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Everything posted by BetterDeadThanZed
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Another issue, but I'm not going to open a support ticket. I use the Vehicle Deployed Locks plugin (https://umod.org/plugins/vehicle-deployed-locks), A player placed the codelock but he could not access it. Do you know if there's anything you can do to fix this issue?
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I run a PVE server with NPC's spawned with BotReSpawn. I equipped the mini fighter with an AK and ammo. I turned on the turret and flew around but the turret didn't engage the NPC's. I also flew near some scientists that are spawned on the map and it didn't engage them. Am I doing something wrong here?
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- 611 comments
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- #hud
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- 611 comments
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Another option is to add permissions for a player to be able to spawn/despawn each vehicle, then the server shop could be configured to give a player a permission when they buy a vehicle. This could be purchased through a server shop and wouldn't require an API, much in the same way the "vehicles" plugin here on Codefling works.
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What an awesome plugin! Unfortunately I found out that a lot of my players prefer to use the MMB for something else, or their MMB is broken so I had to disabled the MMB as the default button and instead I instruct players how to bind /radialmenu to a key or the MMB. Attaching some screenshot of what I've done with mine.
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I've been using this for a while but this wipe (I wiped this past Thursday), there seems to be more than our fair share of rain, a lot more than we previously had. I don't know if it's just bad luck or if something is borked. I'm attaching my config so maybe you can look at it and see if you find a reason for this. Weather.json
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This is still an ongoing problem. The join messages don't work for a while after wipe, then they suddenly start to work.
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- 86 comments
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This keeps popping up in the console: Failed to run a 7.00 timer in 'RobSpawn v2.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.RobSpawn.ProcessBoxes (StorageContainer single) [0x00099] in <da5c9a715973447ba08f2434917c1854>:0 at Oxide.Plugins.RobSpawn+<>c__DisplayClass26_0.<OnEntitySpawned>b__0 () [0x0000e] in <da5c9a715973447ba08f2434917c1854>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
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I found the cause. It's when I go from page 1 to page 2 on my Holiday items category. Can I send you my config in Discord so you can look at it? I would prefer not to post my config in public. *EDIT* I disabled the crafting of the first item on page 2 and the error goes away. Do you see an issue with this entry? { "Item name [required]": "Scarecrow Wrap", "Enable crafting of this item?": false, "Item permission [required]": "scarecrowhead", "Register this permission?": false, "Item description": "A Headwrap made out of burlap.", "Item properties": "", "Item shortname": "scarecrowhead", "Item skinId": 0, "Is this a blueprint? ": false, "Create an item with the default name (true) or the above name (false)?": true, "Item image [optional]": "", "Console commands executed after crafting (%steamid%, %username%, %amount%) [optional]": "", "Amount per craft": 1, "Max craft multiplier": 5, "Crafting time [sec]": 7.0, "Show notification in game status (if they are enabled)?": true, "Workbench level [0 - not needed]": 0, "Crafting cost in the economy plugin [0 - disable]": 0, "Item variations": [], "Crafting ingredients": [ { "Resource name [required]": "Burlap Headwrap", "Use this resource in ingredients?": true, "Resource shortname [required]": "burlap.headwrap", "Resource skinId": 0, "Required quantity for crafting": 1, "Return an item with the default name (true) or the above name (false)?": true }, { "Resource name [required]": "Sewing Kit", "Use this resource in ingredients?": true, "Resource shortname [required]": "sewingkit", "Resource skinId": 0, "Required quantity for crafting": 1, "Return an item with the default name (true) or the above name (false)?": true }, { "Resource name [required]": "Bandages", "Use this resource in ingredients?": true, "Resource shortname [required]": "bandages", "Resource skinId": 0, "Required quantity for crafting": 5, "Return an item with the default name (true) or the above name (false)?": true } ] },
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I don't know at what point it occurs because I wasn't on the server. I just saw the message appearing in the console.
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I just looked at my console and I saw this error. I don't know what caused it as I'm not on the server right now: Failed to call hook 'CraftingPanelSortingCommand' on plugin 'CraftingPanel v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CraftingPanel.GetItemAmount (BasePlayer player, System.String shortname, System.UInt64 skinId) [0x00042] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.IngredientsSection (BasePlayer player, System.String section, System.String activeItem, System.String activeSkin, System.Int32 multiplier) [0x000e1] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.SkinSection (BasePlayer player, System.String section, System.String activeItem, System.String activeSkin, System.Int32 page) [0x00947] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.InfoSection (BasePlayer player, System.String section, System.String activeItem, System.Boolean isFavorite, System.Boolean thisOnly) [0x00bb9] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.ItemsSection (BasePlayer player, System.String section, System.String activeItem, System.String subSection, System.Int32 page) [0x00530] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.CraftingPanelSortingCommand (ConsoleSystem+Arg args) [0x00216] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0014d] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
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I apologize if this is a duplicate support request. I submitted a request but now it's not listed here. Discord recently made changes and some images hosted in Discord no longer work. The images in this plugin are suffering from that. As a result, no images are displayed in game and the console is being spamed.
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With changes to the Discord CDN, the images from this plugin no longer work. You'll need to host them somewhere else.
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- 611 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 611 comments
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- 1
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 611 comments
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- #hud
- #interface
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(and 6 more)
Tagged with: