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Everything posted by MichuX
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Hello! I saw that new jungle animals has no hit bar. Can you add Panther and Tiger to the hit bar? Thank you in advance
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Hello! After the recent Rust update (not force wipe but last Thursday), The Trader caravan gets stuck, When I checked, the marker gets bug, the npcs continue the route. When they need to choose the route, they split, some go to the left, others to the right.
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The version 0.1.24 is working good, Thank you so much IIIaKa for your time
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I have only this plugin displaying information on Status Bar. No other plugins doing that. The error was occur when players log in. Everytime a player logs, It displays the error. I did put again 0.1.23 and still same error, did come back again to 0.1.22 again and works fine
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hmm how to check it rn? I did not see any plugin pushing API methods. It started yesterday after rust update
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I fixed the problem now using the version before v0.1.22 works good
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any fixes until now?
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Same issue for me, and It is not working at all, I got an insane report from my players that the timers are not working I mean the timers are working but the bars are not showing rn Failed to call hook 'CreateBar' on plugin 'AdvancedStatus v0.1.23' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedStatus.TryGetWatcher (System.UInt64 userID, Oxide.Plugins.AdvancedStatus+PlayerWatcher& result) [0x00000] in <09f15e40b21147e6859bd11680d5243c>:0 at Oxide.Plugins.AdvancedStatus.CreateBar (System.UInt64 userID, System.Collections.Generic.Dictionary`2[TKey,TValue] parameters) [0x00036] in <09f15e40b21147e6859bd11680d5243c>:0 at Oxide.Plugins.AdvancedStatus.CreateBar (System.String userIDStr, System.Collections.Generic.Dictionary`2[TKey,TValue] parameters) [0x0000a] in <09f15e40b21147e6859bd11680d5243c>:0 at Oxide.Plugins.AdvancedStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013b3] in <09f15e40b21147e6859bd11680d5243c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Hello! This problem does not persist anymore, everything is running smoothly Regards
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Hello! After the recent Rust update, patrol helicopter is targeting the npcs until the event finishes and It gets hard to players to do Air Event. Regards, MichuX
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Hello! Players have hardly reported me that when they die, they cannot see and loot their body and lose all the loot inside the dungeon (no body inside or outside the dungeon) Regards
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I did some testing to replicate the issue. For example, when my XP bar showed 350/1500, I went directly into debt. When I worked my way back to 0 debt, I still needed to gain 350 XP again, starting from my previous amount, for the debt to completely disappear. It was very strange for me.
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Hello! After Rust force wipe players started disconnect with this 85.184.139.184:50259/76561198077253795/RøckæX disconnecting: Exception (cs:130133): NullReferenceException: Object reference not set to an instance of an object. TokenisedPhrase.%5dfde1739ff2c42340435ad66ea45ce5981ba43c (System.String %3499017b5a897d66732bc4c04f36443c3a5ed6ce) (at <00000000000000000000000000000000>:0) SelectedItem.%03fbd3c1b6fed015dd0e14c3f81bf3a6a74c7868 (%c8c5826d9326f155e972e660c5a59128a4ad341d %7572c02c2828722febc3cb3737c4425790b05a66) (at <00000000000000000000000000000000>:0) SelectedItem.%b94438100aa48ae9a9aac6722812c013a0e9ae26 (ItemIcon %1ce0d432fe5eabdbd9781b6a95c13cd92b6df73a, System.Boolean %2b80c7db87f4e8b4657b85e2f623dc1f6773038f) (at <00000000000000000000000000000000>:0) ItemIcon.OnPointerClick (UnityEngine.EventSystems.PointerEventData %60e9c2b581c4e32cd0fdfcb3a7403e7e31f7b942) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem:Update()
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ok no problem, It is possible to disable "conversions before destroying base" just to the bases not get destroyed? I’ll look into the issue further, sorry for bothering you about it earlier. It turns out the problem isn’t related to the plugin. What seemed strange to me was when the abandoned base disappeared after 25 cycles (got destroyed), and players started complaining about their TCs.
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strange, something trigged when the base ended that might caused that. I don't have BetterTC plugin or other plugins related to TC
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Hello! Something weird happened. One abandoned base just appeared and players ignored the abandoned base because they didn´t want to raid it. When the time finished, the base got destroyed (this should be normal) but all TC from the server got destroyed as well from every player. It did 25 conversions perhaps, everytime the timer went off it started the new conversion until it hits 25
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Hello! Players have been reported me and I checked that Interface where you see the perks are a bit bug, I can only see the belt, other items disappear when I enter on (Inventory and Wear).
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Thank you very much! Because it is causing problems with other plugins that uses patch overall
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@ZEODE Is going to fix it next patch, If this is the problem about and see If It fixes here as well
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I just updated the server yesterday night and I didn't touch anything and started to do that error even sometimes random If I do not restarting the server. I did not see any Patch.all plugin until now
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After I restarting second time it worked, sometimes It is not. I will let you know when It happens again after restarting