
Hawkhill
Member-
Posts
341 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Hawkhill
-
- 1,260 comments
-
- 1
-
-
- #leveling
- #progression
- (and 13 more)
-
Thought i could try to make it work placing the category bags in the pouch..... but if thats not working proper, im also fine with having those bags in the main inventory instead..... Gonna test multiple sollutions to see what works best for me and my server. Im sure i will get a good sollution. But im open to go back to the backpacks plugin again..... used to use that before i installed skilltree. There its fully functional with permissions also, and very easy to make skills in skilltree (if i make the right prefix on permissions hehe) Time will show what i come up with. Now im using the BagOfHolding bag and placed them inside, but i found one kinda annoying thing with the way i run it now. If im activating gather on the BagOfHolding and transfering loot from one of the bags into the belt slots, it dissapears automaticly back into the bag. This can be for example syringes, equipment and such..... But transfering loot into main inventory works fine, but not the beltslots. So ive deactivated the gather for now and just transfering the loot i pick up to the bag of holding when main inventory is full.... Then loot gets divided into the category bags until they are full. That way im preventing items beeing moved unless i want to. Havent been digging that much into the configurations yet and running mostly default config.. I have Just seen srtbulls video and took some tips from him and read a part of the info you have written in the documentation. But gonna dig deeper into the config now when im testing. Gonna do alot of testing the next 2 weeks until thenext serverwipe.... , so i can release this for the serverpopulatiuon to use by then. Last night it was a "wipe from hell". Update really messed up my server. Had to spend 4-5 hours fixing things to get it back together. So im kinda tired of messing with plugins atm. A review will come when i have more "meat on the bone" and know more about what this plugin can do and get something that works for my server. Thanks for the tips. Wish you a great weekend.
-
That makes sense..... But i thought of maybe a workaround. with this. Keep the orginal skilltree pouch and expand it with the bag of holding category bags.... Gonna mess around abit with it the next couple of days and see what i come up with.... But damn you have made a amazing work with this plugin 10/10! Saw the video from Srtbull / RustAdminAcademy and immediately fell in love with it. Keep up the good work and have a nice weekend
-
It works like it should be.... It was just that i made a "bo bo" with the missing prefix in the beginning. You can close this case.... Other thing while im in touch with you....... Possible to add a permission to use this plugin? The way it is now when im integrating BagOfHolding with SkillTree, then first 6 slots of the backpack will be for free. Its just for the upgrades that will cost skills... Its not a big deal, but would have been nice..... Thanks for your help!
-
- 1,260 comments
-
- #leveling
- #progression
- (and 13 more)
-
Ah.... i see.... in permission manager the prefix didnt show.... but i really should have known that....... Guess ive been awake for too long...... I couldnt understand why it wouldnt work...... every other plugin ive implemented into the skilltree have worked fine.... Well thanks alot for your help...... Gonna try it when i get the server up again...... Problems after the server update.....
-
Here is the custom skills ive added for upgrading the generic bag and the armor/clothing bag "Backpack": { "enabled": false, "nodes": { "Backpack": { "enabled": true, "max_level": 7, "tier": 1, "value_per_buff": 1.0, "buff_info": { "Key": 69, "Value": 5 }, "icon_url": "www.haukas.nu/rust/backpack2.png", "skin": 0, "permissions": { "description": "This skill let you upgrade your backpack from 6 to 48 slots. 6 Slots per level. (Upgrade from backpack menu when unlocked.)", "perms": { "1": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack" } }, "2": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack" } }, "3": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack", "upgrade.generic.small ": "24 Slot Backpack" } }, "4": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack", "upgrade.generic.small": "24 Slot Backpack", "upgrade.generic.medium": "30 Slot Backpack" } }, "5": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack", "upgrade.generic.small": "24 Slot Backpack", "upgrade.generic.medium": "30 Slot Backpack", "upgrade.generic.large": "36 Slot Backpack" } }, "6": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack", "upgrade.generic.small": "24 Slot Backpack", "upgrade.generic.medium": "30 Slot Backpack", "upgrade.generic.large": "36 Slot Backpack", "upgrade.generic.xlarge": "42 Slot Backpack" } }, "7": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack", "upgrade.generic.small": "24 Slot Backpack", "upgrade.generic.medium": "30 Slot Backpack", "upgrade.generic.large": "36 Slot Backpack", "upgrade.generic.xlarge": "42 Slot Backpack", "upgrade.generic.xxlarge": "48 Slot Backpack" } } } } }, "Armor & Clothing": { "enabled": true, "max_level": 1, "tier": 2, "value_per_buff": 1.0, "buff_info": { "Key": 69, "Value": 5 }, "icon_url": "https://haukas.nu/rust/backpack2.png", "skin": 0, "permissions": { "description": "This skill let you upgrade your Armor & Clothing backpack from 6 to 48 slots. 6 Slots per level. (Upgrade from backpack menu when unlocked.)", "perms": { "1": { "perms_list": { "upgrade.armor_clothing.xxsmall": "12 Slot Backpack" } } } } } } },
