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Hawkhill

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Everything posted by Hawkhill

  1. Im back home and sent you my config. Did some changes to config and made a new test today, but still the same.
  2. Strange.... on my server ithey were splitted up if i disabled autotransfer to backpack. But i could manually stack them together since they had the same genes. But this isnt a big deal actually..... More annoying the Foodspoiling Bar issue that i mentioned.
  3. Will send it in a few days when i get home.
  4. On the top of configfile? Yes Any particular prefab i need to specify? or just the shortname "legacyfurnace" ?
  5. Legacy Furnaces wont smelt faster. Tried to add it into config, but no difference.
  6. I know, but they all have the exact same genes GGYYYY. If i turn on automaticly transfer to backpack (Backpacks plugin on uMod), they stack as normal. Cloning of all vanilla rust crops are stacking as normal. It seems like it only happends when i clone special seeds like Apple/Mushroom and dont use the feature that transfers the clones automaticly to the backpack. Looks like it has something to do with the changes Facepunch did in last patch. Worked fine before. "• Fixed items with custom names / icons stacking together" Special seeds are Hemp with different icon/name.
  7. When cloning for example Apple plants and i havent activated auto transfer to my backpack, the clones wont automaticly stack. I can manually stack them. They all have same genes (GGYYYY) This issue started after last weeks update. I see in the changelog that Facepunch have done some changes... • Fixed items with custom names / icons stacking together • Fixed custom item names / icons not being preserved when splitting a stack Other thing.... Ive turned off food spoiling on my server with the console command "server.foodspoiling false" Some of the food i harvest have the green food spoiling / condition bar on the left side of the item icon, others dont have it.... When this happends, they wont stack together. See attached screenshot. from my apple box.... Marked the apples that dont have any condition bar red. Also attached config files as you requested. SpecialSeeds.json UltimateIndustrialFarm.json
  8. Please add the new crypt building skin.
  9. Hawkhill

    Better Npc

    How do i create custom spawnpoint coordinates within a monument? And how would that work on the CargoShip event for example since thats moving? Would like to add special npc's on specific places.
  10. Hawkhill

    RoamTasks

    New bugreport from players: Plugin doesent seem to make any difference on wild and grown plants.. So tasks where you pick up plants, berries and stuff let you harvest them in your farm. Task for killing snakes: It counts a kill both when you kill it, and when you skin the corpse. So you will get 2 kills out of 1 snake
  11. Hawkhill

    RoamTasks

    UI Dissapears when teleporting using NTeleportation. plugin by Nivex
  12. Hawkhill

    Skill Tree

    Ive set xp on looting heli / bradley crates..... I think that works pretty well. Specially if you play in teams. Then you can divide the lootboxes between teammembers so each one get the same xp.
  13. Hawkhill

    JetPack

    After the April update from facepunch, i kinda struggle with lag on my server. If i fly with Jet Pack, i sometimes lag and crashing and ending up dying. A player reports that he lags less if he fly minicopter instead of Jet Pack.
  14. Hawkhill

    RoamTasks

    Also noticed in config..... Wolves and Snakes dont work with default config.... has to change it to wolf2 and snake.entity
  15. Hawkhill

    RoamTasks

    Great.... old config file that ive spent alot of time on got wiped on plugin update!
  16. The screenshot i sent was with updated values in config. Removed plants and added new plants now, the waterlevel automaticly got reduced down from 9000/9000 down to ideal level. Seems to be working fine now.... Thanks mate. FINAL question (I promise) "Industrial Settings": { "Enable Customization. Default False": true, "Industrial Conveyor, Maximum stack size to move. Greater value = more items moved. Default 128 (vanilla value)": 128, "Industrial Conveyor, item movement frequency. Lower value = faster movement (value is an interval measured in seconds). Default 5 (vanilla value)": 1.0 Maximum stack size...... is there any limitations on this? Can i for example set 10k? On my server i got stacksizes all from 25 to 500k
  17. The ultimateindustrialfarm.default has already been granted to the default oxide group, so all players should have this permission.
  18. UltimateIndustrialFarm.json
  19. Ah.... i didnt know i could hold shift to do it.... Then it shouldnt be any problem..... just need to learn the farmers on my servers to do that Harvestall and Cloneall works fine.... Then its only the waterlevel i cant figure out how i can make it work. I have sprinklers on all the time, and it fills up the planters to max continuously. Then i get watercondition 71%
  20. The setgenes in skilltree sets the genes on raw seeds when you plant them. So you get perfect genes. When i use /plantall with clones that has already the right genes, i get those genes every time. So its planting seeds with no genes on with the /plantall command that are the problem. Then the genes i set in the setgenes in skilltree wont apply.
  21. Tested something now..... tried to plant one plant at the time manually.... Genes works..... But with the plantall command genes will be random
  22. But the Setgenes function in SkillTree stopped working

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