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Hawkhill

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Everything posted by Hawkhill

  1. Hawkhill

    Raidable Bases

    Great.... got abit worried that raidablebases would start reading the loot table from top and spawn the 103 first items always..... but then its ok. So setting all items to 1.0 would be correct to make 150 items spawn?
  2. Hawkhill

    Raidable Bases

    By setting infinite on probability on each item..... Wont that cause the plugin to always chose the same items? In base loot table for Nightmare for example, there is total 47 items, and in difficulty loot there is 199 items...... That means that it needs to choose 103 items from difficulty loot to get 150 items. Will it always choose the first 103 items, or will it chose totally random from the list? And by setting infinite, you mean set probability to 1.0 on all items? Hope i explained myself good enough......
  3. Hawkhill

    Raidable Bases

    Thanks for answers.... im going to look at this abit later.
  4. Hawkhill

    Raidable Bases

    Sent you the files
  5. Hawkhill

    Raidable Bases

    I have just fixed so only easy and medium raids spawns as maintained events.... Hard, Expert and Nightmare Raids players needs to buy for scrap with the /buyraid command. This have been done to reduce load, so the server only spawns the biggest bases if players are going to raid it. This works fine now. But the loot tables are totally different now on the buyable raids than it should be. There are many lootboxes that are empty, and its random what spawns from the difficulty loot table and the Baseloot table. Nightmare raids for example is suppose to spawn everything from Baseloot and fill up boxes from difficulty loot up to 150 items. Profile settings on loot seems fine, but is there own settings on the buyable raids for loot? EDIT: I tried to add one nightmare base on autospawn..... still there is something wrong with loot. Only 103 of 150 loot spawned
  6. Hawkhill

    Stacks

    In Raidable Bases, Weapons and Armor are stacking in the lootboxes..... But when i transfer them to my inventory they wont stack. Ive set max stack on those to 1. but is it possible to make it work so items that are already stacked can keep their stacks when transfered to inventory? My old stack plugin worked like that (stacksize controller). Dont want them to stack normally, but only when they are already stacked in for example RaidableBases.
  7. Hawkhill

    Air Drop Marker

    Possible to add a config option for adding a colored ring around the drop, just like in RaidableBases plugin? Maybe add this feature as a option to turn on/off in config. I use this plugin together with BetterNPC that spawns 4 NPC's guarding the drop. Would be awesome to have a more visible marker. Also maybe add in config file posibillity to edit the shopmarker name. This is not a big deal tho.... i just did a quick edit of the plugin file. Thanks again for this awesome plugin
  8. Hawkhill

    JetPack

    Hi Adem! Awesome plugin! Love it! But there is some issues together with raidable bases. 1. You are allowed to fly into someone elses raidbase. 2. Samsites on raidbases fire at players on a very long range even with the increased speed and range setting turned off. Flying minicopter i need to be inside the bubble of the raidbase to get shoot at. Possible to add a function where you dismount the jetpack immediately when entering the raidzone? And maybe contact nivex to get these 2 plugins to work better together.
  9. Hawkhill

    Range Finder

    Restarted server now and gave myself the permission to use rangefinder. L96 didnt work before i used the binoculars first..... then i could swap back to the L96 and get the range. Possible to demand that you have for example 16x scope equipped on the L96 before it works? Now i can point without scope to get the range. Not a big deal tho. Edit: Reloaded plugin and gave myself the permission to use Rangefinder again. L96 didnt work before i used binoculars first. Also tried to relog / restart server, and it worked fine after that. So it seems like its just the very first time your using the plugin you need to use binoculars first. Going to start letting players join my new server tomorrow or sunday to help me bugtest stuff. Its closed now until im done setting it up. Then i will know if they experiences the same thing.
  10. Hawkhill

    Range Finder

    Neeevermind.... forget my last 2 posts...... dont know how i missed it....... But i totally missed that you actually had permission to use this plugin. Added the permission and everything worked fine But somehow if i reload plugin, i have to use the binoculars first to activate the rangefinder before i can swap to my L96 and use it there.
  11. Hawkhill

    Range Finder

    Somehow this isnt working for me. Loaded the configuration you posted in description. Neither binocular or L96 shows range 01/12 07:25:12 | >>> oxide.load RangeFinder 01/12 07:25:13 | Loaded plugin Range Finder v1.3.0 by Cannabis Plugin loads fine
  12. Hawkhill

    Range Finder

    Could you add permission to this plugin? Would like to have this feature unlocked by spending skillpoints in skilltree.
  13. Hawkhill

    Limit Entities

    Is there a way to show item names instead of prefab name? planter.large.deployed would show as Large Planter Box instead for example. Tried with translation api but didnt make it work. Possible to add this in config so i can set the name of it myself?
  14. Hi! I got some sugguestions for improvement of this plugin. 1. Add more challenges. Woodstumps, stone/sulfur/metal rocks (not nodes, but the small rocks we pick up), fishing, kill deers (stag), and maybe destroy road signs? 2. Move the position of UI abit further down or top left corner. Now it overlaps the christmas, Easter and Halloween events. 3. Add a easy way to change in config what rewards each position gets without using server rewards. I use bloodbags as rewards to trade in for XP in Skilltree. Now i need to edit in cs file each time plugin gets updated. 4. Add a option to reward up to top 10 players. 5. Add a fix for foodbox challenge. It seems like only foodboxes in supermarkets / gasstations work. Foodboxes found along roads dont work.
  15. Hawkhill

    Raidable Bases

    "Allow Player Bags To Be Lootable At PVP Bases": true, "Allow Player Bags To Be Lootable At PVE Bases": true, Found it... my bad
  16. Hawkhill

    Raidable Bases

    Ok.... got an issue on my pve server that other players can loot backpacks from players that die in raidbases. Have set up so loot gets thrown outside if you die.
  17. Hawkhill

    Raidable Bases

    "Backpacks Can Be Opened At PVE Bases": true, "Backpacks Can Be Opened At PVP Bases": true, Is this the backpack you drop if you die or Backpack plugin?
  18. Possible to add raidable bases rank? Give the leader of /rb ladder a rank/title
  19. Hawkhill

    Limit Entities

    Performance issues we dont want.... so take your time.
  20. Hawkhill

    Limit Entities

    Hi! I have limit on planterboxes to prevent huge farms. Last patch facepunch added different types of planterboxes..... Is there any way to make for example the new Railroad Planter share the same limit a s Large Planterbox? I can set the limit to the same on both, but then players can max the limit on both to double the amount of boxes.
  21. Hawkhill

    Convoy

    Have the same problem. Only Bradley NPC's come after me..... rest of npc's just roaming around the cars and dont bother that im shooting at them.
  22. Hawkhill

    Raidable Bases

    It worked like a charm. Container skin for metal..... will it apply just random colors, or is it any way to set the color? Dont want it to just use alot of random colors. Thats ugly as f...... Edit: Nevermind..... just saw the answer in the image from config that you posted But i assume that isnt added with the 2 lines i edited in the plugin file. Can wait with that until you release the next update
  23. Hawkhill

    Raidable Bases

    Great.... thanks alot for your help.
  24. Hawkhill

    Raidable Bases

    Like thiis?
  25. Hawkhill

    Raidable Bases

    How do i get building skins to work? Here is an example of my config on easy bases, "Change Building Material Tier To": { "Wooden": false, "Stone": true, "Metal": false, "HQM": false, "Use Adobe Skin": true, "Use Shipping Container Skin": false, "Use Brick Skin": false, "Only Apply Skin When Material Is Enabled": true (Have also tried false here)

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