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RICK

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Everything posted by RICK

  1. I tried uninstalling all plugins, yet the error persisted. After switching to the official default map and other custom maps, the issue no longer occurred. Therefore, I conclude the fault lies with this particular custom map.
  2. Failed to create agent because it is not close enough to the NavMesh Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0
  3. Failed to create agent because it is not close enough to the NavMesh Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0
  4. RICK

    JetPack

    I noticed the backpack model has been changed. Is the large backpack no longer supported? I think the large backpack looks better. I bought this plugin on the lone.design website.
  5. Show error message after taking damage Failed to call hook 'OnEntityTakeDamage' on plugin 'CustomClothingCombinations v2.0.7' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.CustomClothingCombinations.OnEntityTakeDamage (BasePlayer player, HitInfo info) [0x001c9] in <d58e4ace562b477395f2a203293ba34c>:0 at Oxide.Plugins.CustomClothingCombinations.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <d58e4ace562b477395f2a203293ba34c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  6. I've tested it, and the result is the same even with the default configuration loaded.
  7. The issue has not been fixed; it still keeps generating errors.
  8. Nothing was found in the underwater laboratory.
  9. When the plugin is running, errors constantly occur, which can potentially cause the server to crash.
  10. RICK

    Npc Spawn

    An error occurred during the "DefendableBases" event. System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.CanSeeTarget (BaseEntity target) [0x00029] in <9529974d5bc84050959df121cf01f25f>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.CanCombatState () [0x000e4] in <9529974d5bc84050959df121cf01f25f>:0 at Oxide.Plugins.NpcSpawn+CustomScientistBrain+CombatState.GetWeight () [0x00000] in <9529974d5bc84050959df121cf01f25f>:0 at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x00101] in <9529974d5bc84050959df121cf01f25f>:0 at BaseAIBrain.DoThink () [0x0000d] in <bf9e47e5662b46608543e39eed968275>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <bf9e47e5662b46608543e39eed968275>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <bf9e47e5662b46608543e39eed968275>:0 at HumanNPC.TryThink () [0x00000] in <bf9e47e5662b46608543e39eed968275>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <bf9e47e5662b46608543e39eed968275>:0
  11. It's possible that Facepunch has added it back again. I just tested it: after deleting the sound code you commented out, the zombies' growls still work, and there are no full-screen red error messages. This is because I noticed that the ZombieHorde plugin is still using this sound. So I gave it a try—without the zombies' sound, they don't look as realistic. By the way, here's a suggestion: you could add a sound for the zombies' death cry, using the file at assets/prefabs/npc/murderer/sound/death.prefab.
  12. RICK

    Wallpaper Planner

    How to Create Your Own Wallpaper Skins and Upload Them to the Workshop
  13. I think admins can still apply skins and distribute them to players. This kind of operation can't be detected by the official. It's impossible that an entire server gets banned just because a player uses a skin they haven't purchased—otherwise, things would be a total mess. Of course, if someone maliciously reports a server, they might look into it, but I don't think they'll have the time to handle all of that.
  14. I feel like this whole thing is just like the wind—it'll blow over after a while. In the future, we might end up fully compromising, or maybe Facepunch will just turn a blind eye. After all, they're only warning us not to provide skins and DLCs anymore. If you're not afraid of the risks, you can still keep using them. With hundreds and thousands of servers out there, how can they monitor them all? It's highly likely they'll blacklist servers based on reports, similar to how they handle fake player counts. Of course, this is just my guess. Maybe they'll come up with better ways to monitor us.
  15. So this explosion damage can only be used on armored vehicles?
  16. It is abnormal on the player and scientist npc entities, but normal on the tank. I have uninstalled all plugins except these, which is not due to conflicts between plugins.
  17. I deleted the StaticLootables_data file and reloaded it, but the problem still occurs, and the new StaticLootables_data file seems to no longer be generated.
  18. Is it possible to let NPC use rocket.launcher.dragon
  19. RICK

    Npc Spawn

    OK, I understand
  20. RICK

    Npc Spawn

    Is it normal that NPCs won't use rocket launchers?
  21. RICK

    Items Info

    Can you add custom item icons?
  22. RICK

    Boston: New Land

    After confirming the installation, UnderwaterGuard prompts the following error message Error while compiling UnderwaterGuard: 'UnderwaterGuard.PatrolNpc.MovableBaseMountable.GetDismountPosition(BasePlayer, out Vector3)': no suitable method found to override | Line: 1434, Pos: 38

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