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@IPlayRust neither baz nor I have you blocked we have dms turned off for everyone and we would have to add you and because YOU removed us both off your own friends list is why you cant message us I have tried to add you as a friend to assist but as you have me blocked i cannot help you nor provide assistance to you until you unblock me. let me know when you can be reached and id be happy to help
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@IPlayRust these errors are not related to bank heist in anyway this is something else entirly? and you blocked us on discord so if you unblock us we would be more than happy to assist you otherwise this is the only means we can communicate :). you also left the group chat we had going so cannot add you as a friend or assist in dms until you do this
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Apoco started following guard are moving even though they have 0 roam range
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@IPlayRust have you updated npc spawn? there was an update on April 6th this is more than likely your issue? https://drive.google.com/drive/folders/1-18L-mG7yiGxR-PQYvd11VvXC2RQ4ZCu?usp=sharing as for the bank prefab it works fine it would have no effect what prefab is used on the movement of your npcs so if yes to the above then you have a plugin conflict. From what i can see on my test server the npcs on my profile work fine and as they should in the bank prefab provided. Baz also tested with the same result on his test server so two different servers with 0 issues and the plugin working as advertised. i would suggest to unload all your plugins and go through one by one and see which plugin is causing the conflict on there logic or try with the new npc spawn plugin update and see if that works.
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Apoco started following Krusty Krab
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- 2 comments
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- #krusty krab
- #prefab
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Apoco changed their profile photo
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Apoco started following downloaded CS not right version
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- #bradley apc
- #firecrate
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- 11 comments
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- #bradley apc
- #firecrate
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- 11 comments
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- #bradley apc
- #firecrate
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Apoco started following Virtual Quarries , FireTimer and MLRS Damage
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- 11 comments
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- #bradley apc
- #firecrate
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@ThePitereq answer to the above on virtual quarries when the plugin loads the images are not cached personally this should now use the image component with the item id passed and only custom images should need to be cached then you wont have image problem where images don't load and people don't need to delete image library folder essentially Ya got to either cache the images so they are ready for the player when the ui is opened, stop using urls for default icons you can get them on the client by passing the item id to the cui image component this will help the amount of images that need to be cached and served up to the client. can you please fix
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@Krungh Crow one thing i noticed with the napalm or mlrs rockets that come any sam sites at the monument with the Bradley shoot them in the sky so they never hit the ground anyway Example launchsite bradley when killed guards pop out napalm comes down from sky and the sam sites pick em off long before they hit the ground or players. also the mlrs napalm when called are no where close to player and kind of pointless now
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