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Everything posted by IlIDestroyerIlI
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As always, Khan delivers! Absolutely love this plugin, it’s a must-have if you want to bring your ingame moments straight into Discord. Let the players Flex with their best shots ! The integration is clean, the setup is easy, and the reactions in Discord are priceless. Another banger from Khan. Highly recommend!
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Can you add a skilltree skill that can increase the chance of finding recipes.
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So i have set that Jackhammers reduce XP and Yield, is there a way to make a exaptation for a special skin ? lets say item jackhammer with skinid 01 does NOT have the reduced xp and yield ?
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Input string '1.25' is not a valid integer
IlIDestroyerIlI replied to IlIDestroyerIlI's Support Report in Support
o.reload FurnaceUpgrades Unloaded plugin FurnaceUpgrades v2.6.0 by ifte [FurnaceUpgrades] [Config] Detected legacy config format (float values). Attempting migration... Input string '6.0' is not a valid integer. Path '['Upgrades Settings'].furnace['Smelting speed'][0].Multiplier', line 75, position 27. [FurnaceUpgrades] Migrating legacy config to new format... [FurnaceUpgrades] [Migration] Could not migrate default values: Object must implement IConvertible. [FurnaceUpgrades] [Migration] Failed to migrate Upgrades: Object must implement IConvertible. [FurnaceUpgrades] Legacy config migrated successfully. [FurnaceUpgrades] Ignore 'Object must implement IConvertible' warnings. [FurnaceUpgrades] The CanStackItem, CanCombineDroppedItem hook's was unsubscribed due to conflicts with the 'StackModifier' plugin [FurnaceUpgrades] If the StackModifier plugin oven stack is greater than (1), upgrades will be lost, FurnaceUpgrades does not work correctly when changing the Furnace Stack using StackModifier! Loaded plugin FurnaceUpgrades v2.6.0 by ifte [Image Library] Starting order FurnaceUpgrades Image batch (FurnaceUpgrades) has been stored successfully these are the values i usually have. { "Cost": 250, "Multiplier": 1.25 }, { "Cost": 500, "Multiplier": 1.5 }, { "Cost": 1000, "Multiplier": 1.75 }, { "Cost": 2500, "Multiplier": 2.0 }, { "Cost": 3250, "Multiplier": 2.5 } Version 2.5.5 works perfect. Version 2.6 is the issue. -
[FurnaceUpgrades] [Config] Detected legacy config format (float values). Attempting migration... Input string '1.25' is not a valid integer. Path '['Upgrades Settings'].furnace['Fuel speed'][0].Multiplier', line 97, position 28. Why cant we not use 1.25 or 1.5 anymore ? it has to be entire numbers now.
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Calling 'OnServerInitialized' on 'RobSpawn v2.2.3' took 271ms Loaded plugin RobSpawn v2.2.3 by Steenamaroo For RobJ [RobSpawn] Plugin is out of date. Current version is 2.2.6 Where can we get 2.2.6 ?
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Hey, Can you add the option so that if the player and his team go offline the music also stops ?
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so each skill has this section "permissions": null is this a permission that is required or is it a permission that is granted when a player gets the skill ? can we edit this ?
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Can you add support for EpicLoot ?
IlIDestroyerIlI replied to IlIDestroyerIlI's Support Report in Support
hello? -
currently i have changed the ( "Apply names of skins to skinned items": ) but this is kind of annoying since we dont see the names anymore. So is it possible for us to have both ? so the name changes, and the epic loot works ?
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Hello, Could you add support for EpicLoot ? When players Reskin epic loot the enhancement gets deleted.
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- 6 comments
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- 1
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remove the line 104, this one is double
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Change this if (rocketMagazine != null && heldItem.info.shortname == "rocket.launcher" && rocketsSent > 0) to if (rocketMagazine != null && (heldItem.info.shortname == "rocket.launcher" || heldItem.info.shortname == "rocket.launcher.dragon") && rocketsSent > 0) and change this if (rocketsInInventory < 1 || item.info.shortname != "rocket.launcher" || item.condition <= 0) return; to if (rocketsInInventory < 1 || (item.info.shortname != "rocket.launcher" && item.info.shortname != "rocket.launcher.dragon") || item.condition <= 0) return; so players can also use the dragon rocket launcher ! Love the plugin btw !
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no idea, the waterevent was spawning in then it was giving me this error.
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when a players opens a loot bog what is locked to a different player the reroll gets stuck on the screen untill the players rejoins.
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Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: WaterEvent - True (Boolean), PveMode (False (Boolean))
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Hey Is it possible to make the NPC's move ? they are just stuck there and not moving they do shoot back and throw nades etc but thats it.
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we have a outpost / bandit button we also have the town cooldown displayed, but why don't we have a town button ?
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- 44 comments
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- #timedpermissions
- #grant
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Why dont the npc's move and attack
IlIDestroyerIlI replied to Forbidden Lands Rust's Support Report in Support
Hello Jbird, I was wrong in the message, it solved the issue for a short time. I dont use the Better NPC plugin but all my vanilla NPC's were braindead. after a while i found out that Zombie Horde was giving some issues. after unloading it everything seems to work correct. Contacted the owner of the ZombieHorde plugin and he is ofc pointing it to a different plugin, that may cause the issue. so far no perm solution -
already found the solution ! thx you can close it