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Everything posted by BetterDeadThanZed
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He responded in the Codefling Discord. He says he'll try to get it fixed within the next week.
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Yup, seeing this here too. I've tried contacting Lagzya through Discord but no response.
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Black Market causing black screen
BetterDeadThanZed replied to Tyler26654's Support Request in Support
I figured out the issue. The plugin uses imgr links. Several months ago imgr blocked remote linking to their images. So, if you've been using this plugin since before then, the images are cached on your server and display properly. If you are just setting this up, you have to edit the plugin with links to images hosted elsewhere. Click on each image link in the plugin and download the image. Upload the image someplace, ie Dropbox, and change the url to the image. Hopefully the author will update this with images hosted elsewhere. All plugins had this problem several months ago. I'm surprised this one was never updated. -
Black Market causing black screen
BetterDeadThanZed replied to Tyler26654's Support Request in Support
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I appreciate that PVE mode has been added, but it looks like you implemented your own PVE code. Full support for the PVE Mode plugin would include a bubble that players can't enter unless they are the owner of the event or on the team of the owner of the event. It would also prevent those non-owners from looting NPC's or crates, if the settings allowed them to enter the bubble. The heli would also lock on the owner and team of the owner. Any chance of this being added?
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Hi Enforcer. What ever happened with this plugin? I purchased it and was never able to use it and you've never fixed it.
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- 8 comments
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- #rust custom
- #custom monument
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(and 4 more)
Tagged with:
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Player join messages aren't being sent on either of my servers with the Automated Messages 1.0.18 plugin. It was working before the Rust update today.
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Looks great. I run a server with the Archipelago map, so this might be a good map to alternate with that one. The only feedback I have, based on looking at the map screenshot, is that you might want to reduce the number of underwater labs. As it is, I don't see players taking them too often and you could greatly reduce the number of entities by limiting them to only 2 or 3 on the map.
- 1 comment
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- 3
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- #oxide islands
- #rust 3k maps
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- 64 comments
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I get this error when using this plugin on Carbon: [2023.10.13 20:05:52] [ERRO] Failed to call internal hook 'OnEntitySpawned' on plugin 'PumpkinHead v1.1.7' [3757549339] (Object reference not set to an instance of an object) at void Oxide.Plugins.PumpkinHead.OnEntitySpawned(NPCPlayerCorpse corpse) in C:/Servers/Rust/Carbon/carbon/plugins/PumpkinHead.cs:line 424 at object Oxide.Plugins.PumpkinHead.InternalCallHook(uint hook, object[] args) in PumpkinHead.cs/Internal:line 127
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I posted this in March. I'm not sure it's even an issue still.
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When I said that I've got the same thing, I meant my players have. Their screenshots look exactly like newp's. I have one player claiming that they are being kicked from the server during weather changes but I don't have any solid information on that, such as what weather changes. Just to confirm what I've been telling my players, all this plugin is doing is setting game convars that I could set myself, such as through the console, right? If that's all it does, then a player that is affected by the weather changes could easily be affected by the game changing the weather without this plugin?
- 88 comments
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- #rust weather control
- #weather presets
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- 88 comments
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- #rust weather control
- #weather presets
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Conflicting with the updated weather in Rust?
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
I did experience it myself but I wasn't paying attention to when/under what conditions it happened. -
- 88 comments
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- 1
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- #rust weather control
- #weather presets
- (and 7 more)
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Conflicting with the updated weather in Rust?
