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Everything posted by BetterDeadThanZed
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How do you convert from umod?
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
I had to upload some of the files again to get them to work, even though the image links worked fine in a browser. For one of the images, I had to unload Kits, edit the data file, and then load kits again. The changes made in the UI weren't being written to the data file. Is there a way to remove the numbers when an image is in the kit and is there a way to adjust the text that says "Kit available to receive"? See my screenshot. -
How do you convert from umod?
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
So the next problem... the image I used for my kits with the umod plugin aren't working in mevent's kit plugin. Does this plugin not like jpg files? -
How do you convert from umod?
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
I've answered my own question, and this should be added to the plugin page.... You copy the kits_data.json from the umod version of kits to the new data/kits folder from this plugin and run the kits.convert command in console. That will convert your umod kits data file to mevent's data file. -
How do you convert from umod?
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Version 4.4.4 -
There's nothing that tells how to convert kits from umod. There's a command, but when the command is used, it just says "[Kits] 0 kits was converted!". How do I convert my kits from umod?
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- 43 comments
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- #christmas
- #npc
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(and 5 more)
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- 43 comments
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- #christmas
- #npc
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(and 5 more)
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With today's update, I'm getting this: Failed to call hook 'CanUseGesture' on plugin 'Dance v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Dance.CanUseGesture (BasePlayer player, GestureConfig gesture) [0x00018] in <a076ba78ca7f40198a5a4569a3827626>:0 at Oxide.Plugins.Dance.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000ba] in <a076ba78ca7f40198a5a4569a3827626>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 12/10 13:29:46 | User tried to check DLC license but not authed (12332)
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- 67 comments
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If I enable "SpawnGlobalZombies": true, then there's no radiation. If I set that to False, there's radiation. I'm attaching my NukeEvent.json. NukeEvent.json
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- 22 comments
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- #nuke
- #nuke event
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(and 7 more)
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- 92 comments
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This is in regards to Buoyant Crates (https://codefling.com/plugins/buoyant-crates). It seems that plugin is affecting the Junkyard Event plugin (https://codefling.com/plugins/junkyard-event). When the loot from that event is ejected into the air after the vehicle is shredded, sometimes it gets stuck in the air. Occasionally it will fall to the ground after a short period of time. I consulted with KpucTaJl about this and he says it's the Buoyant Crates plugin causing the issue. I am attaching a video that shows what happens.
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Does this still work? I have the following scenario and need to know if this plugin will work: I have 2 servers. The balances on the two servers are currently separate. Will I be able to combine the balances from both servers into the database? How does the plugin deal with existing balances on a server? Does it read the Economics data file and update the database?
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Skinning epic item (From imthenewguy's Epic Loot plugin) cause it to stack with a non-epic item, losing it's epic properties. I was unable to reproduce this, but a player of mine was able to. He provided a video but it's too big to attach to this support ticket so I'm providing a Dropbox link. I use Skinbox (https://chaoscode.io/resources/skinbox.17/) and Stack Modifier. No errors in the console. I contacted imthenewguy and he says it's either a conflict with Skinbox or Stack Modifier. Video: https://www.dropbox.com/scl/fi/bvccr6ra6iahamc63bybt/253F1E7A00001.mp4?rlkey=jv2nlrs5ig9ywdlrl5pt6d20m&dl=0
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I'd post this on Discord but I'm in so many Discord servers that I can't remember which one is for this plugin, and there's no link in the description. I'm seeing this in my console: Failed to call hook 'OnPlayerDeath' on plugin 'CraftingPanel v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CraftingPanel.ClosePanel (BasePlayer player) [0x00048] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CraftingPanel.OnPlayerDeath (BasePlayer player) [0x00028] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009b6] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 126 comments
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- #craft
- #craft menu
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