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Hawkhill

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Everything posted by Hawkhill

  1. Hawkhill

    Skill Tree

    Now ive unloaded all plugins except Nova Weather harmony plugin..... still same issue. But anyway..... its not your problem
  2. Hawkhill

    Skill Tree

    Did another test now after respec...... its the same without the Gilled skill unlocked. I even unloaded Skilltree to test........ still i got unlimited oxygen..... You should be starting to drown pretty quick at vanilla settings.... So there gotta be somewhere else the problem is.... but where?
  3. Hawkhill

    Skill Tree

    Strange...... i was underwater for 2-3mins..... timer just reset to 3seconds Edit: 10min now..... timer still on 3 seconds.....
  4. Hawkhill

    Skill Tree

    Got a report that the "Gilled" skill in the Underwater skilltree is bugged. I have 2 levels with 60 seconds each..... Placing just one skill there gives me unlimited oxygen.... i dont drown....
  5. Now you gave me a bunch of new ideas..... By the way.... I see you have solved the issue that annoyed me with the latest update.... Items that moves back to the backpacks after you transfer them to your main inventory. Good job Was kinda annoying that i had to turn on and off gather mode to prevent it.
  6. Just want to prevent players from respec skills after they have upgraded the bags so they can spend their points on something else to save points. Then the bags will be useless unless they place their skills back on the backpack to get the permissions needed again. Its a PvE server so the backpacks is unaccessable to other players anyway. So players wont be picking up others backpacks. Think its just a matter of time until players find out how to cheat. Bag kits are just a way to give the players a way to get the smallest bags after they have fully upgraded their umod backpack so they can start upgrading them., Also gonna set a limit on how many category bags u can have. And if players have their bags in the backpack, then they wont loose them when they die.
  7. Thx for the advice.... Other thing..... Im nearly finished setting up the backpack skills in the skilltree. Installed the Backpacks plugin from uMod, so i can have the keep on death ability as a skill aswell.... So ive added one skill with 8 points to unlock backpack with 1-8 rows. And a another skill to unlock the feature keep backpack on death.... Then ive made a kit that unlocks when you unlock the 8th row on the backpack. That kit gives you the aditional category bags Then ive added a skill on each of the category bags for upgrading them from 6 to 42 slots. That gives 6 skillpoints per backpack. Then i started thinking..... This might give the players a way to get around this..... by upgrading all the bags, then respec the skills and use skillpoints somewhere else. Then they still got the category bags fully upgraded..... Is there a way to set a rule on them so they for example require a permission to be opened?
  8. Just me that made a mistake in the config file, so the plugin reloaded the default config...... Then the orginal skins were loaded..... Then ofcourse tactical skin dont work ........
  9. Hi again.... I experienced something now and im not sure why this happend..... I have just added Backpacks plugin and removed the restriction on opening bag of holding bags inside backpack...... Then all my bags started to act like halloween bags and giving me loot and consuming the bag instead of opening backpack..... Skin ID havent been changed.... All i did was removing Ui Belt button, removing scrap upgrade cost (will cost skillpoint), add Backpacks plugin and removing restriction on opening bags inside backpack..... Tried to open bags both in backpack and main inventory..... Any clue why this happends? Same happend when i changed the default skin to the tactical ones the day i bought this plugin. But that i assume was cause i changed the skins in configfile..... This cant be happening after i open up BagOfHolding plugin to the players on my server. Then they are going to be mad.....
  10. Hawkhill

    Skill Tree

    Hi @imthenewguy Got notified by one of the players on my server that the locate nodes ultimate skill on mining doesent work. Just tested it myself, and nothing happends when i type the command. Edit: nevermind.... figured out that i havent updated to the latest version.....
  11. Hawkhill

