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Kk

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Everything posted by Kk

  1. Kk

    Convoy

    How can I make it drive on the road?? It has been in a static state since the event was generated "Route Settings": { "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 0, "Minimum road length": 200, "List of excluded roads (/convoyroadblock)": [], "Setting up the standard route type": { "If there is a ring road on the map, then the convoy will always spawn here": true }, "Setting up a experimental type": { "Always choose the longest route? [true/false]": true, "The minimum number of roads in a complex route": 3 }, "Setting up a custom route type": { "List of presets for custom routes": [] } },
  2. Kk

    Raidable Bases

    I have also encountered the same problem, and such messages have covered my entire backend
  3. Kk

    Convoy

    During the event, the convoy sometimes mysteriously disappears within seconds, and sometimes suddenly appears to attack players
  4. Kk

    Raidable Bases

    During the raid, such spam messages were continuously sent to the backend <color=#aff>[rock.entity[108735382]] SwitchParent Missed player_corpse_new[108743590]</color> <color=#aff>[torch.entity[108735384]] SwitchParent Missed player_corpse_new[108743590]</color> I have received hundreds of such messages
  5. Kk

    Team Fix

    Error while compiling TeamFix: 'BasePlayer' does not contain a definition for 'ClientRPCPlayerAndSpectators' and no accessible extension method 'ClientRPCPlayerAndSpectators' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 211, Pos: 28
  6. Kk

    Custom Portals

    | Error while compiling CustomPortals: 'PlayerInventory' does not contain a definition for 'AllItemsNoAlloc' and no accessible extension method 'AllItemsNoAlloc' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 481, Pos: 50
  7. Kk

    Own Casino Premium

    Failed to run a 0.20 timer in 'OwnCasinoPremium v1.4.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.OwnCasinoPremium+WheelComponent.TryPickup (BasePlayer player) [0x0001f] in <e0ede4ee90d14348a9324090aec52ff8>:0 at Oxide.Plugins.OwnCasinoPremium+<>c__DisplayClass51_0.<CheckHit>b__0 () [0x0001c] in <e0ede4ee90d14348a9324090aec52ff8>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
  8. Kk

    Raidable Bases

    Hello author,How do I set up these entities to disappear at the end of the event, or do I need IQTurret's author to modify certain content?
  9. Kk

    Raidable Bases

    I have installed the IQTurret plugin RaidableBases left behind a bunch of button switches
  10. Kk

    IQSphereEvent

    [IQSphereEvent] Time out waiting for API #3732233 The event has never been successfully executed
  11. Kk

    IQSphereEvent

    [IQSphereEvent] Time out waiting for API #3732233
  12. I'm sorry, this is my own problem
  13. I'm so sorry, I couldn't complete and perfect the replacement inside
  14. The above is the plugin bug video I recorded, and there is also an issue with the turret not actively attacking humanoid NPCs. When recording the video above, I have removed all plugins related to the turret and only kept your turret pluginsThe above is the plugin bug video I recorded, and there is also an issue with the turret not actively attacking humanoid NPCs. When recording the video above, I have removed all plugins related to the turret and only kept your turret plugins
  15. 20240525_020010.mp4
  16. I have resolved the issue of turret damage, but your turret plugin cannot lock the weapons inside the turret. Dragging the weapons into the backpack to replace them can bypass the lock. After that, the weapons inside the gun turret can be easily taken away. Picking up the turret and placing it allows for unlimited brushing of weapons inside the turret
  17. The turret weapons are locked and can be replaced by dragging them from the backpack to replace the weapons inside the turret. It's not really locked
  18. No
  19. I don't understand what you mean. Do you have any other turret damage plugins to use in conjunction? Could you please let me know
  20. I have made the changes according to your method, and the effect has improved a bit. But my server is in PVE mode with an NPC health of 500000. I want him to play faster and plead for an additional parameter to increase damage
  21. Hello respected developer, I really like this plugin. Can you increase his damage multiplier? If possible, that would be the best!
  22. Items with the same short name, even if differentiated by skin, will be stacked together through pipelines to form the same item! This is a major bug
  23. Kk

    NPC Bands

    Hello! Can you help fix the error that appears after installing the plugin?

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