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Everything posted by IlIDestroyerIlI
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- 190 comments
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- #stacks
- #rust stacks
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After using this plugin for 4 wipes i have noticed the following things happen. More online raids have been done during these wipes. Players love the plugin so they can get a good night of sleep with no stress. I have set the config for 12 hours of 100% and 6 hours of 50% so offlining is still possible ! but the daily player will always get a online. The plugin is missing some options but hopefully these will get added soon ! i was surprised that this plugin is free !
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btw a other suggestion/request can you add so if a base is decaying the protection gets removed. ?
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Can you add a function that it detects when someone is getting raided and the protection does not start. if he is not getting raided then it will follow the normal schedule lets say ( 15 min )
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Hello love the plugin, and the players are also enjoying them ! But im missing something a function and was wondering if you can add this. So i want the players to be able to enable and disable the auto option. so lets say add a command like /biomeskin auto If a players uses this command it will toggle the auto mode on. if they use the command /biomeskin auto again it will turn it off.
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is there any fix ?
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had this issue to. It happens with ammo, stone, wood, charcoal, medsticks, bandages, basically everything can have the issue. i have most things set to vanilla but the ones i use are most of the time giving issues.
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Stacks aren't working after latest December Forced Wipe. Please fix
IlIDestroyerIlI posted A Support Request in Support
Stacks aren't working after latest December Forced Wipe. Please fix -
There is no room for players to place a comment like suggested in the pictures. from the plugin. Every time a player sends a report the console send the following line: [RustApp Lite] Webhook was not sent (). The report is send successfully to the discord and still shows in console webhook was not sent ?
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Failed to call hook 'SetStatusProperty' on plugin 'SimpleStatus v1.2.8' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseSingle (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00071] in <f98723dd4586469db5213ec59da723ca>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0001b] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SimpleStatus.RgbaToHex (System.String rgba) [0x0001f] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatus+<>c.<AS_UpdateBar>b__88_3 (System.Object x) [0x00006] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatusExtensionMethods.ExtensionMethods.CopyFrom[V] (System.Collections.Generic.Dictionary`2[TKey,TValue] dict, System.Collections.Generic.Dictionary`2[TKey,TValue] other, System.String key1, System.String key2, System.Func`2[T,TResult] clean) [0x00018] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatus.AS_UpdateBar (System.UInt64 userId, Oxide.Plugins.SimpleStatus+StatusInfo status, Oxide.Plugins.SimpleStatus+PlayerStatusInfo data, System.Collections.Generic.Dictionary`2[TKey,TValue] ssprops) [0x000cd] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatus.SetStatusProperty (System.String userId, System.String statusId, System.Collections.Generic.Dictionary`2[TKey,TValue] properties) [0x00056] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01b48] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 82.172.97.17:57647/76561199374722217/IlIDestroyerIlI has auth level 2
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with the plugin you have 2 options. 1 you can grant 3 days for example wipe protection after server wipe. 2 you can grant 3 days to everyone who joins the server. so if someone joins 3 days later in wipe he still gets 3 days of wipe protection. so yeah you can give everyone wipe protection for 3 days after wipe.
- 39 comments
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- 1
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- #wipe protect
- #new player protect
- (and 6 more)
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UltimateLocker - Lock Everything, Auto Lock & Auto Closing
IlIDestroyerIlI reviewed Scalbox's file in Plugins
Really good plugin! The owner is also on top of it! The only thing I'm missing is an option to auto-close the door after x seconds ! That would make this plugin 100/100! Really recommend it! Edit: Since the auto-close option has been added in 1 day. 100/100! Perfect this plugin replaces multiple of my old plugins and having less plugins is a must !- 144 comments
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- 1
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- #carbon
- #oxide
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(and 50 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
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So the issue i have is the following. When Teammate 1 places a KEYlock i dont want that Teammate 2 can open this. i have the following line set to false ( "Allow automatic Share locks with clan/team members by default. (Default: TRUE)": false,) But the line does not work correctly.. so when teammate 1 places a keylock teammate 2 can remove the lock ( not open ). Could you fix this because this is a major issue currently. The idea is even when 2 players are in a team they can have a private box/locker etc for themselfs with keylocks. but currently the other teammates are able to remove the lock.
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- 435 comments
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- #abilities
- #boss
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Hello, I bought this one on lone btw. and now I'm doing the loot and i have the following. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 2, "Maximum number of prefabs": 2, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" } ] But his only spawns in a couple of items from one of the crates. Shouldn't this be spawning the loot from 2 crates ? they both have the probability of 100% and i have the minimum and maximum set to 2.
- 435 comments
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- #abilities
- #boss
- (and 16 more)
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When the event is active, and players destroy barrels nothing happens. it does not keep score of who did the most etc. I do use the instant barrel plugin but this should not give any issues.
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Error while compiling BetterTC: No overload for method 'RemoveWallpaper' takes 1 arguments | Line: 462, Pos: 20
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- 4 comments
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- #play time rewards
- #play
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i have this setting to false. and it still fetches old one. "FetchOldVehicleInsteadOfSpawningIdentical": false, Seems like this option does nothing
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So currently if i want to transfer loot from 1 base to a other one i can spawn in a horse / boat / rhib ( all the vehicles with a storage ) then place items in them and go to the new base. and do /fetch. Can you make it possible ( with an option in config ) so when they use /fetch it removes their current vehicle and spawns a new one ?
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- 296 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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This works really well and is definitely an essential tool for admins. The only feature that seems to be missing is the following: When an admin issues a warning to a player, and the timer is set to 10 seconds in the settings, the player should be required to wait for 10 seconds and then press an 'Acknowledge' button.
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- 28 comments
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- #vehicle
- #vehicles
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(and 64 more)
Tagged with:
- #vehicle
- #vehicles
- #helicopter
- #helicopters
- #heli
- #helis
- #copter
- #copters
- #attack helicopter
- #attack heli
- #attack
- #minicopter
- #mini copter
- #mini
- #scrap transport helicopter
- #transport
- #transport helicopter
- #scrap heli
- #boat
- #boats
- #row boat
- #rowboat
- #row
- #rhib
- #tugboat
- #tug boat
- #tug
- #sled
- #snowmobile
- #snow mobile
- #snow
- #tomaha
- #hot air balloon
- #balloon
- #hab
- #ridable horse
- #horse
- #horses
- #submarine
- #submarines
- #solo submarine
- #duo submarine
- #chinook
- #ch47
- #sedan
- #car
- #cars
- #modular car
- #modular cars
- #magnet crane
- #crane
- #cranes
- #train
- #trains
- #cart
- #carts
- #workcart
- #work cart
- #above ground workcart
- #locomotive
- #mymini
- #bike
- #trike
- #motorbike
- #motor bike
- #sidecar