Hawkhill
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Everything posted by Hawkhill
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Got this list with the oilrig scientist dropchances.... https://rustlabs.com/entity/oil-rig-scientist#order;sort=3,1,0 I see most of the dropchances are below 1%...... Does the prefab loot share the same dropchances as i specify in "Own loot"? Or does the "Own loot" list have their own dropchance I see there are just like 15 items or so in the prefab list that has 5% or higher drop chance. Ive been using 5% on the "own loot" items..... So if they share the same dropchances i can maybe just lower it....... most of the items has 0.2% droprate and lower. Sorry... this was pretty hard to put into words with my english skills..... hope u understand.
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Hi! Sorry for late response.... Ive now set 2.5% chance any of the level 3 bluprints drop in the "Own Loot"....... Still its quite normal to get 2-3 bluprints each time i clear the abandoned millitary camp with only 10 NPC's. Here is a screenshot of a part of the configfile..... The prefabloot i can define a 0-100% chance for that loot drops...... But the "Own loot table" i can only set Min / Max items. And the chance on each individual item seems to be just a way to define if some of the items in that list should have higher / lower chance than others to drop. So what i want is a "Chance [0.0-100.0]" on the own loot list aswell..... then i can easily set for example 5% chance that any of the items from the list drops. Does this make any sense?
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Hi! Im trying to make the "Own loot table" work proper along with prefab loot.... Could you add a "Chance [0.0-100.0]" option so i can define a percentage chance that any of the items on the list will drop? Now there is just a maximum and minimum number of items option on that list and a individual chance of each item. My plan is to give some of the NPC's a 5% chance of dropping a level 3 bluprint. But i think they drop too often. But it seems like its 50/50 chance now if there drops a item from the list if i set minimum 0 and maximum 1 on "own loot table". If i modify the chance on each individual item, it seems like it just favorites one item above others. Hope i explained myself good enough
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- 1,315 comments
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- #leveling
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- 1,315 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,315 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,315 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,315 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,315 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,315 comments
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- #leveling
- #progression
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Now you gave me a bunch of new ideas..... By the way.... I see you have solved the issue that annoyed me with the latest update.... Items that moves back to the backpacks after you transfer them to your main inventory. Good job Was kinda annoying that i had to turn on and off gather mode to prevent it.
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Just want to prevent players from respec skills after they have upgraded the bags so they can spend their points on something else to save points. Then the bags will be useless unless they place their skills back on the backpack to get the permissions needed again. Its a PvE server so the backpacks is unaccessable to other players anyway. So players wont be picking up others backpacks. Think its just a matter of time until players find out how to cheat. Bag kits are just a way to give the players a way to get the smallest bags after they have fully upgraded their umod backpack so they can start upgrading them., Also gonna set a limit on how many category bags u can have. And if players have their bags in the backpack, then they wont loose them when they die.
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Thx for the advice.... Other thing..... Im nearly finished setting up the backpack skills in the skilltree. Installed the Backpacks plugin from uMod, so i can have the keep on death ability as a skill aswell.... So ive added one skill with 8 points to unlock backpack with 1-8 rows. And a another skill to unlock the feature keep backpack on death.... Then ive made a kit that unlocks when you unlock the 8th row on the backpack. That kit gives you the aditional category bags Then ive added a skill on each of the category bags for upgrading them from 6 to 42 slots. That gives 6 skillpoints per backpack. Then i started thinking..... This might give the players a way to get around this..... by upgrading all the bags, then respec the skills and use skillpoints somewhere else. Then they still got the category bags fully upgraded..... Is there a way to set a rule on them so they for example require a permission to be opened?
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Just me that made a mistake in the config file, so the plugin reloaded the default config...... Then the orginal skins were loaded..... Then ofcourse tactical skin dont work ........
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Hi again.... I experienced something now and im not sure why this happend..... I have just added Backpacks plugin and removed the restriction on opening bag of holding bags inside backpack...... Then all my bags started to act like halloween bags and giving me loot and consuming the bag instead of opening backpack..... Skin ID havent been changed.... All i did was removing Ui Belt button, removing scrap upgrade cost (will cost skillpoint), add Backpacks plugin and removing restriction on opening bags inside backpack..... Tried to open bags both in backpack and main inventory..... Any clue why this happends? Same happend when i changed the default skin to the tactical ones the day i bought this plugin. But that i assume was cause i changed the skins in configfile..... This cant be happening after i open up BagOfHolding plugin to the players on my server. Then they are going to be mad.....
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- 1,315 comments
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- #leveling
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You can set what vehicles that spawn in each difficulty in the settings.... Here is an example of my easy convoy preset. "Convoy Presets": [ { "Name": "easy", "Name displayed on the map (For custom marker)": "Easy Convoy", "Automatic startup": true, "Probability of a preset [0.0-100.0]": 50.0, "Enable the helicopter": false, "The number of Bradleys ahead the truck": 1, "Number of Modular cars ahead the truck": 0, "Number of Sedans ahead the truck": 0, "Number of Sedans behind the truck": 1, "Number of Modular cars behind the truck": 1, "The number of Bradleys behind the truck": 0, "Bradley preset": "bradley_e", "Sedan preset": "sedan_e", "Truck preset": "truck_e", "Modular preset": "modular_e", "Heli preset": "heli_1" }, It should also be possible to set a custom route. Commands you can find in the documentation on this plugin.
