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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    AutoRestart UI

    Anyone have a good config to share for this or can explain to me how it works? I'd like to do my manual restart at 7am EST Eastern time daily and do a single 1 Hour Warning then 30 Minute Warning then 10 Minute Warning then do a single warning each minute down to 1 minutes then count down 60 seconds to 0. Is this possible? If so what should my config look like to do this I'm pretty bad at configs
  2. Any performance update releasing soon? Been looking forward to it!
  3. SlayersRust

    Building Sites

    Can you make a config option to make it so the Map Marker does not dissapear ever on TC placement? I want to always keep track of them
  4. SlayersRust

    Build Sites dissapearing

    I did a live map update to a new map version mid wipe and after the server restart for this most of my buildable sites were deleted. Is this because the plugin maybe looks for new map too know if too delete the buildable sites? I ended up with many floating bases because of this. The mid wipe map version update was just for some water topology and not for any other terrain or anything so I didn't expect it to be an issue.
  5. SlayersRust

    JetPack

    Needs an update for the january forced wipe update, your update from 6 hours doesn't work on an updated server JetPack - Failed to compile: 'JetPack.MovableBaseMountable.GetDismountPosition(BasePlayer, out Vector3, bool)': no suitable method found to override | Line: 1111, Pos: 34
  6. SlayersRust

    PlaceryExtended

    Needs an update for the january forced wipe update please PlaceryExtended - Failed to compile: 'PlaceryExtended.CustomDeployable.AttributeSetup(GameObject, string, bool, bool, bool)': cannot change access modifiers when overriding 'public' inherited member 'PrefabAttribute.AttributeSetup(GameObject, string, bool, bool, bool)' | Line: 57, Pos: 37
  7. Will this map be updated for Forced Wipe @Shemov??
  8. SlayersRust

    Building Sites

    It would also be nice to allow building all over the entire Build Sites. All the "Ruins" build sites are useless for my servers and too small. I wish could just allow Building all over the entire thing
  9. SlayersRust

    Building Sites

    I had an idea. Maybe add a config option for the minimum distance a Build Site can spawn to one another? I have like 3 clumped up within 100 meters of each other almost. Would be cool to have an option to make the automatic spawning ones be more spaced out See image for example how bunched up some of them are. It would also be cool to have a config option to control how much of each can and will spawn 100% chance. Like that HUGE cave you have I'd love to make it always spawn at least 6 of them its most popular
  10. SlayersRust

    Building Sites

    Will you be making any more custom build zones? I would love to see more enclosed build zones. The ruins look cool but not that functional compared to a normal map. Would love to see more enclosed buildings, interesting caves and bunkers and some more larger ones as I run a 100x server I also noticed a typo in the English config. I didn't think this small issue deserved a support ticket Г character "Гse a marker for free locations? [true/false]": true,
  11. For a $50 plugin could we get more features that other plugins of this nature have? I would love to see for PVE Servers ways to block damage to bradley and npcs and blocking stealing of loot etc from people outside of the team taking the bradley
  12. SlayersRust

    Tons of console spam

    Getting tons of console spam from this plugin please fix Failed to call hook 'OnEntityTakeDamage' on plugin 'ItemsLostDurabilityonNPCHit v1.4.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Plugins.ItemsLostDurabilityonNPCHit.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x0004f] in <700831625b8e4be09595fc4bc528053d>:0 at Oxide.Plugins.ItemsLostDurabilityonNPCHit.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <700831625b8e4be09595fc4bc528053d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  13. See screenshot at N5 you can die and fall through the map
  14. SlayersRust

    Map not booting up

    Hello I'm trying to boot my server using the NEW Map Arctic but it keeps giving me these errors in console and never booting. I included the Oxide plugin in the plugins folder. I've ran custom maps for several years and don't know why its not working ```Could not find path for prefab ID 0 Could not find path for prefab ID 0 Could not find path for prefab ID 0 Could not find path for prefab ID 0 Could not find path for prefab ID 0 Could not find path for prefab ID 0 Could not find path for prefab ID 0 [4.4s] Spawning World``` I put a different custom map on the Server Project Launch Site by Shemov and my server booted just fine so this leads me to think its a map issue or your maps plugin issue.
  15. SlayersRust

