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Everything posted by ChardaZAR
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Hey Illaka How do I turn off the feature where players have to pay to access the raidable bases? I've set the notifications on for 15 seconds on the top left of the screen, and they still miss the notification 90% of new players can't figure it out and it's just become frustrating for the admin team I just want to turn those features off and just use the PVE settings
- 75 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Thanks, Steen
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Right. I think I see it. It would be in the "First", "Second" and "Third". right? So like this: { "RewardInfo": { "PVPKills": { "IssueAtWipe": true, "WaitUntilPlayerIsOnline": true, "First": "deposit {id} 10", "FirstMessage": "You received a reward for ranking #1 in {category}", "Second": "deposit {id} 10", "SecondMessage": "You received a reward for ranking #2 in {category}", "Third": "deposit {id} 5", "ThirdMessage": "You received a reward for ranking #3 in {category}" }, I use Economics on the server and want to reward the top players with some starting currency as a reward on each wipe
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As title says. I've got this set to true. also set these as true in the PlayerRanksRewards.json "IssueAtWipe": true, "WaitUntilPlayerIsOnline": true, But where do I config the rewards?
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Thanks for the clarity, Death Appreciate it! I've been burned in the past and it worries me when there's an initial investment, and then the developer abandons the project Then I'm sitting with an outdated file and I need to either figure it out myself or hire another developer to maintain it for me I understand that this system is intended to continue supporting the developers for future updates, but wouldn't it be more logical to ask for a renewal system once the plugin has essentially peaked? Anyways. I'm not trying to finger out anyone specific Thanks again for the information and prompt response!
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Please let's not make this the new normal I understand developers put their blood, sweat and tears into their work "It costs this much because it takes me fucking hours" I get it But subscription-based payment models are going to kill the market for plugins and maps I'd even argue that this would make a bigger demand for plugin leaking There must be a better solution to this?
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Hey IIIaKa Is there a way to set the monuments to be open to anyone if the player at the monument hasn't claimed the monument? So for example, if a player enter Airfield, gets the notification to claim the monument for looting, but ignores it, then after X amount of time, the monument is available for looting to anyone, even the player who ignored the notification? The reason I ask is I'm wondering if my players will even be bothered with claiming the monument. It's a low pop PVE server, so I don't think having the loot locked to a specific player/group is worth it but I do like the idea of giving players that choice
- 75 comments
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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I'm having issues where the base is despawning before all the loot is collected. I've noticed when TC is looted/broken, the despawn timer starts, regardless is all the boxes have been looted or not How do I set a condition where TC and all lootables must be looted/destroyed first before the countdown timer starts? I checked the config and profiles, but cannot find the setting in the JSONs
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This is, by far, the best base pack on Codefling. Each base has been meticulously built to be a fun challenge. The bases are decorated, well-designed and well-thought-out. The traps are nasty and hide around every bend, keeping players on their toes. No regrets about buying this pack, immense value for money.
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- 424 comments
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- #statistics
- #leaderboard
- (and 12 more)
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Hey Steenamaroo! I've noticed in this wipe that the titles infront of players name in the chat is no linger showing. I am using BetterChat as well, I've updated it to the latest version but the issue persists It was working beautifully the past few months What have I done wrong?