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IHazQuestion

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Everything posted by IHazQuestion

  1. IHazQuestion

    Does not load on startup

    Still doesn't work. Infact, the exact same error and error message, still. Is this support ticket going to make it work any better?
  2. Any update on a fix? It's really annoying to have to reload the plugin manually after every daily restart.
  3. Same: 07:51 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'RoadBradley v1.5.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RoadBradley.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x002af] in <7d6252ca0ad34060951392ff6571a656>:0 at Oxide.Plugins.RoadBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00146] in <7d6252ca0ad34060951392ff6571a656>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 07:51 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'RoadBradley v1.5.3' (NullReferenceException: Object reference not set to an instance of an object) Come on man, this has been happening since October and no fix?
  4. Yep only on server start -- repeatedly. I don't know if it helps but the folks I host with run their Rust servers on Linux.
  5. The platform data file is not being downloaded to the correct location (on Linux). See image.
  6. I have a small glitch. When my server restarts whether it be from SmoothRestarter, command line or control panel the plugin does not activate when the server comes up. I have to manually do oxide.reload on the plugin for it to activate. Failed to initialize plugin 'InstantScubaDiver v0.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.InstantScubaDiver.Loaded () [0x00082] in <2549f3fd5f044890bb2475132e39a5c1>:0 at Oxide.Plugins.InstantScubaDiver.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00455] in <2549f3fd5f044890bb2475132e39a5c1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 Unloaded plugin InstantScubaDiver v0.0.1 by Vergbergler
  7. IHazQuestion

    Armored Train

    Is it possible to have the NPCs dismount from the train and chase players like they do in Convoy on attack?
  8. IHazQuestion

    Discord Link

    establishConnection.js line 504: let messageContent = String(message.content); Without it perpetual exceptions that "messageContent.includes is not a function" and no action when someone needs to verify a generated code.
  9. IHazQuestion

    Server Hud

    [ChatCommand("h")] private void cmdChat(BasePlayer player, string command, string[] args) That's pretty static so why would I want to do anything else.
  10. Just about to purchase but thought I would ask first. Will this map still work with the recent update linking rail systems?
  11. This has become such a mainstay on my server but with the user population growing I was wondering if there was a way the plugin could automatically maintain its data file. We allow credits to be carried over but I have noticed that players whose recycler balance is 0 remain in the file even if they are never to be seen again. Would it be possible to add something to delete stale entries after a wipe or somewhere in between?
  12. IHazQuestion

    Better Npc

    Is there a small procedure or rough guide I can follow to create new NPCs at standard monuments or define new locations for existing NPCs? I run just typical procedural maps from Rustmaps but my players have become 'wise' so I would like to mix things up.
  13. IHazQuestion

    Server Hud

    Just a small feature request. Could the chat command be set in the config file please? /h really makes no sense and I have to hardcode /hud each time there's an update.
    This plugin adds such an array of conveniences to my players - they simply love it. It works just perfectly. Every advertised feature works without issue. Install it, set a few permissions and job done!
  14. IHazQuestion

    Discord Link

    Hi! I use SmoothRestarter and when the server restarts the bot loses the RCON connection which is never re-established. As a result, players are unable to verify their in-game generated code until the bot is restarted. Is there anything I can do to remedy this? I really don't want to restart the bot on a cron job because every time it does that it spams the channel with usage instructions.
  15. IHazQuestion

    PookEvent

    When set to the Halloween even in the config the map markers are not being removed when the decoy is killed. Pookie seems to destroy fine but the map marker is left to cause confusion to all players. Can this be urgently fixed please?
  16. StringPool.GetNumber - no number for string assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab EffectNetwork.Send - unpooled effect name: assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab StringPool.GetNumber - no number for string assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab EffectNetwork.Send - unpooled effect name: assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab StringPool.GetNumber - no number for string assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab EffectNetwork.Send - unpooled effect name: assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab StringPool.GetNumber - no number for string assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab EffectNetwork.Send - unpooled effect name: assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab StringPool.GetNumber - no number for string assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab EffectNetwork.Send - unpooled effect name: assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab StringPool.GetNumber - no number for string assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab EffectNetwork.Send - unpooled effect name: assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab StringPool.GetNumber - no number for string assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab EffectNetwork.Send - unpooled effect name: assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab
  17. Hi! Is there a way to prevent tugboats from coming up the back of the cargo ship? One of my more enterprising players is completely bypassing the bradley by bringing their tugboat to the back of the cargo ship and only profiting from the loot therein. Can we make the destruction of bradley a condition to the doors or crates unlocking?
  18. IHazQuestion

    Pumpkin Island

    I can't seem to get the blue keycard readers working at the Carbontech Industries monument.
  19. Would it be possible to post a config example in the description? i am particularly interested in the configurable limits and restrictions before I make a purchase.
  20. IHazQuestion

    PookEvent

    Hi, This plugin is not very random. When using the commands AND the built-in negative effects almost always the commands are preferred. Out of 30 pookles 27 times the commands were preferred and only 3 times the built in effects.
  21. Hi, What is the procedure for Tebex when chargebacks or refunds occur? Can we please have a "removetoken" option to compliment the "addtoken" that would invoke the remove_commands in the config? Love this plugin. It has completely simplified how we manage in-game purchases.
  22. 749213541 would be the seed with a size of 4250
  23. Convoy stuck on ring road because vehicles could not navigate this piece of road (procedural map)
  24. IHazQuestion

    Sputnik

    Atrocious. This is either a first-attempt at a plugin or it is not a complete effort. Compared to Convoy where rewards properly work, this plugin seems to lack much of the inner code to make it work. Unlike Convoy where it is much clearer to define different event types, the configuration of this plugin to do the same seems piece-meal at best. That being said, will you spend money and be able to host the event on your servers? Yes. Just don't expect to push the plugin one iota outside its narrow working parameters.
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