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ChardaZAR

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Everything posted by ChardaZAR

  1. ChardaZAR

    Barges

    Hey everyone! Quick question. Is there a way to set ownership or lock the barge to a specific player?
  2. I've had a player report this to me this morning, and I noticed it myself upon testing When a player logs off, it's as if the plugin stops working for them The crops do not auto harvest and the planters are completely empty, along with the storage inventory of the planter boxes I'm a bit confused about this and could use some assistance I'm attaching my config below Just a note (this could maybe be where the problem is) I have set up 3 custom groups for players When they prestige in the SkillTree, they can unlock more functionality from your plugin. I've set the permissions to be "pr2" "pr3" and "pr4" in the config for Ultimate Industrial Farm I've looked them over, and even had Gemini suggest some changes, but I want to run it past you first I fear I screwed up the config UltimateIndustrialFarm.json
  3. Hey @Mevent This worked like a charm Thank you so much You can close this ticket
  4. I really like the messages you added for the Deep Sea update I wanted to ask if it's possible to add or configure messages for when the Deep Sea event opens, so it broadcasts a message to all players to let them know the deep sea even has started, and also messages letting the players know it will close in x minutes Hope this is possible! Thank you
  5. Rockstar. Thanks a ton! Looks like I got some work to do
  6. That sounds great! Thank you So would the filepath be something like: Oxide/Data/TheMevent/Images/ServerPanel/image1.png Would that work?
  7. I've been having this issue for a while now. I figured it's actually an issue with Image Library, as it's affecting all my plugins at the moment I've opened a ticket on uMod regarding Image Library but have had no reply for a while now I'm wondering if you could perhaps assist me Mevent and team! Attached is the image of my homepage for Server Panel Basic V1 template, but I've changed out all the images on the panel For about 2 months now, it seems like the images just won't load I'm am hosting and sharing them from my dropbox account and they always seemed to have worked I've tried your offline method mentioned in the description, and that worked for all your default images you've made but I cannot get any of my custom images I've made to work I've even tried using a different image host with no luck Do you perhaps know of any work arounds? ImageLibrary really is giving me a hard time and I can't seem to find a solution
  8. Hey @Bad Cop Can confirm this works. Thanks mate
  9. Hey @Bad Cop I'll try today. Swamped with work at the moment
  10. Hey @Bad Cop This is becoming one of my favorite plugins! Love the latest update. So damn good! I noticed something with the RCON commands If I send RCON command: mail.send * "Convoy is back!" "Convoy plugin has updated and the lag fix has been implemented.\n\nPlease let me know if you have any lag issues.\nThanks" I'll get confirmation that the message was sent to all players But no one actually gets the message, regardless if they are online or offline at the time I've tried different flags related to images and redeems but have had no luck What am I doing wrong?
  11. Backpack update seems to have fixed this. Thanks for the assistance
  12. I figured it has something to do with backpacks @Ian remove the "gather" and "fetch" permissions and it should work. A temporary fix for now
  13. Happens when trying to mine a sulfur node with metal pickaxe
  14. ChardaZAR

    RPC Error in PlayerAttack

    Failed to call hook 'OnDispenserGather' on plugin 'SkillTree v1.7.3' (NullReferenceException: Object reference not set to an instance of an object) at ItemContainer.Remove (Item item) [0x00069] in <69b874e4299544e4aae538ecf0c87baa>:0 at Item.SetParent (ItemContainer target) [0x00012] in <69b874e4299544e4aae538ecf0c87baa>:0 at Item.RemoveFromContainer () [0x00009] in <69b874e4299544e4aae538ecf0c87baa>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x0032b] in <69b874e4299544e4aae538ecf0c87baa>:0 at Oxide.Plugins.Backpacks+ItemContainerAdapter.TryInsertItem (Item item, Oxide.Plugins.Backpacks+ItemQuery& itemQuery, System.Int32 position) [0x00025] in <59ac46fb5e974044af96da16cf818120>:0 at Oxide.Plugins.Backpacks+Backpack.TryGatherItem (Item item, Oxide.Plugins.Backpacks+GatherModeStats& stats) [0x00101] in <59ac46fb5e974044af96da16cf818120>:0 at Oxide.Plugins.Backpacks+InventoryWatcher.OnItemAddedRemoved (Item item, System.Boolean wasAdded) [0x00184] in <59ac46fb5e974044af96da16cf818120>:0 at (wrapper delegate-invoke) System.Action`2[Item,System.Boolean].invoke_void_T1_T2(Item,bool) at ItemContainer.Insert (Item item) [0x00047] in <69b874e4299544e4aae538ecf0c87baa>:0 at Item.SetParent (ItemContainer target) [0x00039] in <69b874e4299544e4aae538ecf0c87baa>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00617] in <69b874e4299544e4aae538ecf0c87baa>:0 at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container, GiveItemOptions options) [0x0004a] in <69b874e4299544e4aae538ecf0c87baa>:0 at PlayerInventory.GiveItem (Item item, ItemContainer container, GiveItemOptions options) [0x00000] in <69b874e4299544e4aae538ecf0c87baa>:0 at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason, GiveItemOptions options) [0x00059] in <69b874e4299544e4aae538ecf0c87baa>:0 at Oxide.Plugins.SkillTree.HandleDispenser (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean bonus) [0x00460] in <59ac46fb5e974044af96da16cf818120>:0 at Oxide.Plugins.SkillTree.OnDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <59ac46fb5e974044af96da16cf818120>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0bbde] in <59ac46fb5e974044af96da16cf818120>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 NullReferenceException: Object reference not set to an instance of an object
  15. Error while compiling StaticLootables: Invalid expression term '[' | Line: 43, Pos: 35 on new update
  16. Error while compiling Sputnik: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 2003, Pos: 56 Error after update
  17. Yeah figured I highjacked the post . Let me know if you'd like me to make a separate ticket
  18. Noticed the same issue. I'm not using Chest Stack Modifier, but players are able to dupe weapon attachments https://streamable.com/7klzeu
  19. Thanks @NINJA WORKS I will test with your free version first to see if there's any clash or issues I really love the idea of extra plants for economy and farming
  20. @Bad Cop You are an absolute boss. Thank you! I will be purchasing soon!
  21. Holy heck. This is great! Would love to get this! My rust server is basically littered with custom skinned items This would make my life so much easier So quick question: How difficult would it be to add existing custom items into the manager?
  22. Hey Developer! This looks really interesting. Super unique plugin too. Haven't seen anything on the market like this Curious if it integrates with : My players use the farming automation a lot, and I'm worried your plugin will clash Anything to be concerned about?

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