

XSkinMenu - beautiful menu of skins for your server.
- Optimization of the interface for different monitor resolutions.
- Storing player data in - oxide/data/XSkinMenu
- There is a lang ru/en.
- Sound effects when interacting with the menu.
- Setting up item categories.
- Setting skins for each item.
- Blacklist of skins. You cannot change the skin of an item if it has a skin from the black list. [ For example: fire gloves, fire ax ]
- The ability to change skins for items in inventory, when crafting, when removing a skin and on installed items/constructions.
- The ability to change the skin of items/constructions installed by a friend.
- Automatic change of skins after entering the player's inventory. [ You can customize skins once and run with them ]
- The player can customize the menu/skins.
- Custom menu/skins customization by permishenes.
- Console commands for easy setting of items and skins.
- Setting up UI layers for easy interaction with the menu.
- Convenient removal of skins through the UI. [ Both admin and player ]
-> Overview - YouTube <-
To fully configure the plugin, contact the developer after purchase. In private messages!
This is necessary for beautiful pictures to work.
QuoteList with items/skins is generated automatically! There is also an automatic check for new skins - added by developers, accepted by developers from the Steam Workshop, or drawn for twitch drops. [ Setting automation in the config ]
The list is generated and replenished with valid skins - added by developers, taken from the workshop or drawn for twitch drops.
No repetitions or broken skins.
- Some skin pictures are not loaded from the Steam Workshop!
Permissions
xskinmenu.use - access to the menu. xskinmenu.setting - access to settings. xskinmenu.craft - access to changing the skin when crafting. xskinmenu.entity - access to change the skin of items/constructions. xskinmenu.inventory - access to change skins in the inventory. xskinmenu.give- access to the automatic change of skins for items that fall into the inventory.
Commands
/skin - open the skins menu. /skinentity - change the skin of the item/construction. skinimage_reload - reload all images. xskin add <item shortname> <skinID> - add a new skin to the list of item skins. xskin <item shortname> <skinID> - remove a skin from the list of skins of an item. xskin list <item shortname> - see a list of item skins. xskin clearlist <item shortname> - clear the list of item skins. [ There is a check for repetition and emptiness of lists ]
Config
{
"General settings": {
"Generate/Check and add new skins accepted by developers or made for twitch drops": true,
"Generate/Check and add new skins added by developers [ For example, a skin for hazmatsuit ]": false,
"Show button to remove all skins": true,
"Propagate blacklisted skins to repair bench": true,
"Enable button to remove skins via UI": true,
"Blacklist of skins that cannot be changed. [ For example: fire gloves, fire hatchet ]": [
1742796979,
841106268
]
},
"Settings GUI": {
"Layer UI - [ Overlay - above inventory | Hud - under inventory (to view installed skins without closing the menu) ]": "Overlay",
"Refresh UI page after skin selection": true,
"Refresh UI page after skin removal": true,
"Color_background_1": "0.517 0.521 0.509 0.95",
"Color_background_2": "0.217 0.221 0.209 0.95",
"Color_background_3": "0.217 0.221 0.209 1",
"Active category color": "0.53 0.77 0.35 0.8",
"Inactive category color": "0 0 0 0",
"Category button color": "0.517 0.521 0.509 0.5",
"Settings buttons color": "0.517 0.521 0.509 0.5",
"Button color (icons)": "1 1 1 0.75",
"Item/skin block color": "0.517 0.521 0.509 0.5",
"Selected skin block color": "0.53 0.77 0.35 0.8",
"Active next/refresh button color": "0.35 0.45 0.25 1",
"Color of inactive next/refresh button": "0.35 0.45 0.25 0.4",
"Next/refresh active button text color": "0.75 0.95 0.41 1",
"Text color of inactive next/refresh button": "0.75 0.95 0.41 0.4",
"Active back button color": "0.65 0.29 0.24 1",
"Back button color": "0.65 0.29 0.24 0.4",
"Active back button text color": "0.92 0.79 0.76 1",
"Back button text color": "0.92 0.79 0.76 0.4"
},
"Settings menu": {
"Enabled parameter icon": "assets/icons/check.png",
"Disabled parameter icon": "assets/icons/close.png",
"Enabled parameter color": "0.53 0.77 0.35 0.8",
"Disabled parameter color": "1 0.4 0.35 0.8"
},
"Category settings": {
"weapon": [
"gun.water",
"pistol.revolver",
"pistol.semiauto",
"pistol.python",
"pistol.eoka",
"shotgun.waterpipe",
"shotgun.double",
"shotgun.pump",
"bow.hunting",
"crossbow",
"grenade.f1",
"smg.2",
"smg.thompson",
"smg.mp5",
"rifle.ak",
"rifle.lr300",
"lmg.m249",
"rocket.launcher",
"rifle.semiauto",
"rifle.m39",
"rifle.bolt",
"rifle.l96",
"longsword",
"salvaged.sword",
"knife.combat",
"bone.club",
"knife.bone"
],
"construction": [
"wall.frame.garagedoor",
"door.double.hinged.toptier",
"door.double.hinged.metal",
"door.double.hinged.wood",
"door.hinged.toptier",
"door.hinged.metal",
"door.hinged.wood",
"barricade.concrete",
"barricade.sandbags"
],
"item": [
"locker",
"vending.machine",
"fridge",
"furnace",
"table",
"chair",
"box.wooden.large",
"box.wooden",
"rug.bear",
"rug",
"sleepingbag",
"water.purifier",
"target.reactive",
"sled",
"discofloor",
"paddlingpool",
"innertube",
"boogieboard",
"beachtowel",
"beachparasol",
"beachchair",
"skull.trophy",
"skullspikes",
"skylantern"
],
"attire": [
"metal.facemask",
"coffeecan.helmet",
"riot.helmet",
"bucket.helmet",
"deer.skull.mask",
"twitch.headset",
"sunglasses",
"mask.balaclava",
"burlap.headwrap",
"hat.miner",
"hat.beenie",
"hat.boonie",
"hat.cap",
"mask.bandana",
"metal.plate.torso",
"roadsign.jacket",
"roadsign.kilt",
"roadsign.gloves",
"burlap.gloves",
"attire.hide.poncho",
"jacket.snow",
"jacket",
"tshirt.long",
"hazmatsuit",
"hoodie",
"shirt.collared",
"tshirt",
"burlap.shirt",
"attire.hide.vest",
"shirt.tanktop",
"attire.hide.helterneck",
"pants",
"burlap.trousers",
"pants.shorts",
"attire.hide.pants",
"attire.hide.skirt",
"shoes.boots",
"burlap.shoes",
"attire.hide.boots"
],
"tool": [
"fun.guitar",
"jackhammer",
"icepick.salvaged",
"pickaxe",
"stone.pickaxe",
"rock",
"hatchet",
"stonehatchet",
"explosive.satchel",
"hammer"
],
"transport": [
"snowmobile"
]
}
}
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