Jump to content

Hawkhill

Member
  • Posts

    558
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Hawkhill

  1. Could you add the new Scrap King sheetmetal skin?
  2. Hawkhill

    /SpawnPointPos Command

    Thanks for answer. Its only within default monuments i plan to do this. And if it is like you say that the command will create a coordinate locally within the monument then it probably working as intended when i wipe and change the map. Planning to create some minibosses with some unique loot that i hide within monument puzzles. Maybe make some quests to kill them. Thanks for the help
  3. Hawkhill

    /SpawnPointPos Command

    I want to get a spawnpoint within a monument where i can spawn custom npcs. I used the /SpawnPointPos {name} command. and got coordinates that worked. But what i wonder is if its still works after i change to a new procedual map where the monument is located a different place. I typed for example /SpawnPointPos Airfield while standing on the exact position i wanted the coordinates for.
  4. Error while compiling CombinedStorage: 'PlayerInventory' does not contain a definition for 'GetCastedEntity' and no accessible extension method 'GetCastedEntity' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 269, Pos: 32
  5. Hawkhill

    /SpawnPointPos Command

    Hi The /SpawnPointPos {name} command. Will the coordinate still work when you change the map or do i need to use rustedit ?
  6. Hawkhill

    Welcome Panel

    Hi David, Just updated to newest version of Welcome Panel. Noticed one thing when im trying to edit. When there is multiple pages in one menu, the change page arrows dissapear, so i can only edit page one. If i try to switch pages before i click the green edit button, it just swaps back to page one.
  7. Thanks. Ill give it a try
  8. Error while compiling TPMarker: 'BasePlayer' does not contain a definition for 'flyhackPauseTime' and no accessible extension method 'flyhackPauseTime' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 21, Pos: 19
  9. Got the same issue with both Permission Status and Wipe Status plugins. But only when im inside a rented apartment. Upkeep Timer and Combat Zone bar overlapping.
  10. Hawkhill

    Bug with new apartments

    Got the same issue
  11. Hawkhill

    Npc Spawn

    Im currently working on setting up the npc's from scratch, but the NPC's doesent seem to move around and patrol like they use to do earlier. Anyone know what might be wrong? They should be able to move freely within 50m. Edit: Seems like i need to turn off sleep mode to make them move.
  12. Hawkhill

    RoamTasks

    Error while compiling RoamTasks: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 12290, Pos: 36 June Patch broke the plugin
  13. Strange.... on my server ithey were splitted up if i disabled autotransfer to backpack. But i could manually stack them together since they had the same genes. But this isnt a big deal actually..... More annoying the Foodspoiling Bar issue that i mentioned.
  14. I know, but they all have the exact same genes GGYYYY. If i turn on automaticly transfer to backpack (Backpacks plugin on uMod), they stack as normal. Cloning of all vanilla rust crops are stacking as normal. It seems like it only happends when i clone special seeds like Apple/Mushroom and dont use the feature that transfers the clones automaticly to the backpack. Looks like it has something to do with the changes Facepunch did in last patch. Worked fine before. "• Fixed items with custom names / icons stacking together" Special seeds are Hemp with different icon/name.
  15. When cloning for example Apple plants and i havent activated auto transfer to my backpack, the clones wont automaticly stack. I can manually stack them. They all have same genes (GGYYYY) This issue started after last weeks update. I see in the changelog that Facepunch have done some changes... • Fixed items with custom names / icons stacking together • Fixed custom item names / icons not being preserved when splitting a stack Other thing.... Ive turned off food spoiling on my server with the console command "server.foodspoiling false" Some of the food i harvest have the green food spoiling / condition bar on the left side of the item icon, others dont have it.... When this happends, they wont stack together. See attached screenshot. from my apple box.... Marked the apples that dont have any condition bar red. Also attached config files as you requested. SpecialSeeds.json UltimateIndustrialFarm.json
  16. Please add the new crypt building skin.
  17. Hawkhill

    Better Npc

    How do i create custom spawnpoint coordinates within a monument? And how would that work on the CargoShip event for example since thats moving? Would like to add special npc's on specific places.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3.3m
Total downloads
Customers
12.4k
Customers served
Files Sold
175.4k
Total sales
Payments
3.8m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.