Jump to content

BetterDeadThanZed

Member
  • Posts

    1,132
  • Joined

  • Last visited

Everything posted by BetterDeadThanZed

  1. I had to upload some of the files again to get them to work, even though the image links worked fine in a browser. For one of the images, I had to unload Kits, edit the data file, and then load kits again. The changes made in the UI weren't being written to the data file. Is there a way to remove the numbers when an image is in the kit and is there a way to adjust the text that says "Kit available to receive"? See my screenshot.
  2. So the next problem... the image I used for my kits with the umod plugin aren't working in mevent's kit plugin. Does this plugin not like jpg files?
  3. I've answered my own question, and this should be added to the plugin page.... You copy the kits_data.json from the umod version of kits to the new data/kits folder from this plugin and run the kits.convert command in console. That will convert your umod kits data file to mevent's data file.
  4. Version 4.4.4
  5. There's nothing that tells how to convert kits from umod. There's a command, but when the command is used, it just says "[Kits] 0 kits was converted!". How do I convert my kits from umod?
  6. BetterDeadThanZed

    ARCTIC

    Is it possible for you to put a test server online to test out the map?
  7. The terrain may to be blame for this.
  8. I'm getting reports of players killing the snowmen and while they're looting, other snowmen pop up suddenly, not from the static snowman model, but straight up NPC's. They hear the crumbling sound too.
  9. Oh sorry, I was thinking it had to do with this plugin.. didn't think of that! I'll check to see if there's an update.
  10. Even with this error, it looks like the plugin is still working.
  11. With today's update, I'm getting this: Failed to call hook 'CanUseGesture' on plugin 'Dance v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Dance.CanUseGesture (BasePlayer player, GestureConfig gesture) [0x00018] in <a076ba78ca7f40198a5a4569a3827626>:0 at Oxide.Plugins.Dance.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000ba] in <a076ba78ca7f40198a5a4569a3827626>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 12/10 13:29:46 | User tried to check DLC license but not authed (12332)
  12. As a few of us have asked already, we need PVE mode. If this supported PVE Mode, I'd absolutely buy it.
  13. If I enable "SpawnGlobalZombies": true, then there's no radiation. If I set that to False, there's radiation. I'm attaching my NukeEvent.json. NukeEvent.json
  14. I'm not getting any fog effect from the explosion.
  15. I'd love to see an update where the entire outpost has more Christmas lights, wreaths, etc. Seems a little unfinished.
  16. No timer to set it to spawn and no command to manually spawn it?
  17. BetterDeadThanZed

    Biplane

    Has anyone tried this plugin with the Aircraft Carrier prefab?
  18. Has anyone used this prefab with the Biplane plugin? If so, is it big enough for the planes to take off?
  19. BetterDeadThanZed

    Barges

    If you enable the spawning of barges on the map, is there a place where they spawn, like the tug spawn at harbor?
  20. This is in regards to Buoyant Crates (https://codefling.com/plugins/buoyant-crates). It seems that plugin is affecting the Junkyard Event plugin (https://codefling.com/plugins/junkyard-event). When the loot from that event is ejected into the air after the vehicle is shredded, sometimes it gets stuck in the air. Occasionally it will fall to the ground after a short period of time. I consulted with KpucTaJl about this and he says it's the Buoyant Crates plugin causing the issue. I am attaching a video that shows what happens.
  21. Does anyone know the answer to my question above?
  22. Does this still work? I have the following scenario and need to know if this plugin will work: I have 2 servers. The balances on the two servers are currently separate. Will I be able to combine the balances from both servers into the database? How does the plugin deal with existing balances on a server? Does it read the Economics data file and update the database?
  23. Skinning epic item (From imthenewguy's Epic Loot plugin) cause it to stack with a non-epic item, losing it's epic properties. I was unable to reproduce this, but a player of mine was able to. He provided a video but it's too big to attach to this support ticket so I'm providing a Dropbox link. I use Skinbox (https://chaoscode.io/resources/skinbox.17/) and Stack Modifier. No errors in the console. I contacted imthenewguy and he says it's either a conflict with Skinbox or Stack Modifier. Video: https://www.dropbox.com/scl/fi/bvccr6ra6iahamc63bybt/253F1E7A00001.mp4?rlkey=jv2nlrs5ig9ywdlrl5pt6d20m&dl=0
  24. I'd post this on Discord but I'm in so many Discord servers that I can't remember which one is for this plugin, and there's no link in the description. I'm seeing this in my console: Failed to call hook 'OnPlayerDeath' on plugin 'CraftingPanel v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CraftingPanel.ClosePanel (BasePlayer player) [0x00048] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CraftingPanel.OnPlayerDeath (BasePlayer player) [0x00028] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009b6] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  25. Has this been tested with SimplePVE to see how it affects player bases?
1.8m

Downloads

Total number of downloads.

8.5k

Customers

Total customers served.

128.3k

Files Sold

Total number of files sold.

2.7m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.