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- 1,315 comments
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- #leveling
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Thought i could try to make it work placing the category bags in the pouch..... but if thats not working proper, im also fine with having those bags in the main inventory instead..... Gonna test multiple sollutions to see what works best for me and my server. Im sure i will get a good sollution. But im open to go back to the backpacks plugin again..... used to use that before i installed skilltree. There its fully functional with permissions also, and very easy to make skills in skilltree (if i make the right prefix on permissions hehe) Time will show what i come up with. Now im using the BagOfHolding bag and placed them inside, but i found one kinda annoying thing with the way i run it now. If im activating gather on the BagOfHolding and transfering loot from one of the bags into the belt slots, it dissapears automaticly back into the bag. This can be for example syringes, equipment and such..... But transfering loot into main inventory works fine, but not the beltslots. So ive deactivated the gather for now and just transfering the loot i pick up to the bag of holding when main inventory is full.... Then loot gets divided into the category bags until they are full. That way im preventing items beeing moved unless i want to. Havent been digging that much into the configurations yet and running mostly default config.. I have Just seen srtbulls video and took some tips from him and read a part of the info you have written in the documentation. But gonna dig deeper into the config now when im testing. Gonna do alot of testing the next 2 weeks until thenext serverwipe.... , so i can release this for the serverpopulatiuon to use by then. Last night it was a "wipe from hell". Update really messed up my server. Had to spend 4-5 hours fixing things to get it back together. So im kinda tired of messing with plugins atm. A review will come when i have more "meat on the bone" and know more about what this plugin can do and get something that works for my server. Thanks for the tips. Wish you a great weekend.
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That makes sense..... But i thought of maybe a workaround. with this. Keep the orginal skilltree pouch and expand it with the bag of holding category bags.... Gonna mess around abit with it the next couple of days and see what i come up with.... But damn you have made a amazing work with this plugin 10/10! Saw the video from Srtbull / RustAdminAcademy and immediately fell in love with it. Keep up the good work and have a nice weekend
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It works like it should be.... It was just that i made a "bo bo" with the missing prefix in the beginning. You can close this case.... Other thing while im in touch with you....... Possible to add a permission to use this plugin? The way it is now when im integrating BagOfHolding with SkillTree, then first 6 slots of the backpack will be for free. Its just for the upgrades that will cost skills... Its not a big deal, but would have been nice..... Thanks for your help!
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Ah.... i see.... in permission manager the prefix didnt show.... but i really should have known that....... Guess ive been awake for too long...... I couldnt understand why it wouldnt work...... every other plugin ive implemented into the skilltree have worked fine.... Well thanks alot for your help...... Gonna try it when i get the server up again...... Problems after the server update.....
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Here is the custom skills ive added for upgrading the generic bag and the armor/clothing bag "Backpack": { "enabled": false, "nodes": { "Backpack": { "enabled": true, "max_level": 7, "tier": 1, "value_per_buff": 1.0, "buff_info": { "Key": 69, "Value": 5 }, "icon_url": "www.haukas.nu/rust/backpack2.png", "skin": 0, "permissions": { "description": "This skill let you upgrade your backpack from 6 to 48 slots. 6 Slots per level. (Upgrade from backpack menu when unlocked.)", "perms": { "1": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack" } }, "2": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack" } }, "3": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack", "upgrade.generic.small ": "24 Slot Backpack" } }, "4": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack", "upgrade.generic.small": "24 Slot Backpack", "upgrade.generic.medium": "30 Slot Backpack" } }, "5": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack", "upgrade.generic.small": "24 Slot Backpack", "upgrade.generic.medium": "30 Slot Backpack", "upgrade.generic.large": "36 Slot Backpack" } }, "6": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack", "upgrade.generic.small": "24 Slot Backpack", "upgrade.generic.medium": "30 Slot Backpack", "upgrade.generic.large": "36 Slot Backpack", "upgrade.generic.xlarge": "42 Slot Backpack" } }, "7": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack", "upgrade.generic.small": "24 Slot Backpack", "upgrade.generic.medium": "30 Slot Backpack", "upgrade.generic.large": "36 Slot Backpack", "upgrade.generic.xlarge": "42 Slot Backpack", "upgrade.generic.xxlarge": "48 Slot Backpack" } } } } }, "Armor & Clothing": { "enabled": true, "max_level": 1, "tier": 2, "value_per_buff": 1.0, "buff_info": { "Key": 69, "Value": 5 }, "icon_url": "https://haukas.nu/rust/backpack2.png", "skin": 0, "permissions": { "description": "This skill let you upgrade your Armor & Clothing backpack from 6 to 48 slots. 6 Slots per level. (Upgrade from backpack menu when unlocked.)", "perms": { "1": { "perms_list": { "upgrade.armor_clothing.xxsmall": "12 Slot Backpack" } } } } } } },