    AutoFarm

    Verification I dm you there
  16. We always use Custom Maps usually by Gruber or other well known map makers. Different every wipe. Heli Speed is "Initial Helicopter speed until it arrives at location": 75.0, "Helicopter max speed (Default = 42)": 42.0,
  17. I don't believe players can dupe this anymore
  18. Only happened once. Have yet to see this bug happen again.
  19. Okay I'll check now. Also is there a way to stop the annoying star sound whenever the offering status is sent to chat? I'd also like to slow down the frequency The Offering status is sent to that chat. Maybe once only every 60 Minutes for the auto sharing. Also offering box status data file shows this [ { "BoxPosition": { "x": 1255.12, "y": 40.71, "z": 1127.49 }, "BoxRotation": { "x": 0.0, "y": 0.7071068, "z": 0.0, "w": 0.7071068, "eulerAngles": { "x": 0.0, "y": 90.0, "z": 0.0 } }, "Items": { "ammo.rocket.basic_0": 4731, "wood_0": 1000000000, "stones_0": 1000000000, "explosive.timed_0": 1036 } } ] And total deposits looks like this { "76561198059348841": 33100, "76561198124285466": 368676, "76561198008293173": 409579906, "76561199649635094": 7287768, "76561198988241453": 1802662, "76561199289057928": 63825357, "76561199201389716": 609207901, "76561198184381562": 642523275, "76561198362729655": 15000000, "76561199108454759": 300000, "76561199095483395": 26564029, "76561199269787560": 17326075, "76561198133057877": 35000000, "76561199588483895": 100000, "76561198079423530": 2652000, "76561199579249211": 146595, "76561198055198820": 168288363, "76561199119488451": 60 }
  20. So I made it so The Offering requires 4 items but when I type /offeringstatus it only shows 2 out of 4 items as seen in the image. Here is my configuration showing 4 items Stone, Wood, Rockets and C4. "Item Requirements": [ { "Item Shortname": "explosive.timed", "Amount Of This Item Required": 50000, "Custom SkinID": 0, "Item Custom Name": "", "Item Image URL (For UI)": "" }, { "Item Shortname": "ammo.rocket.basic", "Amount Of This Item Required": 50000, "Custom SkinID": 0, "Item Custom Name": "", "Item Image URL (For UI)": "" }, { "Item Shortname": "wood", "Amount Of This Item Required": 1000000000, "Custom SkinID": 0, "Item Custom Name": "", "Item Image URL (For UI)": "" }, { "Item Shortname": "stones", "Amount Of This Item Required": 1000000000, "Custom SkinID": 0, "Item Custom Name": "", "Item Image URL (For UI)": "" } ], For some reason it seems like the wood and stone completed far before reaching 1 Billion like in the config. Look here at Offeringtop
  21. SlayersRust

    AutoFarm

    Loaded plugin Auto Farm v3.0.4 by Razor [Auto Farm] Removed 7 planters not found from datafile, and reactivated 29 Failed to run a 1.00 timer in 'AutoFarm v3.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AutoFarm+planterBoxBehavior.isPlanterFull () [0x0008d] in <c576bad60117425cb9fc95707f75da9c>:0 at Oxide.Plugins.AutoFarm+planterBoxBehavior.autoFill () [0x00040] in <c576bad60117425cb9fc95707f75da9c>:0 at Oxide.Plugins.AutoFarm+planterBoxBehavior.<Awake>b__84_0 () [0x000f0] in <c576bad60117425cb9fc95707f75da9c>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0 Just got this crazy console spam after updating. I purchased on Chaos Code
  22. A few suggestions are to have the ability to change the Map Marker Alpha, Radius and Color inside of the Plugin Config. Also a place to edit the Prefix in config. Also a place to edit the Messages like a Language file etc. All other event plugins have these sorts of things. I wanna support your continued development of interesting plugins This would make it easier for me and other to edit these things without having to go into the .cs file every time the plugin updates.
  23. Awesome updated thank you! Also found this typo in the code maybe when I wanted to change what the messages say and color of the prefix etc _ins.SendReply(player, "Inventor is full"); return;
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