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moulinch

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Everything posted by moulinch

  1. moulinch

    Vote Map

    Hi David, I hope you're doing well! I wanted to ask if it’s possible to integrate the VoteMap plugin into the ServerPanel interface — specifically as a working tab or button like the others (Shop, Kits, etc.). I've tried adding it through the configuration, but it seems that /votemap doesn’t open anything inside the panel, and it either remains blank or causes errors. Is there a recommended way to make VoteMap work properly within ServerPanel? Thanks in advance for your help, Best regards,
  2. moulinch

    Basements

    I checked in noclip mode and there’s nothing like that nearby — no terrain, no hidden or clipped geometry around that basement.
  3. moulinch

    Water Event

    Hi, I'm having an issue with AutoTurrets. No matter what weapon I assign to them (AK, M249, LR300, etc.), they shoot correctly but they never hit the players. The bullets just don't register as damage. I’ve tried changing ammo types and weapon combinations, but nothing seems to fix it. The turrets are active and firing, but it's like the shots go through the players or get ignored. I really don't understand what's causing this. Any idea what could be wrong?
  4. moulinch

    Basements

    Hello! I'm having an issue with the basement area — I’ve attached some pictures to show the problem. It seems we're unable to place boxes or other deployables properly in that spot. Could you please take a look? Thanks in advance for your help!
  5. moulinch

    Wallpaper Planner

    Sorry, I’m not sure why those photos got attached — they have nothing to do with the issue I mentioned. Please ignore them.
  6. moulinch

    Wallpaper Planner

    Hello! First of all, thanks for this great plugin — it’s really intuitive and enjoyable to use! I was wondering if it would be possible to add a feature or command that allows players (or admins) to apply wallpapers to an entire base at once — including walls, floors, ceilings, and optionally exterior surfaces. Ideally, it could allow us to: Choose what to apply (walls only, or everything) Apply a saved preset to all selected elements in one go This would be a huge time-saver, especially for large bases or for players who like to theme their whole structure. Thanks again and keep up the great work!
  7. moulinch

    Gun Game

    Awesome, thank you so much! Glad to hear you found the issue — I really appreciate the quick support. Looking forward to the next update, and thanks again for the great work!
  8. moulinch

    Gun Game

    (21:17:13) | Exception while calling NextTick callback (DivideByZeroException: Attempted to divide by zero.) at Oxide.Plugins.GunGame.AwardParticipation () [0x00080] in <2e3bfd8064174e1d86e979cfce85f4ec>:0 at Oxide.Plugins.GunGame.CheckWin (Oxide.Plugins.GunGame+PlayerInfo pi) [0x0011a] in <2e3bfd8064174e1d86e979cfce85f4ec>:0 at Oxide.Plugins.GunGame.AddKill (BasePlayer player, Oxide.Plugins.GunGame+PlayerInfo pi, System.String weaponPrefab) [0x0010c] in <2e3bfd8064174e1d86e979cfce85f4ec>:0 at Oxide.Plugins.GunGame+<>c__DisplayClass182_0.<OnPlayerDeath>b__0 () [0x00000] in <2e3bfd8064174e1d86e979cfce85f4ec>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0 (21:17:13) | Kyu[76561198132074394] has spawned That's all I have, mate. Unfortunately, I don't have any more details — that's the full error message I received.
  9. moulinch

    Gun Game

    at Oxide.Plugins.GunGame.AwardParticipation () [0x00080] in <2e3bfd8064174e1d86e979cfce85f4ec>:0 at Oxide.Plugins.GunGame.CheckWin (Oxide.Plugins.GunGame+PlayerInfo pi) [0x0011a] in <2e3bfd8064174e1d86e979cfce85f4ec>:0 at Oxide.Plugins.GunGame.AddKill (BasePlayer player, Oxide.Plugins.GunGame+PlayerInfo pi, System.String weaponPrefab) [0x0010c] in <2e3bfd8064174e1d86e979cfce85f4ec>:0 at Oxide.Plugins.GunGame+<>c__DisplayClass182_0.<OnPlayerDeath>b__0 () [0x00000] in <2e3bfd8064174e1d86e979cfce85f4ec>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0 (21:14:36) | moulinch[76561199012239004] has spawned
  10. moulinch

    Gun Game

    hello Notice – Match Doesn’t End Automatically Unfortunately, once a winner is declared in GunGame, the event doesn’t automatically stop or reset. The game will continue running until manually restarted or managed by an admin.
  11. moulinch

    Gun Game

    ok
  12. moulinch

    Gun Game

    Hi, just following up — I'm still waiting for a response about this issue, thank you.
  13. moulinch

