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Everything posted by 0g.Ghost.7373
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No boxes and DLC weapons dropped.
0g.Ghost.7373 replied to 0g.Ghost.7373's Support Report in Support
No errors in console. "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow dropping items on belt when dead?": false, They do not drop anything but the weapon they are holding and the stuff they loot/farm. I can change the weapons to non-DLC if it can not be stopped. I have also changed to use the Stash but not bury it. Even knowing where they are I take a few minutes to get them to pop up. I want players to find the loot randomly. -
They are dropping the default configs DLC weapons when killed. The clothes disappear but they hold onto the weapons. If you turn off Stash's, they just fill up on loot and then stand there. They never make or drop a box.
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disconnecting: Exception (cs:136537): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) %3af894683f05230b41bc90fa78038fd74803216e+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Saved 111,080 ents, cache(1.28), write(0.11), disk(0.05). I have a player that does the /s and drops in pants, now and then it kicks her off the server with that above error.
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- 19 comments
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- #scientist
- #horse
- (and 4 more)
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I used that config and I still get that error. Reverting to the default works fine. It's all good. I can stick with the default, I just liked having different ones.
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Guy built a base on an Ice Lake. The basement is built fine but when he tries to place anything in it, It gives an error. InsideGeometry: Tried to build while clipped inside ice_lake_d_COL_ice
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This worked all last Wipe, But gave me that error this Wipe. ScientistHorse.json
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I fixed it by deleting the config. Seems it did not like one of the setups I had for the riders. I am just going to leave it at the default one.
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Error while compiling ExtraBoxesPlus: 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) | Line: 1053, Pos: 67
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NRE since wipe (userID change was missed)
0g.Ghost.7373 replied to Rust Admin's Support Report in Support
Same -
NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HuntsMan+DisplayName.Prefix (System.String& __result, ScientistNPC __instance) [0x00009] in <cc6d3391a3bf48a28cbfe105c8a560f5>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ScientistNPC.get_displayName_Patch6(ScientistNPC) at BasePlayer.ToString () [0x00010] in <109ecc618a114c7eb4c0226af7526831>:0 at BasePlayer.OnDied (HitInfo info) [0x005f6] in <109ecc618a114c7eb4c0226af7526831>:0 at BaseCombatEntity.Die (HitInfo info) [0x0008b] in <109ecc618a114c7eb4c0226af7526831>:0 at BasePlayer.Die (HitInfo info) [0x000ce] in <109ecc618a114c7eb4c0226af7526831>:0 at BaseCombatEntity.Hurt (HitInfo info) [0x002b8] in <109ecc618a114c7eb4c0226af7526831>:0 at BasePlayer.Hurt (HitInfo info) [0x0047f] in <109ecc618a114c7eb4c0226af7526831>:0 at ScarecrowNPC.Hurt (HitInfo info) [0x00149] in <109ecc618a114c7eb4c0226af7526831>:0 at BaseCombatEntity.OnAttacked (HitInfo info) [0x00023] in <109ecc618a114c7eb4c0226af7526831>:0 at BasePlayer.OnAttacked (HitInfo info) [0x000e5] in <109ecc618a114c7eb4c0226af7526831>:0 at BaseProjectile.<ServerUse>g__ProcessHit|91_0 (HitInfo info, ItemModProjectile ammoInfo) [0x0001c] in <109ecc618a114c7eb4c0226af7526831>:0 at BaseProjectile.ServerUse (System.Single damageModifier, System.Single speedModifier, System.Nullable`1[T] originOverride, System.Boolean useBulletThickness) [0x00556] in <109ecc618a114c7eb4c0226af7526831>:0 at NPCPlayer.TriggerDown () [0x00015] in <109ecc618a114c7eb4c0226af7526831>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <1cb0c1a470524bb4a513252921982d15>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <1cb0c1a470524bb4a513252921982d15>:0 Get that when someone tried to join the server. They get kicked for "Entities Out Of Order: expected 537, received 538"
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I get this when the plugin loads. Command 'note.inv' not found Command 'note.inv' not found Command 'note.inv' not found Command 'note.inv' not found Command 'note.inv' not found Command 'note.inv' not found Command 'note.inv' not found
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- 56 comments
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- #farm
- #automatic
- (and 6 more)
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- 56 comments
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- #farm
- #automatic
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I run Item Perks and thought it was that because thats what they originally used. They were playing around hitting each other until one used the Item Perks pitchfork. So I spawned a plain one in and they tried it and it hit for 20HP. Just equipping and hitting the attack button. We also found out that Deployable Sentry Turrets by Razor on here do damage too if you use a computer to control it. But I dont think you can do anything about that.
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My players seem to be able to harm each other with the Pitchfork and the new Small Spike Trap...
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Just bought and this is what I get when trying to load. Error while compiling Salvage: Invalid expression term '[' | Line: 43, Pos: 41
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- 25 comments
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- #lighthouse
- #event
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(and 1 more)
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