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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. With Radiable Bases, I have turned off random spawning and instead players buy a raid base with the /buyraid command, a feature of the Raidable Bases plugin. Raidable bases allows you to configure if a raidable base is PVE or PVP. I have all PVP bases disabled right now but with a plugin like this, it would be cool if the raid base type that is bought matches the player's current status. Hostile Time allows the configuration of how long a player is hostile to a safe zone. I have it set to 0 right now because my server is 100% PVE and I don't think they should be targeted for shooting NPC's in the area of a safe zone. Integration with this plugin could possibly allow that setting to be overridden if the player is in PVP mode. That might require some coordination with the other plugin dev. They might need to add support for this plugin with two config options that set the hostile time according to the player's status.
  2. I am wondering how this interacts with certain plugins. Prevent Looting (https://umod.org/plugins/prevent-looting). This plugin prevents players from looting containers belonging to other players unless those players allow specific players, or all players to access it (using commands ie: /share). I know War Mode has features to allow/deny access to containers depending on PVE or PVP mode. Would this conflict with that? Could a share feature be added to War Mode so it does pretty much the same thing as Prevent Looting? PVE Mode. This plugin allows players to engage an event and the event locks to them. The player is protected as are all NPC's, etc, from other players/teams. It would be cool if War Mode could integrate with that plugin. If a player is in PVP status, they can't get an event locked to them if it uses PVE Mode. Does War Mode extend to vehicles? If a vehicle is owned by a PVE player, is it protected? I use Vehicle Deployed Locks from umod and a player can put a lock on a vehicle. Could a vehicle be protected from crash damage and prevent causing damage to other players when the owner is in PVE mode, but when they are in PVP mode, vehicles and blow up and damage other PVP players? Raidable Bases. Could War Mode integrate with Raidable Bases so when a player buys a raid, they receive a PVE or PVP raid depending on their current status, or at least prevent a PVE player from buying a PVP raid and prevent a PVP player from buying a PVE raid. Hostile Time (https://umod.org/plugins/hostile-time). If a player is in PVE mode, that plugin works. If they are in PVP mode, it does not. I can see this plugin becoming huge if it can integrate with many other plugins/events!
  3. I know David became very busy but he's responsible for selling a lot of popular plugins, but now his Discord is gone except for support tickets? That doesn't bode well for the future of his plugins.
  4. BetterDeadThanZed

    IQChat

    Yeah, that's too bad. That's one thing that Better Chat has, the ability for me to prioritize tags and apply those tags to specific groups. I wish that were a feature. I don't like players choosing their own tags.
  5. BetterDeadThanZed

    IQChat

    I have a question about the tags and priority. If a player has multiple tags, but I do not allow players to select their tag, how does a tag get assigned? For example, I have players that are part of the following groups: default, authenticated and VIP. In that case, I want the VIP tag to appear. Is there a way to force that or do I have to give player the ability to choose their tag?
  6. I've been told that the chinook icon only turns green once the box has been dropped by the chinook. Is this supposed to be that way?
  7. I bought this on another site, but I'm not getting a response from the ticket system there. I am testing the Water Patrol plugin. When I shoot the water patrol RHIB's, I get a message that PVE is enabled on the server. I've also gotten this message sometimes on NPC's from the Harbor Event plugin. I'm attaching a screenshot. I shot an NPC from BotReSpawn and I got the message about PVE.
  8. I have a feature request. Hopefully this is something that can be done. Can there be separate stack settings for vehicle fuel tanks? I have Low Quality Fuel set to stack to 100,000. If I could have a separate stack setting to let me set stack size to 1,000 in vehicles, that would be awesome. Even better if the stack size could be defined per vehicle (ie: mini can hold 1,000, scrap heli 10,000 or whatever the admin decides).
  9. Oh, ok. I was looking to use this with a custom map. I guess I'll wait to see if that's added later.
  10. Will this work with custom monuments on custom maps?
  11. I've had several players recently complaining that they are not receiving the seeds. Some say the drone never comes. I've even had this happen to our server admins from time to time. Perhaps there's a better way to deliver the seeds? Could we get a config option to simply deposit the seeds into the player's inventory when they buy them?
  12. I just bought this. Is there a way to confirm they are spawning? Any sort of log? Could we get a command that displays the location of all the NPC riders?
  13. Does this come with the invisible vendor prefab inserted too or would we need to add that in Rustedit?
  14. It would be awesome if this had an option to replace regular locked crates with these crates. If that feature was added, I would definitely buy this plugin.
  15. Could a command be entered so a player can see the messages again?
  16. Thanks for the fast response. After looking everything over, I realized how Server Rewards and Rust Rewards work together.
  17. Could we get support for the Rust Rewards plugin? Right now it's only Eco and Server Rewards.
  18. BetterDeadThanZed

    GunShips

    Is there a way to spawn the vehicles with engine parts and fuel?
  19. BetterDeadThanZed

    GunShips

    I don't want them to be able to pick it up. With these features, it sounds like a plugin I will be buying soon.
  20. BetterDeadThanZed

    GunShips

    So just to clarify, if I add the skinned box to my server shop, and a player buys it, they place the box and that deploys the vehicle. Are they able to pick that vehicle back up?
  21. BetterDeadThanZed

    GunShips

    Another option is to add permissions for a player to be able to spawn/despawn each vehicle, then the server shop could be configured to give a player a permission when they buy a vehicle. This could be purchased through a server shop and wouldn't require an API, much in the same way the "vehicles" plugin here on Codefling works.
    What an awesome plugin! Unfortunately I found out that a lot of my players prefer to use the MMB for something else, or their MMB is broken so I had to disabled the MMB as the default button and instead I instruct players how to bind /radialmenu to a key or the MMB. Attaching some screenshot of what I've done with mine.
  22. I switched to this plugin and it works:
  23. When I try running node app.js, I get an error that says Uncaught SyntaxError: Unexpected identifier This is on Windows Server 2012.
  24. Could we get a command to spawn weed and the joints? Also, will these buffs interfere at all with the buffs from Skill Tree or Epic Loot?

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