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I’m currently away on holiday, I will be back on the 29th of March.

If you have any feature requests or run into any issues, please feel free to open a support ticket and I’ll respond once I’m back home.

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  • Update details
    v1.1.4
    Released
    Download size11.6 kB
    Total versions12
    Time between versions 98 days
    Typical update pace About every 31 days
    Freshness 174 days ago

About Nuke Event

Experience the terror of a nuclear explosion with stunning visual and audio effects. A nuclear missile is launched in to the sky, it will explode near each player, simulating a personal nuke event. This catastrophic blast is accompanied by bright flashes, fireballs, dynamic fog, and radiation. After the nuke explodes, the radioactive fallout will infect 90% of the population, triggering an apocalyptic scenario and unleashing a widespread zombie outbreak!

Christmas Update

 


 

How It Works:

Nuclear Missile Launch

A nuclear missile is launched and explodes near each player

Event Warnings:

Initial Warning: Players receive an early alert about an approaching nuclear missile via a UI or Chat message warning, providing a brief window to prepare for the imminent threat.  

Second Warning: A final countdown and alert are issued just before the explosion, ensuring players are ready for the impact. These can be customized to show as a UI warning or a chat message.
Optional alarm sounds are used to enhance the urgency and realism.

Nuclear Blast and Audio Effects:

A bright flash simulates the explosion, followed by multiple explosion sound effects and fireballs representing the blast’s impact!
Fully customizable via the config file!

Radiation:

 Players not equipped with a hazmat suit will suffer from radiation poisoning.  
Hazmat suits and arctic suits offer protection against radiation.
Fully customizable via the config file!

Fog Effect:

Post-explosion, a fog effect is applied to simulate nuclear fallout. This fog gradually clears over time.

Zombie Spawning:

The explosion triggers the spawning of zombies around players, representing the fallout’s effect. Zombies appear randomly nearby and remain for a specified duration.

Post-Nuke Message:

After the explosion and initial chaos, players receive a message about the ongoing zombie threat.

Jet Care Package:

A care package will by dropped of by a jet plane at each players position. Medical supplies are set in as default. You can edit/add your own loot in the config file

 

Event Triggers:

Automatic Launch: The event can be set to trigger automatically at specified intervals.
Manual Command: Authorized players can start the event using the /nuke command.

Auto Cleanup System:

Automatic Cleanup: After the event concludes, the plugin automatically handles the removal of zombies, fog, and other temporary effects. This ensures a smooth transition back to the normal game state without manual intervention.

Key Features:

Warnings: Tailor messages and timing for initial and final alerts, with options for UI or chat notifications.

Nuke Effects: Customize visual effects, including flash intensity, fireball count, and fog density.

Radiation Protection: Configure protective clothing options and radiation settings  

Zombies: Adjust spawn radius, quantity, and active duration for zombies.

Custom Care Package: Add your own loot to spawn in the care package

AutoLaunch: Set intervals for automatic event triggers.

Auto Cleanup: Automatically clears zombies, fog, radiation and other effects  

Permissions: nukeevent.use   (Admin Only)
Command: /nuke   (Admin Only)
Console command: launchnuke   (Admin Only)

https://www.youtube.com/watch?v=lsO5ngpW-KM

Update 1.0.4: Added Jet to drop off care package. Event has been sped up in the YouTube video for testing !
https://www.youtube.com/watch?v=4CtOPzB4Cwo&t=21s

 

