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ChardaZAR

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Everything posted by ChardaZAR

  1. ChardaZAR

    Real PvE

    Hey Illaka How do I turn off the feature where players have to pay to access the raidable bases? I've set the notifications on for 15 seconds on the top left of the screen, and they still miss the notification 90% of new players can't figure it out and it's just become frustrating for the admin team I just want to turn those features off and just use the PVE settings
  2. Thanks, Steen
  3. Right. I think I see it. It would be in the "First", "Second" and "Third". right? So like this: { "RewardInfo": { "PVPKills": { "IssueAtWipe": true, "WaitUntilPlayerIsOnline": true, "First": "deposit {id} 10", "FirstMessage": "You received a reward for ranking #1 in {category}", "Second": "deposit {id} 10", "SecondMessage": "You received a reward for ranking #2 in {category}", "Third": "deposit {id} 5", "ThirdMessage": "You received a reward for ranking #3 in {category}" }, I use Economics on the server and want to reward the top players with some starting currency as a reward on each wipe
  4. As title says. I've got this set to true. also set these as true in the PlayerRanksRewards.json "IssueAtWipe": true, "WaitUntilPlayerIsOnline": true, But where do I config the rewards?
  5. Thanks for the clarity, Death Appreciate it! I've been burned in the past and it worries me when there's an initial investment, and then the developer abandons the project Then I'm sitting with an outdated file and I need to either figure it out myself or hire another developer to maintain it for me I understand that this system is intended to continue supporting the developers for future updates, but wouldn't it be more logical to ask for a renewal system once the plugin has essentially peaked? Anyways. I'm not trying to finger out anyone specific Thanks again for the information and prompt response!
  6. Please let's not make this the new normal I understand developers put their blood, sweat and tears into their work "It costs this much because it takes me fucking hours" I get it But subscription-based payment models are going to kill the market for plugins and maps I'd even argue that this would make a bigger demand for plugin leaking There must be a better solution to this?
  7. ChardaZAR

    Real PvE

    Hey IIIaKa Is there a way to set the monuments to be open to anyone if the player at the monument hasn't claimed the monument? So for example, if a player enter Airfield, gets the notification to claim the monument for looting, but ignores it, then after X amount of time, the monument is available for looting to anyone, even the player who ignored the notification? The reason I ask is I'm wondering if my players will even be bothered with claiming the monument. It's a low pop PVE server, so I don't think having the loot locked to a specific player/group is worth it but I do like the idea of giving players that choice
  8. Thanks, IllaKa I'm using Economics, so that's perfect Thanks for the plugin bundle. Really happy with it!
  9. Sorry. I see the dependency for the plugin is the Bank System plugin https://codefling.com/plugins/bank-system I don't own it. I'm hoping I'm able to run the plugin without it??
  10. ChardaZAR

    Raidable Bases

    I'm having issues where the base is despawning before all the loot is collected. I've noticed when TC is looted/broken, the despawn timer starts, regardless is all the boxes have been looted or not How do I set a condition where TC and all lootables must be looted/destroyed first before the countdown timer starts? I checked the config and profiles, but cannot find the setting in the JSONs
  11. ChardaZAR

    Raidable Bases

    Nevermind. I see all the short names in the loot tables have become nulled. Need to fix that first
  12. ChardaZAR

    Raidable Bases

    Set up loot profiles in Base_Loot and Difficulty_Loot, but when I reload the plugin, looks like only the Default_Loot.json loads. What am I doing wrong?
  13. ChardaZAR

    Shop UI

    I'm trying to set up a commands section in my shop, but I'm not seeing a commands category show up in the shop GUI What am I doing wrong?
    This is, by far, the best base pack on Codefling. Each base has been meticulously built to be a fun challenge. The bases are decorated, well-designed and well-thought-out. The traps are nasty and hide around every bend, keeping players on their toes. No regrets about buying this pack, immense value for money.
  14. ChardaZAR

    XPerience

    Is there a way to keep player ranks on wipe?
  15. Hey @Steenamaroo My player ranks titles aren't showing in chat anymore. I'm using BetterChat and it's been working for months. The past 2 wipes I haven't been able to get it working. Any assistance?
  16. Thanks for such a prompt reply! Ok cool. I am running a modded server with high gather rates. I like the idea of making them expert bases instead. I'll look at getting the pack a little later today! Im sure the players are going to love these bases
  17. This looks like such a great pack! Value for money! I just wanted to ask how big are the nightmare bases? In previous packs I've bought, the nightmare bases were so big that it would stall my server when pasting Curious if I'll get the same problem with this pack?
  18. ChardaZAR

    Titles Not Showing In Chat

    Hey Steenamaroo! I've noticed in this wipe that the titles infront of players name in the chat is no linger showing. I am using BetterChat as well, I've updated it to the latest version but the issue persists It was working beautifully the past few months What have I done wrong?
  19. ChardaZAR

    Cooking

    How can I increase the drop % on player grown plants and crops? I'm getting very small returns when harvesting corn and pumpkins when I grow them in my own planters
  20. ChardaZAR

    Raidable Bases

    Is there a way to turn off item skins in bases? For instance skins on doors and garage doors? The base pack I bought has some pretty hectic skins and I want to see if there's a way to deactivate them in config so they don't spawn in
  21. ChardaZAR

    Convoy Reforged

    Having an issue getting convoy event to start [Convoy] Insufficient route length! ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index I've tried adjusting the minimum length of road, turning off ring road
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