
Hawkhill
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Everything posted by Hawkhill
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I have adjusted the doors hp down so they are easy to break, cause i dont want them to be hard...... I think the turrets and npc's is what should be the challenge.... Let it be another version of the cargoship. And the loot im trying to balance so you get enough loot so players think its worth doing. Think its difficult to adjust it proper if im gonna depend on c4 to break doors..... Then you gonna end up getting too many c4's/rockets or too few to get through all doors and finish the event. Depending which way you choose to enter the sub. So my sollution has been to lower the doors hp so i can break them with 5 shots of explosive 5.56 bullets. But i cant shoot under water with ordinary guns, so my idea was to increase the damage on the speargun to make it break the doors there. But it doesent seem to damage the doors at all.... I can try to make the jackhammer break them instead.... About the lootdropchance...... i might have removed it from the config file.... When i first set up this plugin i went through the config and removed "unnessesary lines" to make the config more clear. Combining own loot and prefab wasnt my first intention..... Here is how the ammunition crate look like in my config: "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 0, "Maximum numbers of items": 0, "Use minimum and maximum values? [true/false]": true, "List of items": [] }, "Item Multipliers": {} }, But if its suppose to be an option to control dropchance and such, i'll add it back in where its needed. No problem.....
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Hi. Im trying to set up a system where donators and discord users get increased xp gain. Plan is to give +5% xp if your either a donator or member of my discord, and +10% if they are both. Would this settings be correct? And just give the players skilltree.vip5 or skilltree.vip10 permission? "Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": { "vip5": 1.05, "vip10": 1.10
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The challenges to gather Berry, Corn, Hemp, Mushroom, Pumpkin and Potato doesen't work. Harvesting these either wild plants or planted in planterboxes don't work. Is this anything you can fix?
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- #leveling
- #progression
- (and 13 more)
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- 1,260 comments
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- #leveling
- #progression
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- 18 comments
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Ive spent many hours to configure them. Flying around on each monument to find out what npcs spawned where, how many spawned, and configured each of them individual. Speed, damage, gear, how many of each type and such.... The default setting on them is pretty crazy to be honest..... Way too powerful and you will loose the causual players that isnt that experienced. Snipers on Airfied, Arctic and Launchsite oneshot you on the default setting. Test the Npc's yourself, and listen to feedback from your players. It takes alot of time,. but when you have them up and running with the settings you want, you wont regret it.....
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I have another sugguestion for improvement of the skilltree. It wouild be nice to have an option for each skill to change how many skillpoints you need to unlock a skill and even how many points each level of a skill will cost. If i for example have a very powerful skill, i could configure it to cost 10 skillpoints to unlock instead of just 1.
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Didn't work... no damage to the door. Im also trying to tweak the loot abit so there is a chance a few c4/rockets may drop in the crate_ammunition crates,,,,, I thought i could use option 5 on loot to combine prefab loot and my own loot. But there is no option to add dropchance on the custom items. i guess i can fix a 50/50 chance by adding 1 rocket and 1 c4 with min/max item 0 to 1 I would like to have abit control over how much drops.... Another thing.... do the developer have any plans on making the NPC's move? Now they are just like static turrets that shoots and throws grenades..... Would be more challenging if they moved around and rushed you.
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- 18 comments
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- #challenge
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(and 13 more)
Tagged with:
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- 18 comments
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- #challenge
- #rewards
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(and 13 more)
Tagged with:
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- 18 comments
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- #challenge
- #rewards
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(and 13 more)
Tagged with:
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- 18 comments
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- #challenge
- #rewards
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(and 13 more)
Tagged with:
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- 1,260 comments
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- #leveling
- #progression
- (and 13 more)
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- 1,260 comments
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- #leveling
- #progression
- (and 13 more)
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- 1,260 comments
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Yeah i figured out it wouldnt let me..... but thought i could try, since the skill i was trying to place there was very powerful. So it would be nice to be hard to unlock..... but row 3 is fine.... But is it possible to place my own skills on the 4th column? Or will that crash my plugin again? Earlier there was only space for 3 colums....
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Imthenewguy: The 4th column with the 2 new skills.... Can we place our own skills on that column? Tried to place a custom skill on the 4th row once together with the ultimateskill.... that didnt work well. Crashed the entire plugin. Thought i could ask instead of crashing it again if its not suppose to work
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- 1,260 comments
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Yeah... the Skill Tree Items plugin was a huge gamechanger. It gives you the ability to do alot more with your server. Im so happy right now. Since the skilltree is using its own xp system, you have alot of limits, cause most of the event plugins wont give you any xp in skilltree. Then its kinda wasted effort for players to do the events. I wouldnt bother buying those premium plugins either cause of that..... But most of those plugins supports economics or can give you ingame items as reward....... Then you can give either RP or Blood as reward to get xp. Imthenewguy are my number one favorite geek right now
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