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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. Attached UltimateLocker.json
  2. Testing on my test server. The only plugin loaded is Ultimate Locker, running Carbon. I can't place the lock. I tested it on a motor bike and it works fine. Rust 2025-06-10 18-49-38.mp4
  3. I had a player tell me that when you put the modular car on a lift and it has a code lock, the code lock disappears, so I decided to test it. I created a modular car and I can't even put the code lock on it and now players tell me it's been a problem for a while. I had no idea. Is this a known issue?
  4. BetterDeadThanZed

    Admin Eye

    Has anyone noticed any performance hit with this plugin? With it monitoring so much, it must have some impact?
    Niko hit it out of the ballpark again! I've seen a few custom "Jungle" maps so far and while I haven't played them, looking at the screenshots, they look like regular Rust maps covered in a jungle biome. Niko has created a map that has a very Caribbean feel to it! He's very quick to fix things when problems are reported. He's always got cool maps!
  5. Since the update, I've seen a ALOT of items being retrieved. Now, it could be a glitchy map, maybe the new jungle biome, I don't know but for example, here's 1 minute of my log with about 10 players on the server. 05/02/2025 18:41:56 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:56 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:45 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:41 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:40 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:34 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:28 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:26 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:24 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:23 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:21 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:20 | [GlitchedItemRetriever] DroppedItemContainer spawned
  6. BetterDeadThanZed

    No door

    Yeah, I know. I've used it before. That screenshot was from Rust edit but I realized that the door was down in the ground and closes when the map is on the server.
  7. BetterDeadThanZed

    No door

    Oh, sorry, was a little too quick with this. I guess the door closes on the server until someone puts the fuse in/does the red card?
  8. BetterDeadThanZed

    No door

    I just loaded the Bradley Arena in the latest Rust Edit beta and the door is missing.
  9. Has this been tested with Simple PVE? I have a feeling that would block damage to the helis.
  10. I'm surprised events being released aren't coming with PVE Mode support. Can you add support for the PVE Mode plugin?
  11. Ok thanks. That command isn't documented in the description.
  12. How do you set up custom spawn points? The description is very vague.
  13. So you haven't seen any conflicts with those two plugins and this plugin? Skill Tree and Epic Loot have the ability to affect everything this plugin does. Before I buy it, I want to be sure that having those skills or epic items won't conflict with the functioning of this plugin.
  14. Has anyone used this with Skill Tree and Epic Loot and seen any conflicts?
  15. When using a CCTV camera from a computer workstation, I see the hud in the top right corner. Any way to have that removed when you're looking through a CCTV?
  16. As long as I set Global Rate, I don't have to adjust any of the the stuff below it unless I want that category to be multiplied even more than the global rate, correct?
    A great little monument to add some variety to your map.
    An awesome little prefab! RobJ's support is top notch! If you're looking for a little extra something to give a primitive feel to your server, this is it!
  17. I bought this and I want to be sure I understand - We have to select what the vendors are selling. By default, they are all selling resources?
  18. I am looking for the ability to block the researching of 2 items. I don’t need custom crafting or blocking research on the research table, etc. I only need to block the researching of 2 items without affecting the rest of the crafting tree. Will this let me do that? There’s a free plugin on umod that lets you block crafting and research of items, but if you block the research, it blocks your ability to research anything below it.
  19. https://codefling.com/plugins/loot-table-stacksize-gui. "The page you requested does not exist"
  20. Regarding the below values, are these the vanilla values that match a physical furnace or is this increased from normal furnace rates? "The standard value of the melting speed (in seconds per tick)": 2.0, "The amount of fuel consumption per 1 tick": 3, "How many resources are melted in 1 tick": 5, "The amount of coal per 1 unit of fuel": 1,
  21. It looks like this needs an update after today's Rust update. Failed to call internal hook 'OnPlayerConnected' on plugin 'InjuriesAndDiseases v1.3.2' [2848347654] (Object reference not set to an instance of an object) at void Oxide.Plugins.InjuriesAndDiseases+Statuses.RemoveStatus(ulong userId, string statusId) in C:/AMPDatastore/Instances/Primitive01/rust/258550/carbon/plugins/InjuriesAndDiseases.cs:line 1622 at void Oxide.Plugins.InjuriesAndDiseases.OnPlayerConnected(BasePlayer basePlayer) in C:/AMPDatastore/Instances/Primitive01/rust/258550/carbon/plugins/InjuriesAndDiseases.cs:line 1014 at object Oxide.Plugins.InjuriesAndDiseases.InternalCallHook(uint hook, object[] args) in InjuriesAndDiseases.cs/Internal:line 340
  22. BetterDeadThanZed

    ZLogs

    This looks like a great plugin but one feature I'd be interested in, and I don't know if this is possible, is a log that shows when a player who isn't authed by the TC removes any resource/item from a container within the range of the TC. This would be helpful on my PVE server, so if a random player steals from another player that forgot to lock their container, I'd have a log of what was taken.
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