moulinch
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Everything posted by moulinch
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- 7 comments
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- #voice
- #moderation
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(and 3 more)
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- 7 comments
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- #voice
- #moderation
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(and 3 more)
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Hi Grejory — I hope you’re doing well. I came across your Auto Ban / Report Ban – Premium Edition plugin and it looks very interesting for our Rust server. I’m specifically looking for a solution that will actually enforce bans (either temporary or permanent) for abusive behaviour in both chat and voice (insults, hate speech, etc.). Could you please let me know: Does your plugin support automatic temporary and permanent bans based on chat and voice detection? If voice moderation is supported, how are voice insults detected — is it built-in, or does it integrate with a voice-moderation/voice-to-text plugin? Are ban durations and thresholds fully configurable per offense (and per language)? Does it log moderation events (bans/warnings) to Discord or to a file for staff review? Any compatibility notes (Oxide/Carbon/Rust versions) or important setup steps we should know? I’m willing to purchase a premium plugin if it reliably enforces bans and handles voice abuse — thanks in advance for any details or recommendations. Best regards, Moulinch
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Hey! I’ve been using your GunGame plugin on my Rust server and it’s been a lot of fun for the players — great work! I was wondering if it would be possible to add a reward system not only for the winner, but also for the other top players (like 2nd and 3rd place). For example, something like configurable rewards per rank: 1st place → best reward 2nd place → smaller reward 3rd place → minimal reward That would make the event more engaging and motivate players to keep fighting even if they can’t reach first place. Would it be possible to add that feature in a future update or through configuration? Thanks again for your awesome work!
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- 223 comments
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Hey CrazyRust! I wanted to ask if you’re planning to release a Christmas update for your plugin this year? It would be amazing to see an even more decorated Outpost for the upcoming holiday season — with more lights, trees, and a stronger festive atmosphere overall. Your work on the plugin is awesome, and a new Christmas edition would definitely make servers feel extra special this year! Thanks for all your great work and updates!
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Hey! I was wondering if you’re planning to release a Christmas update for the Raidable Bases plugin this year? It would be awesome to have some new holiday-themed bases — maybe larger or more challenging ones — to fit the Christmas season. The festive events are always great fun for players, so I think updated or expanded Christmas bases would be really appreciated by the community. Thanks a lot for your work and all the updates you keep bringing to the plugin!
- 4 comments
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- #christmas
- #bases raideables
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Hey! First of all, thank you for your great work on the Survival Arena plugin — it’s really fun and well-designed. I had a small suggestion that could make it even better: Would it be possible to add participation rewards using the Economics plugin, similar to how it works in GunGame? That way, even players who don’t win would still earn a small amount of money for participating. It would make the event more rewarding and encourage more players to join future matches. Thanks for considering it, and keep up the awesome work!
- 223 comments
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Hey! First of all, thanks for your awesome GunGame plugin — it’s really fun on my server! I just wanted to suggest a couple of improvements that could make it even better: It would be great if players were not placed in combat block (from NoEscape) after finishing a GunGame match. Currently, when the event ends, they still can’t teleport or use commands because the combat timer is active. It would also be nice to have a reward system for all participants, not only the winner — maybe something like rewards based on ranking or level. For example: 1st place → Reward X 2nd place → Reward Y 3rd place → Reward Z and so on. That would make the event more balanced and engaging for everyone. Thanks again for your work and constant updates!
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Hey Mr01sam, I wanted to let you know that the Basement plugin seems to be causing some serious performance issues. When a base is transferred to the underground area, it creates noticeable lag. Also, just looking at the hatch (either from above or below) causes massive frame drops and heavy lag. Could you please take a look at it? It’s quite severe right now. Thanks a lot!
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- 1,152 comments
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- #loot
- #customloot
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Hi! I’m interested in your Rust-specific version compared to the free Umon variant. Quick questions before I switch: If a player leaves the Steam group, does your plugin automatically remove the in-game reward/permission? (Is it real-time or checked on a schedule, and what’s the interval?) Do you provide Discord notifications (webhooks) when someone joins/leaves the group or when a reward is granted/revoked? If not, is there any event/hook we could use to connect our own bot? Thanks in advance!
- 3 comments
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- #steamgroupcheck
- #carbon
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- 51 comments
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- #seaskull
- #sea skull
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- #seaskull
- #sea skull
- #sea
- #skull
- #map
- #custom
- #custommap
- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #pirate
- #pirates
- #piratemap
- #isle
- #island
- #raid
- #oasis
- #kraken
- #animals
- #legend
- #monster
- #cave
- #custom monument
- #custom prefab
- #jungle
- #jungle biome
- #ship
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- #rugboat
- #boat
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- #train
- #locomotive
- #helitower
- #bradley
- #arena
- #dome
- #zipline
- #pve
- #pvp
- #roleplay
- #oxide
- #carbon
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- #steam
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- #world 2.0
- #buildarea
- #build area
- #puzzle
- #parkour
- #tower
- #seaofthieves
- #sea of thieves
- #pirates of the caribbean
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- 51 comments
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- #seaskull
- #sea skull
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(and 55 more)
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- #sea skull
- #sea
- #skull
- #map
- #custom
- #custommap
- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #pirate
- #pirates
- #piratemap
- #isle
- #island
- #raid
- #oasis
- #kraken
- #animals
- #legend
- #monster
- #cave
- #custom monument
- #custom prefab
- #jungle
- #jungle biome
- #ship
- #ships
- #rugboat
- #boat
- #tugboat
- #train
- #locomotive
- #helitower
- #bradley
- #arena
- #dome
- #zipline
- #pve
- #pvp
- #roleplay
- #oxide
- #carbon
- #facepunch
- #steam
- #badgyver
- #world 2.0
- #buildarea
- #build area
- #puzzle
- #parkour
- #tower
- #seaofthieves
- #sea of thieves
- #pirates of the caribbean
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- 51 comments
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- #seaskull
- #sea skull
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(and 55 more)
Tagged with:
- #seaskull
- #sea skull
- #sea
- #skull
- #map
- #custom
- #custommap
- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #pirate
- #pirates
- #piratemap
- #isle
- #island
- #raid
- #oasis
- #kraken
- #animals
- #legend
- #monster
- #cave
- #custom monument
- #custom prefab
- #jungle
- #jungle biome
- #ship
- #ships
- #rugboat
- #boat
- #tugboat
- #train
- #locomotive
- #helitower
- #bradley
- #arena
- #dome
- #zipline
- #pve
- #pvp
- #roleplay
- #oxide
- #carbon
- #facepunch
- #steam
- #badgyver
- #world 2.0
- #buildarea
- #build area
- #puzzle
- #parkour
- #tower
- #seaofthieves
- #sea of thieves
- #pirates of the caribbean
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SafeRespawn protects new players for their first 30 minutes on the server. During that time, they have a protection that prevents others from killing them, giving them a chance to get started without being spawn-killed right away.
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Hey! Just wanted to let you know that the spawn issue is now fixed — thank you for the help! Also, would it be possible to add SafeRespawn and NoEscape to the list of excluded plugins in the configuration? That would be really helpful. Thanks again!