{
  "AutoLaunch": {
    "EnableAutoLaunch": true,
    "Interval": 7200.0
  },
  "Countdown": {
    "Interval": 1.0
  },
  "EventSettings": {
    "EnableAlarmSound": true,
    "EnableFireballs": true,
    "EnableUIWarnings": true,
    "EnableFlashEffect": true
  },
  "NukeSettings": {
    "EnableNuclearMissile": true,
    "NukeEffect": {
      "BrightDuration": 3.0,
      "FadeDuration": 1.5,
      "FadeSteps": 10,
      "FireballCount": 5,
      "FireballRadius": 75.0,
      "FogDuration": 300.0,//Sync with end event duration for full effect
      "NukeSoundDelay": 0.0,
      "NukeSoundPaths": [
        "assets/prefabs/tools/c4/effects/c4_explosion.prefab",
        "assets/prefabs/weapons/satchelcharge/effects/satchel-charge-explosion.prefab",
        "assets/prefabs/weapons/rocketlauncher/effects/rocket_explosion.prefab",
        "assets/bundled/prefabs/fx/weapons/landmine/landmine_explosion.prefab",
        "assets/prefabs/tools/c4/effects/c4_explosion.prefab"
      ]
    }
  },
  "RadiationSettings": {
    "ContinuousRadiation": false, //When enabled radiation will continuously affect players without protective clothing until the event ends
    "EnableRadiation": true,
    "RadiationDamage": 1.0,
    "RadiationEffect": 200.0,
    "RadiationLevel": 200.0
  },
  "RadiationProtection": {
    "EnableProtectiveClothing": true,
    "PoisonSleepingPlayers": false,
    "ProtectiveClothing": [
      "hazmatsuit",
      "hazmatsuit.arcticsuit"
    ]
  },
  "CarePackageSettings": {
    "EnableCustomLoot": true,
    "EnableRandomizedLoot": false,
    "MinItems": 1,
    "MaxItems": 3,
    "SupplyDrop": {
      "CustomLoot": [
        {
          "Amount": 1,
          "ShortName": "hazmatsuit",
          "SkinID": 0
        },
        {
          "Amount": 5,
          "ShortName": "antiradpills",
          "SkinID": 0
        },
        {
          "Amount": 10,
          "ShortName": "bandage",
          "SkinID": 0
        },
        {
          "Amount": 2,
          "ShortName": "largemedkit",
          "SkinID": 0
        }
      ]
    }
  },
  "ChristmasSettings": {
    "EnablePresentDrop": true,
    "PresentDropPerZombie": 3,
    "EnableSupplyDropPresents": true,
    "PresentDropPerSupplyDrop": 2,
    "ZombieNpcLoadout": {
      "EnableCustomLoadout": true,
      "Attire": [
        {
          "ItemShortName": "attire.snowman.helmet",
          "SkinID": 0
        },
        {
          "ItemShortName": "metal.plate.torso",
          "SkinID": 2833391256
        },
        {
          "ItemShortName": "hoodie",
          "SkinID": 2899815283
        },
        {
          "ItemShortName": "pants",
          "SkinID": 2899814576
        },
        {
          "ItemShortName": "roadsign.gloves",
          "SkinID": 2867945048
        },
        {
          "ItemShortName": "shoes.boots",
          "SkinID": 2490448596
        }
      ],
      "Weapon": "rifle.ak",
      "WeaponSkinID": 0,
      "Ammo": "ammo.rifle",
      "AmmoAmount": 10000
    }
  },
  "ZombieCustomLootSettings": {
    "EnableCustomLoot": false,
    "EnableRandomizedLoot": false,
    "MinItems": 1,
    "MaxItems": 3,
    "CustomLoot": [
      {
        "Amount": 1,
        "ShortName": "hazmatsuit",
        "SkinID": 0
      },
      {
        "Amount": 1,
        "ShortName": "supply.signal",
        "SkinID": 0
      },
      {
        "Amount": 1,
        "ShortName": "rifle.ak",
        "SkinID": 0
      },
      {
        "Amount": 5,
        "ShortName": "bandage",
        "SkinID": 0
      }
    ]
  },
  "ZombieSpawnPerPlayerSettings": {
    "SpawnCount": 10,
    "SpawnRadius": 125.0
  },
  "ZombieGlobalSpawnSettings": {
    "SpawnGlobalZombies": false,//Zombies will spawn randomly across the map rather than near each player
    "GlobalZombieCount": 200 //Add more zombies at your own risk
  },
  "WarningMessageSettings": {
    "Warnings": {
      "InitialWarningDuration": 6.0,
      "FirstWarningMessage": "Warning: A nuclear missile has been launched! It is rapidly approaching the island. Take Cover!"
    },
    "SecondWarning": {
      "SecondWarningDuration": 10.0,
      "SecondWarningMessage": "Nuke incoming! Brace for impact!"
    },
    "SecondWarningDelay": 10.0,
    "PostNuke": {
      "Message": "The nuclear blast has unleashed a chilling menace! 90% of the population has been infected, transforming into deadly Snowmen. Stay alert and fight for survival!",
      "MessageDuration": 5.0
    },
    "PostRemovalMessage": "The infection is now under control. All infected snowmen have melted away.\nA care package has been dropped at your position!",
    "PostRemovalMessageDuration": 5.0
  },
  "EndEventSettings": {
    "EventDuration": 300.0
  }
}


 

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