Hawkhill
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Everything posted by Hawkhill
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Hi! This have bothered me for a while now. Appears when challenges are active. This error is from boar challenge. Failed to call hook 'OnEntityKill' on plugin 'CustomChallenges v1.5.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.CustomChallenges.OnEntityKill (BaseNetworkable Entity) [0x0000a] in <70b3636cda3f4f8ab43df5fac4235e04>:0 at Oxide.Plugins.CustomChallenges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0034c] in <70b3636cda3f4f8ab43df5fac4235e04>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 Have edited the .cs file and added the item id for blood instead of the default item rewards since i cannot do that in the config. Second thing: When players complete raidable bases, they often get boar or bear kill registered in the scoreboard without killing any. Its also possible to get Bear kill by destroying a Bear Rug. Last thing: Could you add support for killing Chickens and Stags and picking up the new SunFlower, Orchid, Roses and Wheat? Tried to add them to the config but didnt work. CustomChallenges.json
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- 259 comments
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- 259 comments
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Hi Ive noticed a couple of things. - Spooky Speaker doesent turn get turned on anymore. Like to use them in nightmare bases along with smoke and spiderwebs to make a creepy atmosphere. - Torches that is placed in torchholders wont get added when the raidbase spawns. Works fine when i just paste the base with the paste command. - Skin i have added for chairs doesent get into raidbase. Works fine when i just paste the base with the paste command. Other thing.... did you add so sprinklers works without connecting water, just like with electricity in the new version? Or do i need to add that in again when i update?
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Awesome plugin with easy config! I have been annoyed of twig bases all over the map on my PvE server for some time now. Many players log on and testing the server, and builds an small starterbase in twig and logs off..... the base remains in twig the entire wipe. This plugin solves the problem by making twig gradually decay over 3 hours..... You can also prevent players from repairing the twig, so the only way to save the building is to upgrade it. You can also make the plugin automaticly upgrade existing twig bases that belongs to offline players to wood to prevent them from decaying. No complaints from players because they loose their bases after you install this plugin. This feature should have been enabled by default, but you have time to enable it and reload plugin before bases breaks. 10/10!
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Hi Nivex. Im currently designing a new raidbase and working on the interior of the rooms. In one of the rooms i plan to have planterboxes with sprinklers and stuff..... Is it nessesary to connect the sprinklers with watercatcher to make it work? Or kan i just place the sprinklers and they will just work like the electricity does? And will the plants i place in the boxes be copied with the copy/paste plugin?
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- 19 comments
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Would be awesome.... some of the players on my PvE server mentioned it earlier that it would be fun if they could get a little reward for unlocking every bluprint. Cause they think its a fun challenge to collect every item and research it. They get more activities to do. I will buy the plugin if you make this work
- 19 comments