    Convoy Reforged

    You can set what vehicles that spawn in each difficulty in the settings.... Here is an example of my easy convoy preset. "Convoy Presets": [ { "Name": "easy", "Name displayed on the map (For custom marker)": "Easy Convoy", "Automatic startup": true, "Probability of a preset [0.0-100.0]": 50.0, "Enable the helicopter": false, "The number of Bradleys ahead the truck": 1, "Number of Modular cars ahead the truck": 0, "Number of Sedans ahead the truck": 0, "Number of Sedans behind the truck": 1, "Number of Modular cars behind the truck": 1, "The number of Bradleys behind the truck": 0, "Bradley preset": "bradley_e", "Sedan preset": "sedan_e", "Truck preset": "truck_e", "Modular preset": "modular_e", "Heli preset": "heli_1" }, It should also be possible to set a custom route. Commands you can find in the documentation on this plugin.
  12. Hawkhill

    Skill Tree

    1.... but i suspect that this happend cause i updated the plugin before the wipe. Ended up going through almost 5k lines in the datafile to correct it. But working normal now.
  13. Thought i could try to make it work placing the category bags in the pouch..... but if thats not working proper, im also fine with having those bags in the main inventory instead..... Gonna test multiple sollutions to see what works best for me and my server. Im sure i will get a good sollution. But im open to go back to the backpacks plugin again..... used to use that before i installed skilltree. There its fully functional with permissions also, and very easy to make skills in skilltree (if i make the right prefix on permissions hehe) Time will show what i come up with. Now im using the BagOfHolding bag and placed them inside, but i found one kinda annoying thing with the way i run it now. If im activating gather on the BagOfHolding and transfering loot from one of the bags into the belt slots, it dissapears automaticly back into the bag. This can be for example syringes, equipment and such..... But transfering loot into main inventory works fine, but not the beltslots. So ive deactivated the gather for now and just transfering the loot i pick up to the bag of holding when main inventory is full.... Then loot gets divided into the category bags until they are full. That way im preventing items beeing moved unless i want to. Havent been digging that much into the configurations yet and running mostly default config.. I have Just seen srtbulls video and took some tips from him and read a part of the info you have written in the documentation. But gonna dig deeper into the config now when im testing. Gonna do alot of testing the next 2 weeks until thenext serverwipe.... , so i can release this for the serverpopulatiuon to use by then. Last night it was a "wipe from hell". Update really messed up my server. Had to spend 4-5 hours fixing things to get it back together. So im kinda tired of messing with plugins atm. A review will come when i have more "meat on the bone" and know more about what this plugin can do and get something that works for my server. Thanks for the tips. Wish you a great weekend.
  14. That makes sense..... But i thought of maybe a workaround. with this. Keep the orginal skilltree pouch and expand it with the bag of holding category bags.... Gonna mess around abit with it the next couple of days and see what i come up with.... But damn you have made a amazing work with this plugin 10/10! Saw the video from Srtbull / RustAdminAcademy and immediately fell in love with it. Keep up the good work and have a nice weekend
  15. It works like it should be.... It was just that i made a "bo bo" with the missing prefix in the beginning. You can close this case.... Other thing while im in touch with you....... Possible to add a permission to use this plugin? The way it is now when im integrating BagOfHolding with SkillTree, then first 6 slots of the backpack will be for free. Its just for the upgrades that will cost skills... Its not a big deal, but would have been nice..... Thanks for your help!
  16. Ah.... i see.... in permission manager the prefix didnt show.... but i really should have known that....... Guess ive been awake for too long...... I couldnt understand why it wouldnt work...... every other plugin ive implemented into the skilltree have worked fine.... Well thanks alot for your help...... Gonna try it when i get the server up again...... Problems after the server update.....
  17. Here is the custom skills ive added for upgrading the generic bag and the armor/clothing bag "Backpack": { "enabled": false, "nodes": { "Backpack": { "enabled": true, "max_level": 7, "tier": 1, "value_per_buff": 1.0, "buff_info": { "Key": 69, "Value": 5 }, "icon_url": "www.haukas.nu/rust/backpack2.png", "skin": 0, "permissions": { "description": "This skill let you upgrade your backpack from 6 to 48 slots. 6 Slots per level. (Upgrade from backpack menu when unlocked.)", "perms": { "1": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack" } }, "2": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack" } }, "3": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack", "upgrade.generic.small ": "24 Slot Backpack" } }, "4": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack", "upgrade.generic.small": "24 Slot Backpack", "upgrade.generic.medium": "30 Slot Backpack" } }, "5": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack", "upgrade.generic.small": "24 Slot Backpack", "upgrade.generic.medium": "30 Slot Backpack", "upgrade.generic.large": "36 Slot Backpack" } }, "6": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack", "upgrade.generic.small": "24 Slot Backpack", "upgrade.generic.medium": "30 Slot Backpack", "upgrade.generic.large": "36 Slot Backpack", "upgrade.generic.xlarge": "42 Slot Backpack" } }, "7": { "perms_list": { "upgrade.generic.xxsmall": "12 Slot Backpack", "upgrade.generic.xsmall": "18 Slot Backpack", "upgrade.generic.small": "24 Slot Backpack", "upgrade.generic.medium": "30 Slot Backpack", "upgrade.generic.large": "36 Slot Backpack", "upgrade.generic.xlarge": "42 Slot Backpack", "upgrade.generic.xxlarge": "48 Slot Backpack" } } } } }, "Armor & Clothing": { "enabled": true, "max_level": 1, "tier": 2, "value_per_buff": 1.0, "buff_info": { "Key": 69, "Value": 5 }, "icon_url": "https://haukas.nu/rust/backpack2.png", "skin": 0, "permissions": { "description": "This skill let you upgrade your Armor & Clothing backpack from 6 to 48 slots. 6 Slots per level. (Upgrade from backpack menu when unlocked.)", "perms": { "1": { "perms_list": { "upgrade.armor_clothing.xxsmall": "12 Slot Backpack" } } } } } } },
  18. Hawkhill

