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Everything posted by ChardaZAR
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- 346 comments
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- 1
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- #builder
- #automation
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(and 9 more)
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- 346 comments
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- #builder
- #automation
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(and 9 more)
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I second this
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Hey just got this plugin. Super cool! Looking forward to diving deeper into it Been getting this one or two times. Looks like it happens when a player loots a drop Failed to call hook 'OnItemAction' on plugin 'MysteryLoot v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MysteryLoot.GetRarityFromItemName (System.String itemName) [0x0001f] in <3351711bcbab47d8af1ed21a1890f425>:0 at Oxide.Plugins.MysteryLoot.OnItemAction (Item item, System.String action, BasePlayer player) [0x0002a] in <3351711bcbab47d8af1ed21a1890f425>:0 at Oxide.Plugins.MysteryLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00172] in <3351711bcbab47d8af1ed21a1890f425>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 No one has complained, so not too concerned. Just wanted to enquire Thanks!
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Hey @IIIaKa I'm considering getting this plugin, just a few questions, as I'm not entirely sure how it works, especially with API hooks I use GUI Announcements to do daily restarts on my server When we do wipe, I use the RCON command "Restart 600 wipe" to let players know wipe is happening soon Once the countdown is done, the server restarts/stops So when using GUI Announcements or RCON commands, will that trigger the restart status? It would be nice to have a status bar pop up clearly showing the restart countdown to my players Just curious if it will work in both use-cases
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I've been having this nagging issue on my server for the past few months now where players would build MASSIVE farm bases and just ruin the FPS in their area I tried all the entity limit plugins -- Free and paid Some didn't work, some had workarounds, and some just didn't work the way I hoped So firstly, the UI is absolutely amazing It's made setting up the limits and permissions a breeze Second, the entity grouping is EXACTLY what I was looking for There are so many different planter types in the game, including the DLC planters It made it a mission to limit them all in a fair manner Well, the groups fixed that problem for me Third, every little bypass, workaround and exploit that I learned from the other entity limit plugins, DID NOT WORK ON THIS!! Brings tears to a grown man's eyes Players are complaining about the limits, which means it's actually working lol Thank you, Kiiiing
- 20 comments
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- 2
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- #entitylimit
- #entity
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@Death Font companies hate me because of this one secret
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Create a solid black or white "$" symbol in photoshop. Export as PNG Then there's no worries about copyright infringement
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What can I say? Another brilliant plugin from a brilliant dev No more "Admin I ded hulp" Just use this plugin to check what they lost, restore it, and move on with your day The fact that I could do the whole restore process through RCON without having to be in-game was the selling factor And true as nuts, it works like a charm Thank you for making such an incredible plugin
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Hey @nivex I have a question Would setting up the SKINS section of the config perhaps stop approved skins from spawning on the bases? "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false I have about 200 raidable bases and I'm sure some of them use Approved Workshop Skins I've also asked Misticos if we can get a config setting in Copy Paste to block approved skins As for lootables, I'm going through each of them to make sure there's no DLC items for the raidable bases But pretty worried about Approved Skins being used and not catching it in time
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Me anxiously waiting for the update
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- 24 comments
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- 1
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- #copter
- #helicopter
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I really love this plugin, good job RIPJAW It's made early game beaches so much more valuable I got one request from a player It looks like they built close to a spawn point for one of the containers and it's building blocking them We ent.killed it, but worried that this is going to be a continued problem for them and other players I've attached a screenshot Is there a config setting that will make the spawn checks in a wide radius from player bases?
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- 29 comments
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- #dimensions
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- 29 comments
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- #dimensions
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Never knew I needed this, until I needed it MASSIVE help for finding shortnames, skin ids, and item ids for items, especially custom items from other plugins Just hold the item in your hand, run the command, and you'll get a note in your inventory and in RCON with all the details you need Solid work Wrecks
- 7 comments
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- 128 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 37 more)
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- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
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I've had my eye on this plugin for quite some time now I decided to pull the trigger, and I'm delighted with it! It brings an extra element to the world, which I think should have been added a very long time ago The beaches and shorelines feel more relevant now, especially in the early game Works beautifully with Static Lootables as well, which has given me some more freedom to add loot to some of the prefabs found inside the containers Incredible work. So simplistic, but just a breath of fresh air into the world