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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. When you say you had the wrong port ID, what do you mean? I am getting the same error. Link bot is connecting to Discord, showing players logging into the server but when I use the command /link, it gives me that same error.
  2. Does this lock the heli to the player/team that throws the signals? Also, does it prevent damage to players bases except the ones calling it in?
  3. I have this setting for the cargo ship: "Timed duration which the player will retaion ownership of the monument in seconds": 2700, However, players are only being given 600 seconds.
  4. Getting this error: 1. A constant value of type 'StringView' is expected [CS9135] (SignManager 22 line 556) Look rotation viewing vector is zero
  5. Getting this error: Failed compiling 'MedicalItems.cs': 1. A constant value is expected [CS0150] (Internal 30 line 405)
  6. I have these set: "Set Open On Server Wipe": true, "Open On Server Wipe": true, However, after a wipe, the deep sea isn't opening. An admin has to use the command to open it.
  7. BetterDeadThanZed

    June 2026 Staging

    Will this be fixed? 06/04 2:26:50 PM | 1. There is no argument given that corresponds to the required parameter 'destination' of 'MemoryExtensions.ToLower(ReadOnlySpan<char>, Span<char>, CultureInfo)' [CS7036] (Vehicles 35 line 1683) 06/04 2:26:50 PM | 2. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (Vehicles 20 line 1810)
  8. I see there's been no updates in over a year and a half. Does this still work?
  9. I bought it but when I try to enter the webhook with the command, it's too long for the chat window and it gets cut short. Nevermind. I did it in the console and it was fine
  10. Hey there. I like the way this looks. Is it a website that is hosted somewhere or is everything displayed in-game?
  11. It's working now. I got my Server rewards. Thank you!
  12. Ok seems there was an issue with the conflg when the plugin loaded, but I now have another issue. I have Server Rewards enabled in the config but I'm not getting server rewards. Attached is the config. PookEvent.json
  13. I just bought this plugin, loaded it on my server and immediately the console was spammed: 05/23 8:45:58 PM | Warning! 'PookEvent' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls. Report to the developer or use at your own discretion! 05/23 8:45:59 PM | [PookEvent] The first event will start in 0 minutes! 05/23 8:45:59 PM | Loaded plugin PookEvent v1.4.1 by SinKohh [794ms] 05/23 8:45:59 PM | [PookEvent] Entities removed successfully. 05/23 8:46:00 PM | [PookEvent] Entities removed successfully. 05/23 8:46:00 PM | [PookEvent] Entities removed successfully. 05/23 8:46:01 PM | [PookEvent] Entities removed successfully. 05/23 8:46:02 PM | [PookEvent] Entities removed successfully. 05/23 8:46:02 PM | [PookEvent] Entities removed successfully. 05/23 8:46:03 PM | [PookEvent] Entities removed successfully. 05/23 8:46:03 PM | [PookEvent] Entities removed successfully. 05/23 8:46:04 PM | [PookEvent] Entities removed successfully. 05/23 8:46:04 PM | [PookEvent] Entities removed successfully. 05/23 8:46:05 PM | [PookEvent] Entities removed successfully. 05/23 8:46:05 PM | [Better Chat] [Global] [VIP+] [Corax] Vulturedoors: wtf 05/23 8:46:05 PM | [PookEvent] Entities removed successfully. 05/23 8:46:06 PM | [PookEvent] Entities removed successfully. 05/23 8:46:06 PM | [Better Chat] [Global] [VIP+] [AZHLS] TimmaySays: wtf 05/23 8:46:06 PM | [PookEvent] Entities removed successfully. 05/23 8:46:07 PM | [PookEvent] Entities removed successfully. 05/23 8:46:07 PM | [PookEvent] Entities removed successfully. 05/23 8:46:08 PM | [PookEvent] Entities removed successfully. 05/23 8:46:08 PM | [PookEvent] Entities removed successfully. 05/23 8:46:09 PM | [PookEvent] Entities removed successfully. 05/23 8:46:09 PM | [PookEvent] Entities removed successfully. 05/23 8:46:10 PM | [PookEvent] Entities removed successfully. 05/23 8:46:10 PM | [Better Chat] [Global] [VIP] AmericanMeat: wtf 05/23 8:46:10 PM | [PookEvent] Entities removed successfully. 05/23 8:46:11 PM | [PookEvent] Entities removed successfully. 05/23 8:46:11 PM | >>> c.unload PookEvent I'm under the impression it caused a shit ton of lag judging by the in-game chat.
  14. It would be awesome if we could get an option to send random join/disconnect messages. Right now I have a long list for both, but they appear in the order in which they are entered in the config.
  15. Didn't work for me. I open the workbench and there's just the regular crafting tree. **EDIT** Nevermind, you have to open the Upgrades menu to get the craft menu with this method. Hopefully @David will update this soon.
  16. BetterDeadThanZed

    MultiTool

    How does a player receive the tool? Does it automatically replace the hammer and building plan?
  17. I might be confused, but the option to use custom maps, that's maps as in maps you buy from Codefling etc, right? If so, is there a guide to setting up a vote for those?
  18. The elevators need to be updated. They don't have the option to go all the way to the top. They go one "floor" at a time. Also, when you press the button to call the elevator, the button moves up the wall.
  19. Hello. I noticed the flames seen in Rustedit don't show up in-game. Is this something that can be fixed?
  20. Since the Deep Sea is generated after the map spawns, it should be compatible with all custom maps.
  21. I know that ChatGPT can be wrong, but I uploaded the error, my data file and your response and this is what it concluded: I don't really understand a lot of that, but maybe that will help?
  22. As far as I know, the plugin is working but I'm seeing this in the console: Failed to execute OnFrame callback (Object reference not set to an instance of an object.) at void Oxide.Plugins.SignManager.AddSign(BaseEntity e)+() => { } in /home/container/carbon/plugins/SignManager.cs:line 104 at void Carbon.Managers.CarbonProcessor.Update() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Processors/CarbonProcessor.cs:line 63
  23. It's always open. I seem to remember the Deep Sea didn't spawn on my last wipe either and I had to use the command to get it started.

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