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Everything posted by BetterDeadThanZed
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Putting a code lock on a modular car
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
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Putting a code lock on a modular car
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Testing on my test server. The only plugin loaded is Ultimate Locker, running Carbon. I can't place the lock. I tested it on a motor bike and it works fine. Rust 2025-06-10 18-49-38.mp4 -
I had a player tell me that when you put the modular car on a lift and it has a code lock, the code lock disappears, so I decided to test it. I created a modular car and I can't even put the code lock on it and now players tell me it's been a problem for a while. I had no idea. Is this a known issue?
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Niko hit it out of the ballpark again! I've seen a few custom "Jungle" maps so far and while I haven't played them, looking at the screenshots, they look like regular Rust maps covered in a jungle biome. Niko has created a map that has a very Caribbean feel to it! He's very quick to fix things when problems are reported. He's always got cool maps!
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Since the update, I've seen a ALOT of items being retrieved. Now, it could be a glitchy map, maybe the new jungle biome, I don't know but for example, here's 1 minute of my log with about 10 players on the server. 05/02/2025 18:41:56 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:56 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:45 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:41 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:40 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:34 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:28 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:26 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:24 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:23 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:21 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:20 | [GlitchedItemRetriever] DroppedItemContainer spawned
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Yeah, I know. I've used it before. That screenshot was from Rust edit but I realized that the door was down in the ground and closes when the map is on the server.
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Oh, sorry, was a little too quick with this. I guess the door closes on the server until someone puts the fuse in/does the red card?
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- 28 comments
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- 28 comments
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When using a CCTV camera from a computer workstation, I see the hud in the top right corner. Any way to have that removed when you're looking through a CCTV?
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- 55 comments
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I am looking for the ability to block the researching of 2 items. I don’t need custom crafting or blocking research on the research table, etc. I only need to block the researching of 2 items without affecting the rest of the crafting tree. Will this let me do that? There’s a free plugin on umod that lets you block crafting and research of items, but if you block the research, it blocks your ability to research anything below it.
- 12 comments
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- 56 comments
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- #convoy
- #helicopter
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(and 9 more)
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Regarding the below values, are these the vanilla values that match a physical furnace or is this increased from normal furnace rates? "The standard value of the melting speed (in seconds per tick)": 2.0, "The amount of fuel consumption per 1 tick": 3, "How many resources are melted in 1 tick": 5, "The amount of coal per 1 unit of fuel": 1,
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It looks like this needs an update after today's Rust update. Failed to call internal hook 'OnPlayerConnected' on plugin 'InjuriesAndDiseases v1.3.2' [2848347654] (Object reference not set to an instance of an object) at void Oxide.Plugins.InjuriesAndDiseases+Statuses.RemoveStatus(ulong userId, string statusId) in C:/AMPDatastore/Instances/Primitive01/rust/258550/carbon/plugins/InjuriesAndDiseases.cs:line 1622 at void Oxide.Plugins.InjuriesAndDiseases.OnPlayerConnected(BasePlayer basePlayer) in C:/AMPDatastore/Instances/Primitive01/rust/258550/carbon/plugins/InjuriesAndDiseases.cs:line 1014 at object Oxide.Plugins.InjuriesAndDiseases.InternalCallHook(uint hook, object[] args) in InjuriesAndDiseases.cs/Internal:line 340
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This looks like a great plugin but one feature I'd be interested in, and I don't know if this is possible, is a log that shows when a player who isn't authed by the TC removes any resource/item from a container within the range of the TC. This would be helpful on my PVE server, so if a random player steals from another player that forgot to lock their container, I'd have a log of what was taken.
- 39 comments
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- #administration
- #logging
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