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VIP Tokens 1.1.2


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About VIP Tokens

Monetize and fund your server!


This plugin will allow players to purchase a token the represents a current group on your server, such as VIP, which can be traded/sold/gifted to other players in-game.

It is functionally similar to bonds in Runescape, Plex in Eve Online and WOW tokens in WOW.


The main benefit of this plugin is that it will allow your more generous donators to purchase tokens and sell them in game for items/resources etc to players who otherwise would not financially support the server. 

The RP server I run has been a shining success for this, increasing our VIP count by almost 50%.



  • Customizable tokens to suit most servers monetary requirements.
  • Scalable quantities of VIP perks.
  • A GUI to manage the show the players token balance, perks that each token provides, and end date of their subscription, all of which is configurable.
  • Supports automatic payments via platforms such as Tebex, allowing for complete automation of purchasing.
  • Automatically adds and removes the player from the designated oxide group. Days are completely configurable via the config file.
  • Fail safes to prevent abuse, restrict the amount of VIP time for each token (configurable), and prevent overlapping of existing group access (configurable).


Update (not mentioned in the video):

  • Added the ability to run a command in addition to/instead of adding a player to a VIP group.
  • Added the option to trigger a hook when a token is consumed (for developers).

You will need to delete your old config and load the new config in order to use these new features.


Watch the video for more information on the plugin, how it works and how to set it up on a platform such as Tebex.

Token links from my video:

The skin ID is the numbers at the end of each URL.

Command syntax for your payment platform:

addtoken <password> <steam ID> <tier>

An example of a basic vip setup for tebex would be:




This function can be triggered if the configuration has hook = true. It will fire when the token is successfully consumed.

void OnTokenConsumed(BasePlayer player, string tokenKey)
    Puts($"{player.displayName} consumed a {tokenKey} token");


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