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IlIDestroyerIlI

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Everything posted by IlIDestroyerIlI

  1. I am having the same issue. i also do have Truboweapons.
    I love it ! and my players love it ! They can now decorate their base with all sort of things. And the plugin is not heavy at all. works perfect !
  2. IlIDestroyerIlI

    Small Request

    If you could add this option to Nature Market and Epic Loot, it would save me from answering a lot of questions. Players can usually find their way around the plugin, but new players often have many questions. If I can display information on these images to reduce frequently asked questions, it would save me a lot of work.
  3. IlIDestroyerIlI

    Small Request

    So now, when a player opens the Nature Market, the background becomes darker. Between the UI and the darkened layer, we can add an image, it can be empty by default. Here’s an example: In the first image, I made the background black so you can see the text clearly (this would normally be transparent). The second image shows how it would actually look.
  4. IlIDestroyerIlI

    Small Request

    an image i can upload. that will be displayed behind the ui you provide. where i can put more information on. for the players. I can show you an example.
  5. IlIDestroyerIlI

    Issue / Bug

    Players are notifying me with the following issue: After server restart some planters will show 120% But the plants wont grow. After they pick them up and place them back down it starts working again. I do have the ( "Prevent aging on ripe?": ) set to true. can this be the cause ?
  6. IlIDestroyerIlI

    Rust update.

    o.reload LimitEntities Unloaded plugin Limit Entities v2.3.1 by MON@H Failed to call hook 'OnServerInitialized' on plugin 'LimitEntities v2.3.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LimitEntities.CachePrefabIds () [0x00163] in <3f671a2e08f04c1e861fb37af22e9a3c>:0 at Oxide.Plugins.LimitEntities.OnServerInitialized () [0x00044] in <3f671a2e08f04c1e861fb37af22e9a3c>:0 at Oxide.Plugins.LimitEntities.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <3f671a2e08f04c1e861fb37af22e9a3c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Calling 'OnServerInitialized' on 'LimitEntities v2.3.1' took 153ms Loaded plugin Limit Entities v2.3.1 by MON@H This is after the fix you uploaded.
  7. Change this List<Item> item = player.inventory.FindItemsByItemID(1523195708); to this: List<Item> item = new List<Item>(); player.inventory.FindItemsByItemID(item, 1523195708);
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  8. IlIDestroyerIlI

    Rust update.

    Unloaded plugin Limit Entities v2.3.0 by MON@H Failed to call hook 'OnServerInitialized' on plugin 'LimitEntities v2.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LimitEntities.CachePrefabIds () [0x00155] in <485deafead354821b661a3c36b7ff14e>:0 at Oxide.Plugins.LimitEntities.OnServerInitialized () [0x00044] in <485deafead354821b661a3c36b7ff14e>:0 at Oxide.Plugins.LimitEntities.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <485deafead354821b661a3c36b7ff14e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  9. IlIDestroyerIlI

    Rust update.

    can you please update the plugin. All players have unlimited !
  10. IlIDestroyerIlI

    Small Request

    Hey imthenewguy, Great plugin, my players love it! I was wondering if you could add a small feature for me. This would also apply to EpicLoot. When a player opens the market or EpicLoot (via /el), could you add an option to display an image? This would allow us admins to include helpful information about the plugin directly in the UI. It would really help reduce the number of repeated questions from players. Thanks!
  11. @Raul-Sorin SorbanCan you fix the issue ?
  12. oke so i figured out why this was happening. Its because of the data file after wipe. Can you add a option or make it so it deletes it automatically when we wipe ?
  13. IlIDestroyerIlI

    Stopped working

    Failed to call hook 'OnServerInitialized' on plugin 'EggBox v1.3.4' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00013] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.EggBox.OnServerInitialized () [0x000ca] in <5047f054e43a4bc286f6276f2dbe1657>:0 at Oxide.Plugins.EggBox.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <5047f054e43a4bc286f6276f2dbe1657>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Loaded plugin EggBox v1.3.4 by Stewie
  14. IlIDestroyerIlI

    Question/Request

    So what if i have placed down a wallpaper and i want to remove it. Now players need to pick up a hammer and hold Right click to pick up/remove the wallpaper. Can you add an option so they can select a wallpapers with a cross on it so when you left click with the wallpaper tool it removes it ? Same for the floors / ceilings.
  15. So when a player joins the server while they are still sleeping they can claim our starter kit but don't receive this because they are sleeping. Same goes for when a player died and redeems a kit he does not receive this.
  16. IlIDestroyerIlI

    console spam.

    When recycling the first vehicle this happens in console. 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:15 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:16 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:16 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting linear velocity of a kinematic body is not supported. 11/07 01:35:17 | Setting angular velocity of a kinematic body is not supported.
  17. Can there be a categorie cooldown added to the shop ?
  18. IlIDestroyerIlI

    2 thigns.

    1. Can you add a timer for the crates ? so they don't despawn when a player is doing a wave. i tried it and took out 4 Bradley's in 20 min. and the crates of Bradley 1 were already despawned. 2. when i destroyed the first bradley i got the following message on my screen Cannot set the parent of the GameObject 'assets/content/sound/temp/vo/vocal/dangerous-vehicle-engine.prefab' while activating or deactivating the parent GameObject 'Engine'. Poolable:EnterPool() %bb649b1714ebac71abe84dcf91e228af2460::%f9471299bbafff93d75a9404b98098dc21::(GameObject) %fc0df3739aacd73ce5164b6f1be5b1d4ed2f5c::%623339c1d09f96af157f60be365d11723::(GameObject) SoundManager::a3dbe3b064be51bed27040cdfbbd46ac54e1124d(Sound) BlendedLoopEngineSound:OnDisable()
  19. Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: BradleyGuards - True (Boolean), PveMode (False (Boolean)) also with pve mode ?
  20. IlIDestroyerIlI

    Request

    Options that would be nice. NPC's can use medsticks + max amount that they can use. NPC's have X amount of F1 nades. ( configurable ) and they can only throw this amount NPC's have X amount of flashbangs ( configurable ) and they can only throw this amount NPC's have X amount of Smoke ( configurable ) and they can only throw this amount
  21. IlIDestroyerIlI

    Kits Armor Slots

    Kits dont save armor slots.
  22. FYI, also a different issue. Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyGuards - False (Boolean), BradleyDrops (True (Boolean)) I contacted the dev of bradleyguards.
  23. The issue with the waves was with the CH47 method. After the chinook got stuck multiple times on multiple locations when players called them in i switched back to the balloon. The chinook did not despawn after unloading / reloading the plugin, to remove the chinook the server needed a restart.
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