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Everything posted by MichuX
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Hello! After Rust force wipe players started disconnect with this 85.184.139.184:50259/76561198077253795/RøckæX disconnecting: Exception (cs:130133): NullReferenceException: Object reference not set to an instance of an object. TokenisedPhrase.%5dfde1739ff2c42340435ad66ea45ce5981ba43c (System.String %3499017b5a897d66732bc4c04f36443c3a5ed6ce) (at <00000000000000000000000000000000>:0) SelectedItem.%03fbd3c1b6fed015dd0e14c3f81bf3a6a74c7868 (%c8c5826d9326f155e972e660c5a59128a4ad341d %7572c02c2828722febc3cb3737c4425790b05a66) (at <00000000000000000000000000000000>:0) SelectedItem.%b94438100aa48ae9a9aac6722812c013a0e9ae26 (ItemIcon %1ce0d432fe5eabdbd9781b6a95c13cd92b6df73a, System.Boolean %2b80c7db87f4e8b4657b85e2f623dc1f6773038f) (at <00000000000000000000000000000000>:0) ItemIcon.OnPointerClick (UnityEngine.EventSystems.PointerEventData %60e9c2b581c4e32cd0fdfcb3a7403e7e31f7b942) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem:Update()
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ok no problem, It is possible to disable "conversions before destroying base" just to the bases not get destroyed? I’ll look into the issue further, sorry for bothering you about it earlier. It turns out the problem isn’t related to the plugin. What seemed strange to me was when the abandoned base disappeared after 25 cycles (got destroyed), and players started complaining about their TCs.
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strange, something trigged when the base ended that might caused that. I don't have BetterTC plugin or other plugins related to TC
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Hello! Something weird happened. One abandoned base just appeared and players ignored the abandoned base because they didn´t want to raid it. When the time finished, the base got destroyed (this should be normal) but all TC from the server got destroyed as well from every player. It did 25 conversions perhaps, everytime the timer went off it started the new conversion until it hits 25
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Hello! Players have been reported me and I checked that Interface where you see the perks are a bit bug, I can only see the belt, other items disappear when I enter on (Inventory and Wear).
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Thank you very much! Because it is causing problems with other plugins that uses patch overall
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@ZEODE Is going to fix it next patch, If this is the problem about and see If It fixes here as well
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I just updated the server yesterday night and I didn't touch anything and started to do that error even sometimes random If I do not restarting the server. I did not see any Patch.all plugin until now
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After I restarting second time it worked, sometimes It is not. I will let you know when It happens again after restarting
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Hello! I’ve noticed that after restarting the server, the time/wipe permissions are turning into permanent ones, and the configuration data for timed permissions keeps getting erased. Regards
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I have the same issue, when I restart server I always get this and all Items gone. It is solve after manually reload the plugin
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Hello! Everytime the server restarts the plugin gets an error and I need to manually reload to work. After I reload the plugin, everything works great btw HeliSignals works good on restarts (PS: Because of this patch error it is giving me other plugins errors because the patch result into error, without this plugin everything works great, so this patch is important to solve) Regards
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Apologies! I think the problem is on my side, I tried on the other machine and It works perfectly. You can make this ticket not a bug/close, I will just run some tests and make it done. Regards
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Hello! After I load the plugin, automatic unloads it like in the picture, I use "o.reload Shipwreck" it loads first and after it unloads. (same for "o.load Shipwreck) The plugin always unload last.
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- 242 comments
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- #kits
- #sets
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(and 35 more)
Tagged with:
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oh nevermind. For some reason my machine didn't update days ago and I was running version v0.1.1 sincerity apologies!
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Hello! Sorry to disturb you, some of new players are reporting me that they don't see the display of the timer permissions. I checked and everytime you log in it doesn't appear any display at all. It works when they use "/pstatus display" to disactivate and activate again but I don't use the buttons/command to activate. Can you check to be always active when people log in/off. To use the command just to disable
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Hello! I have found a bug after the recent update 2.2.11, Kits are loading on Botrespawn plugin but bots are not loading the "belt" so they are not using the weapons. Tested version 2.2.10 and it is working normal. you can check the threat here: https://codefling.com/files/support/23539-bots-cannot-equip-weapons-or-use-belt/
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SOLVED! I reversed back to 2.2.10 and it is working perfectly. It was the update from @Mevent Kits. Yesterday it was a small rust update and I thought through that. I am going to keep v2.2.10. Thank you for your patience
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I recently changed the server so It could be something else, The kit loads but they don't put the weapon in their hands, just in their backs. Kits 2.2.11 - from @Mevent (Actually he updated it yesterday).
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Hello! After yesterday, all the bots cannot equip weapons from kit, the kit loads but noone can equip any weapon, even default weapons can you help me out?
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- 84 comments
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- #custom
- #customizable
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