-
- 1,260 comments
-
- 1
-
-
- #leveling
- #progression
- (and 13 more)
-
02/02 17:41:06 | Calling 'Unload' on 'SkillTree v1.2.7' took 390ms 02/02 17:41:06 | Unloaded plugin SkillTree v1.2.7 by imthenewguy 02/02 17:41:06 | Unable to load SkillTree. SkillTree.cs(2528,23): error CS1501: No overload for method `AssignFinishBonus' takes `3' arguments 02/02 17:41:06 | Previous version of plugin failed to load: SkillTree
- 1,260 comments
-
- #leveling
- #progression
- (and 13 more)
-
Hi Im running the SkillTree plugin on my server. Bought this plugin to get a better backpack system on my PvE server. My idea was to add the different bag upgrades as skillpoints in the SkillTree plugin. Ive been trying to set it up today before todays forcewipe, but i ran into a strange issue. I made custom skills thats suppose to grant players the permissions they need so they can upgrade the backpacks. But skilltree wont grant those permission as its suppose to do. I have to manually grant the permissions to make upgrading work. Its working flawless with other plugins with permissions i use together with SkillTree. Nightvision, MyMini, Masterlock, BuildingGrades +++++++ Ive been in contact with Imthenewguy, the developer of SkillTree plugin...... He took a look at my config, and didnt find any issues...... He asked me to bring this to you to see if u know what the issue might be. Your also welcome to contact him if there might be any conflicts between BagOfHolding and SkillTree.
-
- 1,260 comments
-
- #leveling
- #progression
- (and 13 more)
-
[RaidableBases] nightmare01 @ Z12 : 150 items That worked like a charm. Thanks alot man! Been ripping my hair off all day
-
Thanks for the reply. I will give it a shot. Another thing..... could you add support so spooky speakers turn on automaticly? Base ive made is kinda creepy with spiderwebs and smoke...... Tried to add a spooky speaker, but its silent.
-
This comes up in the console when Nightmare base get pasted in: [RaidableBases] nightmare01 @ E24 : 0 items
-
Hi Nivex. I have a strange problem. I built a new raidbase for Nightmare difficulty, but i cant get the loot to spawn. Im already running Easy, Medium, Hard and Expert bases without any problems. When I reload RaidableBases it finds the baseloot and difficulty loot files and loads it, but nothing spawns when the base paste in. Baseloot, Difficulty loot and Profile validates fine in a json validator. Do u mind looking into it and see if you figure out what the problem is? Attatched the Nightmare Profile config. Nightmare Bases.json
-
Hi Imthenewguy! Ive experienced some issues now after the Christmas event has started. Since ive disabled stacking of the small present, the players cant combine them into bigger presents during the event..... And when i enable stacking again it messes up the xp scrolls you only get xp from one scroll if u buy multiple scrolls.... So i have been thinking about a sollution on this...... Could you change it so it uses the large present instead? That item shouldnt be needed to be stacked. Or maybe even better..... Wrapped gift..... that item isnt used for anything in the game as far as i know, and have a unwrap button.
-
-
When the new Christmas event started yesterday, the Gingerbread portal houses sometimes spawn on the road and block the convoy. Is it possible to make the convoy delete them as it does with other obstacles?
-
Funny thing is that i never gave myself that permission..... got it automaticly...... But other none admin players on my server didnt have it..... But when i removed that permission it worked fine. Thats why im suspecting that admins get that permission by default......not sure if thats the case tho. Plugin seems to work fine now with the weather effects and cold damage. Thanks alot for the update
- 51 comments
-
Maybe im just stupid, but plugin doesent seem to work anymore for me..... I dropped the dll file into harmonymods folder and rebooted server..... the harmony config files got created on my server..... But it doesent seem like the weather changes with the default config. Cant get any commands working either.... Edit: Nevermind.... just found out that the weather effects was disabled by default since im admin..... You should remove that in future update.
- 51 comments
-
- 1
-