    Gun Game

    hello Hey! I’ve sent you what I had . Let me know if you need anything else!
  14. moulinch

    Gun Game

    Hi! I’m sending you the error logs from my panel along with a video showing what happens. Let me know if you need anything else to help figure out what’s going wrong. Thanks in advance! at System.Collections.Generic.List1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.GunGame.EquipPlayer (Oxide.Plugins.GunGame+PlayerInfo pi, System.Boolean strip) [0x00080] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame.RespawnPlayer (Oxide.Plugins.GunGame+PlayerInfo playerInfo) [0x0000b] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame.OnPlayerDeath (BasePlayer victim, HitInfo info) [0x00122] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02f13] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 (22:40:10) | Kyu[76561198132074394] was killed by Af0xz[76561198963632346] at (18.09, 155.79, 103.18) (22:40:10) | Exception while calling NextTick callback (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.GunGame.AddKill (BasePlayer player, Oxide.Plugins.GunGame+PlayerInfo pi, System.String weaponPrefab) [0x00000] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Plugins.GunGame+<>c__DisplayClass181_0.<OnPlayerDeath>b__0 () [0x00000] in <fb8801a77c9549cfad17fec52ac8f782>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 buggg.mp4
  15. moulinch

    leaderboard

    Hi Mevent, First of all, thank you for your amazing work — I really appreciate everything you’ve done for the community. I wanted to ask if it would be possible to add support for Dungeon Events in the Ultimate Leaderboard plugin. It would be great to track player performance and event participation through the leaderboard system, just like other events. If this is something that can be considered in a future update, it would mean a lot. Thanks again for your time and dedication! Best regards, Le Sanctuaire Hi Mevent, I noticed that on the attached image, some words are still not translated into French, even though I manually added them in the language file. Could you please check if there’s something missing on your end or let me know how to make sure these translations are properly taken into account? Thanks in advance for your help! Best regards,
  16. moulinch

    Gun Game

    Hi imthenewguy, I’ve noticed that once a player wins the event, the match doesn’t end properly. The game keeps going even after the winner is determined. Could you please check if something’s wrong with the match-ending logic? Thanks in advance!
  17. moulinch

    Gun Game

    ok thanks you
  18. moulinch

    Gun Game

    Hello! First, thank you for your great work on the Gun Game event plugin. I have a small suggestion: Would it be possible to hide or disable the green name tag (player name) above teammates during the event? On my server, players can easily recognize their team members during the Gun Game event because of the green name text, which breaks a bit of the immersion and competitive aspect. If there’s a way to disable it during the event or add an option for it, that would be awesome! Thanks in advance and keep up the great work! — Moulinch
  19. moulinch

    Loot Table & Stacksize

    Hi! Is that something feasible to implement, or do you have any other ideas on how to handle this situation? Let me know!
  20. moulinch

    Loot Table & Stacksize

    hey King, Hope you’re doing great! While setting up the plugin, I noticed that the “Gather” section for the scientist configuration doesn’t include a display name field, unlike the loot section where it works perfectly. The main reason I’m bringing this up is because I’m planning to integrate custom items, and without the ability to define a display name in the gather settings, it becomes difficult to present those items properly to the players. Would it be possible to add support for display names in the gather section, just like it’s done for loot? It would be a big help for customizing and improving the overall experience. Thanks again for your great work and support!
  21. moulinch

    Basements

    Yes, you can reduce the number of entrances allowed for the basement by modifying the following line in the Basements.json file: json CopierModifier "Max Basement Entrances Per Building": 3
  22. moulinch

    NpcRaiders

    Hi, thank you for your reply. I actually already contacted the support team for the paid "Kits" plugin (mEvents version) and asked them about compatibility with other plugins like NpcRaiders. Unfortunately, I haven't received any response from them so far. I understand that you only support the official uMod Kits plugin, and I completely respect that. Just wanted to clarify that I did try reaching out as recommended. Thanks again for your time and support!
  23. moulinch

    NpcRaiders

    Looking for help with mEvents Kits and NpcRaiders Hi everyone! I'm currently trying to use the Kits plugin from mEvents to equip bots from the NpcRaiders plugin, but I'm having trouble getting it to work properly. If anyone here is using mEvents Kits and has successfully configured them with NpcRaiders, I’d really appreciate your help! Even a simple working example or tip would be amazing. Thanks in advance!
  24. moulinch

    Prison

    hello, ok thanks you
  25. moulinch

    Prison

    Hello everyone, I see that the last update was on 08/22/24. Is it still being followed?
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