Hawkhill
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Everything posted by Hawkhill
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- 272 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 44 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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- 143 comments
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- 1
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New bugreport from players: Plugin doesent seem to make any difference on wild and grown plants.. So tasks where you pick up plants, berries and stuff let you harvest them in your farm. Task for killing snakes: It counts a kill both when you kill it, and when you skin the corpse. So you will get 2 kills out of 1 snake
- 55 comments
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- #roamtasks
- #roam
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- 55 comments
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- 1
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- #roamtasks
- #roam
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- 55 comments
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- #roamtasks
- #roam
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- 1,589 comments
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- #leveling
- #progression
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- 55 comments
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- #roamtasks
- #roam
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- 55 comments
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- #roamtasks
- #roam
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The screenshot i sent was with updated values in config. Removed plants and added new plants now, the waterlevel automaticly got reduced down from 9000/9000 down to ideal level. Seems to be working fine now.... Thanks mate. FINAL question (I promise) "Industrial Settings": { "Enable Customization. Default False": true, "Industrial Conveyor, Maximum stack size to move. Greater value = more items moved. Default 128 (vanilla value)": 128, "Industrial Conveyor, item movement frequency. Lower value = faster movement (value is an interval measured in seconds). Default 5 (vanilla value)": 1.0 Maximum stack size...... is there any limitations on this? Can i for example set 10k? On my server i got stacksizes all from 25 to 500k
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The ultimateindustrialfarm.default has already been granted to the default oxide group, so all players should have this permission.
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UltimateIndustrialFarm.json
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Ah.... i didnt know i could hold shift to do it.... Then it shouldnt be any problem..... just need to learn the farmers on my servers to do that Harvestall and Cloneall works fine.... Then its only the waterlevel i cant figure out how i can make it work. I have sprinklers on all the time, and it fills up the planters to max continuously. Then i get watercondition 71%
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The setgenes in skilltree sets the genes on raw seeds when you plant them. So you get perfect genes. When i use /plantall with clones that has already the right genes, i get those genes every time. So its planting seeds with no genes on with the /plantall command that are the problem. Then the genes i set in the setgenes in skilltree wont apply.
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Tested something now..... tried to plant one plant at the time manually.... Genes works..... But with the plantall command genes will be random
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But the Setgenes function in SkillTree stopped working
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Harvesting the dead crops worked now... Any solution for the random genes?
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I'll run some more tests. About the waterlevel..... How does it work? If i for example have 9000 / 9000ml in my large planterbox. Will plugin automaticly reduce waterlevel in the planterbox to optimal level after i plant?
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Genes seems to be working fine now with the new update
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For the waterlevel update.... Do i need to set this to true? "Enable Customization. Default false": false, Cause i tried to reduce the waterlevel to about 40-50%, then plant new crops, but sprinklers still raise waterlevel above optimal level. Harvestall wont remove dead crops. You need to harvest 2 times when harvesting berries, wheat and corn. Have to manually remove them.
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In skilltree, a UI pops up when i type /setgenes. There i choose which genes i want. Then all seeds i plant get those genes. Dont need to use the setgenes command again unless i want to change the genes. So i prefer to use that function instead of typing a command to changee genes for each planterbox
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ive already changed commands for setgenes... and havent given permission for setgenes in farmplugin. Still i get random genes when planting seeds.
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Setgenes messing up with the setgenes function in Skilltree. I get random genes when planting seeds. Havent given the permission for setgenes since this function are already in skilltree. And the optimal waterlevel..... how does that work? Do i need to remove planterboxes and place them again? Planted wheat clones in planterboxes that have maximum waterlevel in them..... Sprinklers keep filling them up to max.
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Great! Thanks man