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
As far as I know it's not reproduceable. The reports have been sketchy with no real info so I'm not sure it's the config, but here it is. FP didn't give any info about the weather changes, so how do we know that the plugin itself isn't the problem? { "Auto reload [If you change the config and save the file the plugin will reload itself]": true, "Day length [minutes]": 50, "Night length [minutes]": 10, "Use time control": true, "Presets": [ { "Name": "Clear", "Duration [seconds]": 2700, "Transition time [seconds]": 300, "Chance [0 - 100%]": 75, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 3.0, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 1.0, "Atmosphere contrast": 1.2, "Atmosphere directionality": 0.9, "Atmosphere fogginess": 0.0, "Atmosphere brightness": 1.0, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 0.0, "Clouds sharpness": 1.0, "Clouds coloring": 1.0, "Clouds attenuation": 0.15, "Clouds saturation": 1.0, "Clouds scattering": 1.0, "Clouds brightness": 1.0 }, { "Name": "Dust", "Duration [seconds]": 300, "Transition time [seconds]": 300, "Chance [0 - 100%]": 10, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 3.5, "Atmosphere rayleigh": 2.0, "Atmosphere mie": 4.0, "Atmosphere contrast": 1.25, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.3, "Atmosphere brightness": 0.9, "Clouds size": 2.0, "Clouds opacity": 0.25, "Clouds coverage": 0.0, "Clouds sharpness": 0.0, "Clouds coloring": 1.0, "Clouds attenuation": 0.25, "Clouds saturation": 1.0, "Clouds scattering": 1.0, "Clouds brightness": 1.0 }, { "Name": "Fog", "Duration [seconds]": 600, "Transition time [seconds]": 300, "Chance [0 - 100%]": 15, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 4.5, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 1.0, "Atmosphere contrast": 1.0, "Atmosphere directionality": 0.2, "Atmosphere fogginess": 0.9, "Atmosphere brightness": 0.5, "Clouds size": 2.0, "Clouds opacity": 0.0, "Clouds coverage": 0.0, "Clouds sharpness": 0.1, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 100.0, "Clouds brightness": 0.8 }, { "Name": "Overcast", "Duration [seconds]": 1800, "Transition time [seconds]": 300, "Chance [0 - 100%]": 15, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 3.5, "Atmosphere rayleigh": 0.2, "Atmosphere mie": 5.0, "Atmosphere contrast": 1.5, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.8, "Atmosphere brightness": 0.9, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 1.0, "Clouds sharpness": 0.05, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 20.0, "Clouds brightness": 1.0 }, { "Name": "RainMild", "Duration [seconds]": 900, "Transition time [seconds]": 300, "Chance [0 - 100%]": 15, "Wind": 1.0, "Rain": 0.2, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 4.7, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 1.0, "Atmosphere contrast": 1.3, "Atmosphere directionality": 0.9, "Atmosphere fogginess": 0.2, "Atmosphere brightness": 1.0, "Clouds size": 1.0, "Clouds opacity": 1.0, "Clouds coverage": 0.4, "Clouds sharpness": 0.0, "Clouds coloring": 0.8, "Clouds attenuation": 0.05, "Clouds saturation": 0.8, "Clouds scattering": 0.4, "Clouds brightness": 1.0 }, { "Name": "RainHeavy", "Duration [seconds]": 600, "Transition time [seconds]": 300, "Chance [0 - 100%]": 15, "Wind": 1.0, "Rain": 1.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 7.4, "Atmosphere rayleigh": 0.2, "Atmosphere mie": 5.0, "Atmosphere contrast": 1.5, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.7, "Atmosphere brightness": 0.8, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 0.9, "Clouds sharpness": 0.25, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 5.0, "Clouds brightness": 1.0 }, { "Name": "Storm", "Duration [seconds]": 300, "Transition time [seconds]": 300, "Chance [0 - 100%]": 15, "Wind": 1.0, "Rain": 1.0, "Thunder": 1.0, "Rainbow": 0.0, "Ocean": 8.0, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 3.0, "Atmosphere contrast": 1.3, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.95, "Atmosphere brightness": 0.8, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 1.0, "Clouds sharpness": 0.4, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 5.0, "Clouds brightness": 1.0 } ] } -
I'm wondering if there's some incompatibility between this plugin and the new weather in Rust. I have players complaining of flickering skies when the sun goes down or fog kicks in.
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- 88 comments
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- #rust weather control
- #weather presets
- (and 7 more)
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This is the default config being generated: { "Auto reload [If you change the config and save the file the plugin will reload itself]": true, "Day length [minutes]": 30, "Night length [minutes]": 30, "Use time control": true, "Presets": [ { "Name": "Clear", "Duration [seconds]": 14400, "Transition time [seconds]": 300, "Chance [0 - 100%": 15, "Wind": -1.0, "Rain": -1.0, "Thunder": -1.0, "Rainbow": -1.0, "Ocean": -1.0, "Atmosphere rayleigh": -1.0, "Atmosphere mie": -1.0, "Atmosphere contrast": -1.0, "Atmosphere directionality": -1.0, "Atmosphere fogginess": -1.0, "Atmosphere brightness": -1.0, "Clouds size": -1.0, "Clouds opacity": -1.0, "Clouds coverage": -1.0, "Clouds sharpness": -1.0, "Clouds coloring": -1.0, "Clouds attenuation": -1.0, "Clouds saturation": -1.0, "Clouds scattering": -1.0, "Clouds brightness": -1.0 } ] }
- 88 comments
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- #rust weather control
- #weather presets
- (and 7 more)