    Skill Tree

    02/02 17:41:06 | Calling 'Unload' on 'SkillTree v1.2.7' took 390ms 02/02 17:41:06 | Unloaded plugin SkillTree v1.2.7 by imthenewguy 02/02 17:41:06 | Unable to load SkillTree. SkillTree.cs(2528,23): error CS1501: No overload for method `AssignFinishBonus' takes `3' arguments 02/02 17:41:06 | Previous version of plugin failed to load: SkillTree
  19. Hi Im running the SkillTree plugin on my server. Bought this plugin to get a better backpack system on my PvE server. My idea was to add the different bag upgrades as skillpoints in the SkillTree plugin. Ive been trying to set it up today before todays forcewipe, but i ran into a strange issue. I made custom skills thats suppose to grant players the permissions they need so they can upgrade the backpacks. But skilltree wont grant those permission as its suppose to do. I have to manually grant the permissions to make upgrading work. Its working flawless with other plugins with permissions i use together with SkillTree. Nightvision, MyMini, Masterlock, BuildingGrades +++++++ Ive been in contact with Imthenewguy, the developer of SkillTree plugin...... He took a look at my config, and didnt find any issues...... He asked me to bring this to you to see if u know what the issue might be. Your also welcome to contact him if there might be any conflicts between BagOfHolding and SkillTree.
  20. Hawkhill

    Skill Tree

    Hi! The "Access Granted" skill doesent work on the keycard doors on the submarine in the Water Event...... Possible to get a fix for that?
  21. Hawkhill

    Loot Wont spawn

    [RaidableBases] nightmare01 @ Z12 : 150 items That worked like a charm. Thanks alot man! Been ripping my hair off all day
  22. Hawkhill

    Loot Wont spawn

    Thanks for the reply. I will give it a shot. Another thing..... could you add support so spooky speakers turn on automaticly? Base ive made is kinda creepy with spiderwebs and smoke...... Tried to add a spooky speaker, but its silent.
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