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Everything posted by RoyalPvE5x
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well everybody can raid each other, not only the admin. Players can still raid players { "General Rules": { "Allow Friendly Fire": false, "Allow Suicide": true, "Kill Sleepers": true, "Player Radiation Damage": true, "Allow Codelock Raid": true }, "Player Rules": { "Player Can Hurt Players": false, "Player Can Hurt Animals": true, "Player Can Hurt NPC": true, "Player Can Damage(Helicopters, Vehicles)": true, "Player Can Damage Other Player Buildings": false, "Player Can Damage Own Buildings": true, "Player Can Damage Own Teammates Building": true, "Player Can Damage Other Player Twigs": true }, "Npc Rules": { "Npc Can Hurt Players": true, "Animal Can Hurt Players": true, "Patrol Heli Can Hurt Player": true, "Patrol Heli Can Hurt Buildings": true, "Player SamSite Ignore Players": false, "Npc SamSite Ignore Players": false, "Bradley Can Hurt Players": true }, "Entity Rules": { "Walls Entitys Can Hurt Players(Example: High External Wall)": true, "Barricade Entitys Can Hurt Players(Example: Wooden Barricade)": true, "MLRS Rocket Can Damage Players or Buildings": true, "Vehicle Entitys Can Hurt Players(Example: Cars, Mini, ScrapHeli)": true, "Disable Traps(BearTrap, LandMine, GunTrap, FlameTurret, AutoTurret)": false, "Enable Vehicle Collsion Damage": true }, "Loot Rules": { "Use Loot Protection": false, "Admin Can Loot All": true, "Teams Can Access Loot": true, "Player can loot other player in PVP Zones": true, "Anyone can open Player called SupplyDrops": true }, "Zone Rules": { "Use ZoneManager": false, "Disable PVE Rules In Zones": true, "Enable PVP Delay from ZoneManager": true } }
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- 418 comments
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- #builder
- #automation
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(and 9 more)
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- 418 comments
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- #builder
- #automation
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(and 9 more)
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- 120 comments
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- #creative rust
- #building
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(and 1 more)
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- 7 comments
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- #admin
- #admintool
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- 1,144 comments
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- #loot
- #customloot
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yes CreateEntity called on a prefab that isn't an entity! assets/bundled/prefabs/autospawn/clutter/v3_temp_bushes/bush_willow_a.prefab Failed to call hook 'OnEntityBuilt' on plugin 'DeployableNature v1.0.33' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeployableNature.CreateEntity (System.String prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, System.UInt64 skin, System.UInt64 ownerID, System.Int32 max_hits, System.Boolean authDamageOnly, System.Boolean prevent_gather, System.Boolean isAdmin, System.Boolean createEntry) [0x0002d] in <6bcefd89e0cd443abd11f28001b5bd3b>:0 at Oxide.Plugins.DeployableNature.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x0020a] in <6bcefd89e0cd443abd11f28001b5bd3b>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e41] in <6bcefd89e0cd443abd11f28001b5bd3b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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- 276 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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- 17 comments
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- #welcome
- #controller
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(and 9 more)
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- 17 comments
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- #welcome
- #controller
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- 17 comments
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- #welcome
- #controller
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(and 9 more)
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- 1,531 comments
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- #leveling
- #progression
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- 1,531 comments
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- #leveling
- #progression
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- 7 comments
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- #admin
- #admintool
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i know there is an option people can damage twig after 30 minutes without been upgraded by the owner. i will force people to upgrade, so i thought, is there an option also in RealPVE? Twigsdecay is not something i would use... i kinda want people to give the option to shoot twig. Also a reminder for the ower to upgrade it next time
- 117 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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- 117 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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