another customer
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