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MichuX

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Everything posted by MichuX

  1. there are people who wants all difficulties as they are. So I don´t think it will be changed. I only use Halloween instances, I did not use gingerbread so I didn´t encounter any bug until now
  2. MichuX

    Loot under Rocks

    I did copy the positions from the default config to my config. Thank you very much
  3. MichuX

    Raid Cooldowns

    ohhh, I thought that was the time when auto raids were spawned between them. Thank you for the simples explanation
  4. MichuX

    Raid Cooldowns

    hmm ok the config: RaidableBases (1).json on Easy raid gives me 90m, and medium gives me 5m only. but I don´t see both timers on config
  5. MichuX

    Raid Cooldowns

    Hello! Can you check the cooldown from raids? I am getting 90m cooldown from easy, and 5m from the rest of other bases (medium, hard, etc). Regards,
  6. MichuX

    Loot under Rocks

    Hello! Can you check the position of the loot from all levels of Shipwreck? Players have reported me that they can´t finish because the loot it's under the rocks Best Regards,
  7. what plugins? I have the same issue here, after server restart sometimes its only scientists
    From Umod version to this one the impact was so big. Here the errors are solved while Umod is "abandoned". Support is great from Dev and doing very good job
    The Dungeons Event is one of the best event around my server and my players love to do it so far. The author is patient and a listen to suggestions. Last update the buy option with a panel did blow my mind
  8. MichuX

    Timer bug?!

    Hello! After hours of testing, I found out that is the skilltree plugin causing this issue, so sorry to bother you in this case! I already know what is it and I will contact Skilltree auth. Best Regards
  9. MichuX

    Timer bug?!

    I have it only for that revoked perm that is old, I checked everything. they do lose when I reload Skilltree plugin too, still doing more tests
  10. MichuX

    Timer bug?!

    TemporaryPermissions.json Is there something that breaks the expire perms in config?
  11. MichuX

    Timer bug?!

    the permission is been removing after player disconnects or plugin reload
  12. MichuX

    Timer bug?!

    Hello! After this recent update I got reports from players that temporary timers are disappearing, I checked the console and they are, I don't know how. It's when timers are larger time at least.
  13. MichuX

    Lang Name

    Yes I need to be very careful about the permissions and needs to be exactly the same otherwise won't work. So it's fine since we put the same permission as it is. I think for now top priority is really to hide "until wipe" permissions on screen, it is really an issue for me. Best Regards,
  14. MichuX

    Lang Name

    After a few tests I found out the problem. the config is creating perms with "Kits.name" with a big "K" and I normally give with "kits.name" with small "k"... That is why the duplicates and strange names. Can you make it that can detect with "k" or "K" the same perm? That would solve the problem If not I will try to reconfigurate all to be the same letter Regards,
  15. MichuX

    Lang Name

    I find out that It is only happening in the kits permissions, they get duplicate and always with MsgPerm_ name, not even a default name. If I put a default name, It will duplicate to a new one too Regards, MichuX
  16. MichuX

    Lang Name

    Hello! I just found an error and I cannot do anything about it They are not displaying a name in some perms, and some of them get duplicated when someone gets a tperm
  17. MichuX

    Permissions Status

    I really appreciate with a disable option Thank you so much
  18. MichuX

    Permissions Status

    Hello! Is it possible to hide on screen temporary perms only "until wipe" ? If not can you make an option for that? I have quite a lot permissions until wipe Thank you in advance, MichuX
  19. MichuX

    Dungeon Events

    Yes I was using auto spawn, max 5 every hour. It was ok until players started doing a lot of dungeons straight one to another one. If you want to keep auto spawns you should use timers between them as I said at beginning or it will impact performance
  20. I don't know If this might help you, I will leave here some errors before: Dungeon done! SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. On my console, It finished with "Dungeon done!" but in the log file it did show more about it
  21. same issue here, I have auto spawn max 5, and they keep spawning, after players used dungeons, they did keep spawning until server did freeze and crash. Couldn't turn it on until I removed everything from the plugin
  22. MichuX

    Console Error

    working normal with recent version 1.0.16 Thank you
  23. MichuX

    Console Error

    I updated to 1.0.15 recently and I got an error, so I downgraded to 1.0.14 that is working fine.
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