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Hawkhill

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Everything posted by Hawkhill

  1. Tested something now..... tried to plant one plant at the time manually.... Genes works..... But with the plantall command genes will be random
  2. But the Setgenes function in SkillTree stopped working
  3. Harvesting the dead crops worked now... Any solution for the random genes?
  4. I'll run some more tests. About the waterlevel..... How does it work? If i for example have 9000 / 9000ml in my large planterbox. Will plugin automaticly reduce waterlevel in the planterbox to optimal level after i plant?
  5. Genes seems to be working fine now with the new update
  6. For the waterlevel update.... Do i need to set this to true? "Enable Customization. Default false": false, Cause i tried to reduce the waterlevel to about 40-50%, then plant new crops, but sprinklers still raise waterlevel above optimal level. Harvestall wont remove dead crops. You need to harvest 2 times when harvesting berries, wheat and corn. Have to manually remove them.
  7. In skilltree, a UI pops up when i type /setgenes. There i choose which genes i want. Then all seeds i plant get those genes. Dont need to use the setgenes command again unless i want to change the genes. So i prefer to use that function instead of typing a command to changee genes for each planterbox
  8. ive already changed commands for setgenes... and havent given permission for setgenes in farmplugin. Still i get random genes when planting seeds.
  9. Setgenes messing up with the setgenes function in Skilltree. I get random genes when planting seeds. Havent given the permission for setgenes since this function are already in skilltree. And the optimal waterlevel..... how does that work? Do i need to remove planterboxes and place them again? Planted wheat clones in planterboxes that have maximum waterlevel in them..... Sprinklers keep filling them up to max.
  10. Great! Thanks man
  11. The bug i mentioned was with farmtools..... /plantall command..... now after last patch from facepunch, that plugin let you plant more plants than you should in your planterboxes. Thats the reason i asked if you could implement it into your plugin. About waterlevel: yeah.... the sweetspot to get 100% watercondition will ofcourse be different for each size planterbox. The levels i mentioned was with large planterbox. I guess there might be some differences depending on what you plant aswell.
  12. UltimateIndustrialFarm.jsonSpecialSeeds.json Here is my config files.... with these values i get the same amount clones as from other normal seeds. And i dont get any hempclones from apple/mushroom seeds anymore.... so thats working fine now. "The new feature should be released this week." : Thats good to hear. Looking forward to it. Would be great to get rid of the bug with farmtools and prevent overflowing the planterboxes with water. Did some testing yesterday and found the "sweetspot" for waterlevel in the large planterboxes that gives you 100% water condition. 4600 min / 6750 max. Thanks for putting so much work into this plugin. Your doing a great job. 10/10
  13. Hawkhill

    Events Manager

    Thanks.... that worked like a charm. Havent opened the config file at all..... only used the ingame UI. That might explain why ive had issues with the cargoship event aswell.... EventsManager wouldnt start it if i disabled it in server config. And if i enabled it in server config, there was sometimes 2 cargoships on map. And they ended up colliding when they docked at harbor Then i can enable the Harbor Event plugin again and set up a schedule so it alternates between the vanilla cargoship event and harbor event without having the issue where they spawn at the same time.
  14. Hawkhill

    Events Manager

    Have deepsea.enabled true set ..... Do i need to reboot to make it take effect?
  15. Hawkhill

    Events Manager

    Is this plugin causing deep sea not opening at all? Deep Sea has been closed since ive updated Events Manager
  16. Hi again. Ive not been playing rust the past week. Just testing the new update.. I no longer get hemp clones when cloning Apples and Mushrooms. Thanks Other thing... How is it going with the Max Waterlevel and the /plantall /harvestall /cloneall commands?
  17. Yes.... will play around abit with the settings later. Im off for today.... make some dinner and head for the football stadium. Season Start here in norway today Thanks for your time! Wish you a great weekend.
  18. Yeah..... I can also increase these values to match what i get from cloning normal plants. "Minimum Quantity to produce. Default 1": 10, "Maximum Quantity to produce. Default 3": 10, But we figured out what caused it.
  19. Anyway... its not that big deal..... just thought it was weird that i got more hemp clones than apple / mushroom clones. Most important is that i get enough clones. to plant again.
  20. I dont know if thats the case tho.... but can give it a try to disable skilltree plugin and see if i still get hemp clones. Testing that has to wait until tonight after players on my server has logged off.
  21. I use SkillTree plugin (by Im the new guy). That increases how much you get from harvesting. May it be these settings that screws up combined with the gathering settings from Skilltree? "Minimum Quantity to produce. Default 1": 10, "Maximum Quantity to produce. Default 3": 10, "Use Planter Box Production Multiplier. Default false": false
  22. And you are using my config files when u try?
  23. I dont get any hemp when harvesting.... But i get both Hemp Clones and Apple / Mushroom clones when i take clones of Apple and Mushroom plants. I get hemp clones ONLY when taking clones.... not when harvesting ripe Apple / Mushroom plants.

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