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Nuke Event 1.0.8

$24.99
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About Nuke Event

Experience the terror of a nuclear explosion with stunning visual and audio effects. A nuclear missile is launched in to the sky, it will explode near each player, simulating a personal nuke event. This catastrophic blast is accompanied by bright flashes, fireballs, dynamic fog, and radiation. After the nuke explodes, the radioactive fallout will infect 90% of the population, triggering an apocalyptic scenario and unleashing a widespread zombie outbreak!
 


 

How It Works:

Nuclear Missile Launch

A nuclear missile is launched and explodes near each player

Event Warnings:

Initial Warning: Players receive an early alert about an approaching nuclear missile via a UI or Chat message warning, providing a brief window to prepare for the imminent threat. 

Second Warning: A final countdown and alert are issued just before the explosion, ensuring players are ready for the impact. These can be customized to show as a UI warning or a chat message.
Optional alarm sounds are used to enhance the urgency and realism.

Nuclear Blast and Audio Effects:

A bright flash simulates the explosion, followed by multiple explosion sound effects and fireballs representing the blast’s impact!
Fully customizable via the config file!

Radiation:

 Players not equipped with a hazmat suit will suffer from radiation poisoning. 
Hazmat suits and arctic suits offer protection against radiation.
Fully customizable via the config file!

Fog Effect:

Post-explosion, a fog effect is applied to simulate nuclear fallout. This fog gradually clears over time.

Zombie Spawning:

The explosion triggers the spawning of zombies around players, representing the fallout’s effect. Zombies appear randomly nearby and remain for a specified duration.

Post-Nuke Message:

After the explosion and initial chaos, players receive a message about the ongoing zombie threat.

Jet Care Package:

A care package will by dropped of by a jet plane at each players position. Medical supplies are set in as default. You can edit/add your own loot in the config file

 

Event Triggers:

Automatic Launch: The event can be set to trigger automatically at specified intervals.
Manual Command: Authorized players can start the event using the /nuke command.

Auto Cleanup System:

Automatic Cleanup: After the event concludes, the plugin automatically handles the removal of zombies, fog, and other temporary effects. This ensures a smooth transition back to the normal game state without manual intervention.

Key Features:

Warnings: Tailor messages and timing for initial and final alerts, with options for UI or chat notifications.

Nuke Effects: Customize visual effects, including flash intensity, fireball count, and fog density.

Radiation Protection: Configure protective clothing options and radiation settings 

Zombies: Adjust spawn radius, quantity, and active duration for zombies.

Custom Care Package: Add your own loot to spawn in the care package

AutoLaunch: Set intervals for automatic event triggers.

Auto Cleanup: Automatically clears zombies, fog, radiation and other effects 

Permissions: nukeevent.use  (Admin Only)
Command: /nuke  (Admin Only)
Console command: launchnuke  (Admin Only)

https://www.youtube.com/watch?v=lsO5ngpW-KM

Update 1.0.4: Added Jet to drop off care package. Event has been sped up in the YouTube video for testing !
https://www.youtube.com/watch?v=4CtOPzB4Cwo&t=21s

 

{
  "AutoLaunch": {
    "EnableAutoLaunch": true,
    "Interval": 7200.0
  },
  "Countdown": {
    "Interval": 1.0
  },
  "EventSettings": {
    "EnableAlarmSound": true,
    "EnableFireballs": true,
    "EnableUIWarnings": true
  },
  "NukeSettings": {
    "EnableNuclearMissile": true,
    "NukeEffect": {
      "BrightDuration": 3.0,
      "FadeDuration": 1.5,
      "FadeSteps": 10,
      "FireballCount": 5,
      "FireballRadius": 75.0,
      "FogDuration": 300.0, //Sync with end event duration for full effect
      "NukeSoundDelay": 0.0,
      "NukeSoundPaths": [
        "assets/prefabs/tools/c4/effects/c4_explosion.prefab",
        "assets/prefabs/weapons/satchelcharge/effects/satchel-charge-explosion.prefab",
        "assets/prefabs/weapons/rocketlauncher/effects/rocket_explosion.prefab",
        "assets/bundled/prefabs/fx/weapons/landmine/landmine_explosion.prefab",
        "assets/prefabs/tools/c4/effects/c4_explosion.prefab"
      ]
    }
  },
  "RadiationSettings": {
    "ContinuousRadiation": false, //When enabled radiation will continuously affect players without protective clothing until the event ends
    "EnableRadiation": true,
    "RadiationDamage": 1.0,
    "RadiationEffect": 200.0,
    "RadiationLevel": 200.0
  },
  "RadiationProtection": {
    "EnableProtectiveClothing": true,
    "PoisonSleepingPlayers": false,
    "ProtectiveClothing": [
      "hazmatsuit",
      "hazmatsuit.arcticsuit"
    ]
  },
  "CarePackageSettings": {
    "EnableCustomLoot": true,
    "EnableRandomizedLoot": false,
    "MinItems": 1,
    "MaxItems": 3,
    "SupplyDrop": {
      "CustomLoot": [
        {
          "Amount": 1,
          "ShortName": "hazmatsuit",
          "SkinID": 0
        },
        {
          "Amount": 5,
          "ShortName": "antiradpills",
          "SkinID": 0
        },
        {
          "Amount": 10,
          "ShortName": "bandage",
          "SkinID": 0
        },
        {
          "Amount": 2,
          "ShortName": "largemedkit",
          "SkinID": 0
        }
      ]
    }
  },
  "ZombieCustomLootSettings": {
    "EnableCustomLoot": false,
    "EnableRandomizedLoot": false, //This will randomize the custom loot that spawns on zombies.
    "MinItems": 1,
    "MaxItems": 3,
    "CustomLoot": [
      {
        "Amount": 1,
        "ShortName": "hazmatsuit",
        "SkinID": 0
      },
      {
        "Amount": 1,
        "ShortName": "supply.signal",
        "SkinID": 0
      },
      {
        "Amount": 1,
        "ShortName": "rifle.ak",
        "SkinID": 0
      },
      {
        "Amount": 5,
        "ShortName": "bandage",
        "SkinID": 0
      }
    ]
  },
  "ZombieSpawnPerPlayerSettings": {
    "SpawnCount": 10,
    "SpawnRadius": 75.0
  },
  "ZombieGlobalSpawnSettings": {
    "SpawnGlobalZombies": false, //Zombies will spawn randomly across the map rather than near each player
    "GlobalZombieCount": 200  //Add more zombies at your own risk
  },
  "WarningMessageSettings": {
    "Warnings": {
      "InitialWarningDuration": 6.0,
      "FirstWarningMessage": "Warning: A nuclear missile has been launched! It is rapidly approaching the island. Take Cover!"
    },
    "SecondWarning": {
      "SecondWarningDuration": 10.0,
      "SecondWarningMessage": "Nuke incoming! Brace for impact!"
    },
    "SecondWarningDelay": 10.0,
    "PostNuke": {
      "Message": "The blast has infected 90% of the population. Watch out for zombies!",
      "MessageDuration": 5.0
    },
    "PostRemovalMessage": "The infection is now under control. All infected zombies have been eliminated.\nA care package has been dropped at your position!",
    "PostRemovalMessageDuration": 5.0
  },
  "EndEventSettings": {
    "EventDuration": 300.0
  }
}


 


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