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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. I wanted to block the Skill Tree plugin so I did this: "Blocked Plugins": { "Block All": false, "Block Specfic": { "Backpacks": false, "AdminRadar": false, "Vanish": false, "Godmode": false, "SkillTree": true } } but when the plugin reloads, it removed the Skill Tree entry. Am I doing something wrong? Is it not possible to add my own plugins into the config?
  2. BetterDeadThanZed

    Can't build

    I'm trying to build but I get an error.
  3. I just bought this. Is there a way to confirm they are spawning? Any sort of log? Could we get a command that displays the location of all the NPC riders?
  4. Does this come with the invisible vendor prefab inserted too or would we need to add that in Rustedit?
  5. BetterDeadThanZed

    Trurrets

    White Thunder, the dev for Vehicle Deployed Locks, has given me an updated plugin to test with this plugin. I will post the results but it looks like this issue isn't GunShip's issue.
  6. It would be awesome if this had an option to replace regular locked crates with these crates. If that feature was added, I would definitely buy this plugin.
  7. BetterDeadThanZed

    Trurrets

    Another issue, but I'm not going to open a support ticket. I use the Vehicle Deployed Locks plugin (https://umod.org/plugins/vehicle-deployed-locks), A player placed the codelock but he could not access it. Do you know if there's anything you can do to fix this issue?
  8. BetterDeadThanZed

    Trurrets

    I run a PVE server with NPC's spawned with BotReSpawn. I equipped the mini fighter with an AK and ammo. I turned on the turret and flew around but the turret didn't engage the NPC's. I also flew near some scientists that are spawned on the map and it didn't engage them. Am I doing something wrong here?
  9. Could a command be entered so a player can see the messages again?
  10. Thanks for the fast response. After looking everything over, I realized how Server Rewards and Rust Rewards work together.
  11. Could we get support for the Rust Rewards plugin? Right now it's only Eco and Server Rewards.
  12. BetterDeadThanZed

    GunShips

    Is there a way to spawn the vehicles with engine parts and fuel?
  13. BetterDeadThanZed

    GunShips

    I don't want them to be able to pick it up. With these features, it sounds like a plugin I will be buying soon.
  14. BetterDeadThanZed

    GunShips

    So just to clarify, if I add the skinned box to my server shop, and a player buys it, they place the box and that deploys the vehicle. Are they able to pick that vehicle back up?
  15. BetterDeadThanZed

    GunShips

    Another option is to add permissions for a player to be able to spawn/despawn each vehicle, then the server shop could be configured to give a player a permission when they buy a vehicle. This could be purchased through a server shop and wouldn't require an API, much in the same way the "vehicles" plugin here on Codefling works.
    What an awesome plugin! Unfortunately I found out that a lot of my players prefer to use the MMB for something else, or their MMB is broken so I had to disabled the MMB as the default button and instead I instruct players how to bind /radialmenu to a key or the MMB. Attaching some screenshot of what I've done with mine.
  16. I switched to this plugin and it works:
  17. BetterDeadThanZed

    Too much rain

    I've been using this for a while but this wipe (I wiped this past Thursday), there seems to be more than our fair share of rain, a lot more than we previously had. I don't know if it's just bad luck or if something is borked. I'm attaching my config so maybe you can look at it and see if you find a reason for this. Weather.json
  18. This is still an ongoing problem. The join messages don't work for a while after wipe, then they suddenly start to work.
  19. When I try running node app.js, I get an error that says Uncaught SyntaxError: Unexpected identifier This is on Windows Server 2012.
  20. BetterDeadThanZed

    Error

    This keeps popping up in the console: Failed to run a 7.00 timer in 'RobSpawn v2.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.RobSpawn.ProcessBoxes (StorageContainer single) [0x00099] in <da5c9a715973447ba08f2434917c1854>:0 at Oxide.Plugins.RobSpawn+<>c__DisplayClass26_0.<OnEntitySpawned>b__0 () [0x0000e] in <da5c9a715973447ba08f2434917c1854>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
  21. I found the cause. It's when I go from page 1 to page 2 on my Holiday items category. Can I send you my config in Discord so you can look at it? I would prefer not to post my config in public. *EDIT* I disabled the crafting of the first item on page 2 and the error goes away. Do you see an issue with this entry? { "Item name [required]": "Scarecrow Wrap", "Enable crafting of this item?": false, "Item permission [required]": "scarecrowhead", "Register this permission?": false, "Item description": "A Headwrap made out of burlap.", "Item properties": "", "Item shortname": "scarecrowhead", "Item skinId": 0, "Is this a blueprint? ": false, "Create an item with the default name (true) or the above name (false)?": true, "Item image [optional]": "", "Console commands executed after crafting (%steamid%, %username%, %amount%) [optional]": "", "Amount per craft": 1, "Max craft multiplier": 5, "Crafting time [sec]": 7.0, "Show notification in game status (if they are enabled)?": true, "Workbench level [0 - not needed]": 0, "Crafting cost in the economy plugin [0 - disable]": 0, "Item variations": [], "Crafting ingredients": [ { "Resource name [required]": "Burlap Headwrap", "Use this resource in ingredients?": true, "Resource shortname [required]": "burlap.headwrap", "Resource skinId": 0, "Required quantity for crafting": 1, "Return an item with the default name (true) or the above name (false)?": true }, { "Resource name [required]": "Sewing Kit", "Use this resource in ingredients?": true, "Resource shortname [required]": "sewingkit", "Resource skinId": 0, "Required quantity for crafting": 1, "Return an item with the default name (true) or the above name (false)?": true }, { "Resource name [required]": "Bandages", "Use this resource in ingredients?": true, "Resource shortname [required]": "bandages", "Resource skinId": 0, "Required quantity for crafting": 5, "Return an item with the default name (true) or the above name (false)?": true } ] },
  22. I don't know at what point it occurs because I wasn't on the server. I just saw the message appearing in the console.
  23. BetterDeadThanZed

    Console error

    I just looked at my console and I saw this error. I don't know what caused it as I'm not on the server right now: Failed to call hook 'CraftingPanelSortingCommand' on plugin 'CraftingPanel v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CraftingPanel.GetItemAmount (BasePlayer player, System.String shortname, System.UInt64 skinId) [0x00042] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.IngredientsSection (BasePlayer player, System.String section, System.String activeItem, System.String activeSkin, System.Int32 multiplier) [0x000e1] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.SkinSection (BasePlayer player, System.String section, System.String activeItem, System.String activeSkin, System.Int32 page) [0x00947] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.InfoSection (BasePlayer player, System.String section, System.String activeItem, System.Boolean isFavorite, System.Boolean thisOnly) [0x00bb9] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.ItemsSection (BasePlayer player, System.String section, System.String activeItem, System.String subSection, System.Int32 page) [0x00530] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.CraftingPanelSortingCommand (ConsoleSystem+Arg args) [0x00216] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0014d] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
  24. Could we get a command to spawn weed and the joints? Also, will these buffs interfere at all with the buffs from Skill Tree or Epic Loot?

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