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Everything posted by ChardaZAR
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Absolute gent @NooBlet Thank you
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Didn't know that was possible Care to share the command?
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Thanks @NooBlet I will give that a try I reduced the amount of bots from BotReSpawn and saw a slight increase in server FPS Raidable Bases are no longer on Maintained or Timed. Instead players have to buy the raid, and that also increased the server performance I've noticed the Christmas Dungeons cause a massive lag spike when they spawn in So I reckon it was the Christmas Event during the wipe which caused some issues But will absolutely give your commands a try
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I have a question regarding a setting in the config: "Is it worth clearing all temporary permissions upon detecting a wipe?": false I have a command where players can get an XP boost for 7 days But when the server wipes, they lose that command I'm guessing it's because I have that set to true ? Will this affect any commands that have the /tperm until wipe? So for example I'm using another command that players can buy: tperm grant user %steamid% myminicopter.spawn wipe If that config line is set to false, will the MyMiniCopter spawn still reset at wipe?
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- 1,558 comments
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- #leveling
- #progression
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- 1,558 comments
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- #leveling
- #progression
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- 1,558 comments
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- #leveling
- #progression
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- 1,558 comments
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- #leveling
- #progression
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I'm in South Africa. Very few companies host here locally
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- 1,558 comments
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- 1
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- #leveling
- #progression
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No I'm renting from a local company in my country Also thought the CPU was a little weird
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- 1,558 comments
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- #leveling
- #progression
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Thanks for the insight. Appreciate it! Yeah I think it's map size too... Back to the smaller maps I guess
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Haven't had many issues with lag until recently Map size 4000 (usually around 3800) but I wanted to go a little bigger for the wipe Could this be the problem? Server FPS is at 11fps I had a massive lag spike when raidable bases was trying to paste an expert raidable base Deactivated raidable bases for the time being to test Now the plugin won't run if the server is below 15fps I've attached a screenshot and a report from Performance Monitor Open to any suggestions to optimize performance Server specs: Dual Xeon E5-2680v3/4 CPU Priority: Above Normal (FREE) Server Location: [ZA] Johannesburg RAM Allocation: 12GB Disk Allocation: 50GB (FREE) 22-20-40.json
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- 185 comments
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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- 117 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Hey Illaka How do I turn off the feature where players have to pay to access the raidable bases? I've set the notifications on for 15 seconds on the top left of the screen, and they still miss the notification 90% of new players can't figure it out and it's just become frustrating for the admin team I just want to turn those features off and just use the PVE settings
- 117 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Thanks for the clarity, Death Appreciate it! I've been burned in the past and it worries me when there's an initial investment, and then the developer abandons the project Then I'm sitting with an outdated file and I need to either figure it out myself or hire another developer to maintain it for me I understand that this system is intended to continue supporting the developers for future updates, but wouldn't it be more logical to ask for a renewal system once the plugin has essentially peaked? Anyways. I'm not trying to finger out anyone specific Thanks again for the information and prompt response!
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Please let's not make this the new normal I understand developers put their blood, sweat and tears into their work "It costs this much because it takes me fucking hours" I get it But subscription-based payment models are going to kill the market for plugins and maps I'd even argue that this would make a bigger demand for plugin leaking There must be a better solution to this?
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Hey IIIaKa Is there a way to set the monuments to be open to anyone if the player at the monument hasn't claimed the monument? So for example, if a player enter Airfield, gets the notification to claim the monument for looting, but ignores it, then after X amount of time, the monument is available for looting to anyone, even the player who ignored the notification? The reason I ask is I'm wondering if my players will even be bothered with claiming the monument. It's a low pop PVE server, so I don't think having the loot locked to a specific player/group is worth it but I do like the idea of giving players that choice
- 117 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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I'm having issues where the base is despawning before all the loot is collected. I've noticed when TC is looted/broken, the despawn timer starts, regardless is all the boxes have been looted or not How do I set a condition where TC and all lootables must be looted/destroyed first before the countdown timer starts? I checked the config and profiles, but cannot find the setting in the JSONs