Hawkhill
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Everything posted by Hawkhill
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Just figured out the same thing yesterday. Could fly into someone elses raid.
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Restarted server now and gave myself the permission to use rangefinder. L96 didnt work before i used the binoculars first..... then i could swap back to the L96 and get the range. Possible to demand that you have for example 16x scope equipped on the L96 before it works? Now i can point without scope to get the range. Not a big deal tho. Edit: Reloaded plugin and gave myself the permission to use Rangefinder again. L96 didnt work before i used binoculars first. Also tried to relog / restart server, and it worked fine after that. So it seems like its just the very first time your using the plugin you need to use binoculars first. Going to start letting players join my new server tomorrow or sunday to help me bugtest stuff. Its closed now until im done setting it up. Then i will know if they experiences the same thing.
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Neeevermind.... forget my last 2 posts...... dont know how i missed it....... But i totally missed that you actually had permission to use this plugin. Added the permission and everything worked fine But somehow if i reload plugin, i have to use the binoculars first to activate the rangefinder before i can swap to my L96 and use it there.
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Hi! I got some sugguestions for improvement of this plugin. 1. Add more challenges. Woodstumps, stone/sulfur/metal rocks (not nodes, but the small rocks we pick up), fishing, kill deers (stag), and maybe destroy road signs? 2. Move the position of UI abit further down or top left corner. Now it overlaps the christmas, Easter and Halloween events. 3. Add a easy way to change in config what rewards each position gets without using server rewards. I use bloodbags as rewards to trade in for XP in Skilltree. Now i need to edit in cs file each time plugin gets updated. 4. Add a option to reward up to top 10 players. 5. Add a fix for foodbox challenge. It seems like only foodboxes in supermarkets / gasstations work. Foodboxes found along roads dont work.
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Hi! I have limit on planterboxes to prevent huge farms. Last patch facepunch added different types of planterboxes..... Is there any way to make for example the new Railroad Planter share the same limit a s Large Planterbox? I can set the limit to the same on both, but then players can max the limit on both to double the amount of boxes.
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Thanks for answer. Guess i can add all containers there then. New lootbarrels for example. Wish you a great weekend.
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One other thing..... Lockers doesent seem to count on the loot counter. Been several cases where players get notified that the raid is complete and base is despawning. But the lockers havent been emptied.
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Thanks for reply. The paste options for the bases on nightmare were somehow missing in the nightmare profile. Pretty strange since all i did was to use console command to add the second base. It seemed also that the configfile was reset to default. Alot of settings were changed regarding amount of loot, pvp/pve settings and such..... So i ended up copy/pasting everything i had in expert profile and adjusted settings for nightare. Bases spawning fine now.
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Hi Nivex! I built a second nightmare base that i wanted to add to maintained events yesterday, but now only Easy, Medium, Hard and Expert bases spawns. Ive set up max 10 maintained events to spawn and Always Maintain Max Events true. Ive set autospawn 2 on each difficulty. Have been ripping my hair off trying to figure out what ive done wrong. Used command rb.config add "Nightmare Bases" nightmare01 nightmare02 in console and everything seems fine when i list bases ive added. Also bases seem to load fine with difficulty loot and baseloot. You have any idea what ive could have done wrong? nightmare01.json and nightmare02.json files are in the copypaste datafolder
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It worked like a charm. Container skin for metal..... will it apply just random colors, or is it any way to set the color? Dont want it to just use alot of random colors. Thats ugly as f...... Edit: Nevermind..... just saw the answer in the image from config that you posted But i assume that isnt added with the 2 lines i edited in the plugin file. Can wait with that until you release the next update
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How do i get building skins to work? Here is an example of my config on easy bases, "Change Building Material Tier To": { "Wooden": false, "Stone": true, "Metal": false, "HQM": false, "Use Adobe Skin": true, "Use Shipping Container Skin": false, "Use Brick Skin": false, "Only Apply Skin When Material Is Enabled": true (Have also tried false here)
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