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Hawkhill

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Everything posted by Hawkhill

  1. Please add the new crypt building skin.
  2. Hawkhill

    Better Npc

    How do i create custom spawnpoint coordinates within a monument? And how would that work on the CargoShip event for example since thats moving? Would like to add special npc's on specific places.
  3. Hawkhill

    RoamTasks

    New bugreport from players: Plugin doesent seem to make any difference on wild and grown plants.. So tasks where you pick up plants, berries and stuff let you harvest them in your farm. Task for killing snakes: It counts a kill both when you kill it, and when you skin the corpse. So you will get 2 kills out of 1 snake
  4. Hawkhill

    RoamTasks

    UI Dissapears when teleporting using NTeleportation. plugin by Nivex
  5. Hawkhill

    Skill Tree

    Ive set xp on looting heli / bradley crates..... I think that works pretty well. Specially if you play in teams. Then you can divide the lootboxes between teammembers so each one get the same xp.
  6. Hawkhill

    JetPack

    After the April update from facepunch, i kinda struggle with lag on my server. If i fly with Jet Pack, i sometimes lag and crashing and ending up dying. A player reports that he lags less if he fly minicopter instead of Jet Pack.
  7. Hawkhill

    RoamTasks

    Also noticed in config..... Wolves and Snakes dont work with default config.... has to change it to wolf2 and snake.entity
  8. Hawkhill

    RoamTasks

    Great.... old config file that ive spent alot of time on got wiped on plugin update!
  9. The screenshot i sent was with updated values in config. Removed plants and added new plants now, the waterlevel automaticly got reduced down from 9000/9000 down to ideal level. Seems to be working fine now.... Thanks mate. FINAL question (I promise) "Industrial Settings": { "Enable Customization. Default False": true, "Industrial Conveyor, Maximum stack size to move. Greater value = more items moved. Default 128 (vanilla value)": 128, "Industrial Conveyor, item movement frequency. Lower value = faster movement (value is an interval measured in seconds). Default 5 (vanilla value)": 1.0 Maximum stack size...... is there any limitations on this? Can i for example set 10k? On my server i got stacksizes all from 25 to 500k
  10. The ultimateindustrialfarm.default has already been granted to the default oxide group, so all players should have this permission.
  11. UltimateIndustrialFarm.json
  12. Ah.... i didnt know i could hold shift to do it.... Then it shouldnt be any problem..... just need to learn the farmers on my servers to do that Harvestall and Cloneall works fine.... Then its only the waterlevel i cant figure out how i can make it work. I have sprinklers on all the time, and it fills up the planters to max continuously. Then i get watercondition 71%
  13. The setgenes in skilltree sets the genes on raw seeds when you plant them. So you get perfect genes. When i use /plantall with clones that has already the right genes, i get those genes every time. So its planting seeds with no genes on with the /plantall command that are the problem. Then the genes i set in the setgenes in skilltree wont apply.
  14. Tested something now..... tried to plant one plant at the time manually.... Genes works..... But with the plantall command genes will be random
  15. But the Setgenes function in SkillTree stopped working
  16. Harvesting the dead crops worked now... Any solution for the random genes?
  17. I'll run some more tests. About the waterlevel..... How does it work? If i for example have 9000 / 9000ml in my large planterbox. Will plugin automaticly reduce waterlevel in the planterbox to optimal level after i plant?
  18. Genes seems to be working fine now with the new update
  19. For the waterlevel update.... Do i need to set this to true? "Enable Customization. Default false": false, Cause i tried to reduce the waterlevel to about 40-50%, then plant new crops, but sprinklers still raise waterlevel above optimal level. Harvestall wont remove dead crops. You need to harvest 2 times when harvesting berries, wheat and corn. Have to manually remove them.
  20. In skilltree, a UI pops up when i type /setgenes. There i choose which genes i want. Then all seeds i plant get those genes. Dont need to use the setgenes command again unless i want to change the genes. So i prefer to use that function instead of typing a command to changee genes for each planterbox
  21. ive already changed commands for setgenes... and havent given permission for setgenes in farmplugin. Still i get random genes when planting seeds.
  22. Setgenes messing up with the setgenes function in Skilltree. I get random genes when planting seeds. Havent given the permission for setgenes since this function are already in skilltree. And the optimal waterlevel..... how does that work? Do i need to remove planterboxes and place them again? Planted wheat clones in planterboxes that have maximum waterlevel in them..... Sprinklers keep filling them up to max.
  23. Great! Thanks man

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