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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. I think you're a little confused by my post. I know how to hook up electricity/IO in Rust Edit, but this monument should have everything hooked up to it already. Kaho is looking into it. He thinks maybe the last Rust update might have caused an issue.
  2. Has anyone had a problem with this monument's electricity? I placed it in rustedit and turned on the view IO entities options and there's no power. I clicked on a card reader and no power. I even pasted it again to see if it was a glitch and nope. I reloaded Rustedit and still, no power in this monument.
  3. I assume this still works? I'm surprised by the lack of activity in Discussion... does this block the in-game markers, like the bradley and heli crash/destruction markers or only markers/messages from outside sources, such as Rustlink?
  4. This plugin still allows a player to pick up the drone by looking at it and pressing E. I bought this a long time ago and never used it on my live server because of bugs.
  5. It no longer functions properly because of changes made by Facepunch. The default level in this plugin is slower than vanilla. Read the posts further up on this page.
  6. Can someone remind me how to do the slap action in Rust?
  7. So in other words, only the eco coins or scrap is removed but no one receives that payment? So a player can't create a base and then rent it out or sell it for eco coins/scrap?
  8. Disregard my post. The problem was located.
  9. Maybe you could collaborate with some other plugin devs to integrate it? There's lots of them out there that are very willing to help. Plugins that use PVE Mode plugin are popular for PVE servers like mine, because it allows players/teams to lock to an event and prevents others from attacking the NPC's or looting anything.
  10. When someone buys or rents a property, how does the rent/purchase price get to the owner? Does it transfer to the owner's inventory when they are online?
  11. The Hotel plugin on umod supports copy paste buildings.
  12. Oops, I just re-read your post. Players can damage YOU.. I was thinking the problem was that other players could damage the Bradley and now that I think about it, that plugin I mentioned only protects loot, not prevents damage to the Bradley by other players.
  13. You might want to use Loot Defender to prevent other players from taking the Bradley. https://umod.org/plugins/loot-defender
  14. BetterDeadThanZed

    LSkins

    From Steam Workshop. For example, in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=563744689 the ID is 563744689
  15. Was today's update supposed to fix picking up the drone? If so, it didn't work. I can still pick it up.
  16. Can we get an option to block commands in the casinos?
  17. BetterDeadThanZed

    Keanland

    @SKIROWThis is from my client log: WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found Disconnected (Exception (cs:77857): NullReferenceException: Object reference not set to an instance of an object. MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) MaterialSetup.OnEnable () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0) World+<Spawn>d__71.MoveNext () (at <00000000000000000000000000000000>:0) WorldSetup+<InitCoroutine>d__15.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) <Spawn>d__71:MoveNext() <InitCoroutine>d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ) - returning to main menu UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Client:OnClientDisconnected(String) This is the entire log: https://pastebin.com/h4UPbhJN
  18. BetterDeadThanZed

    Keanland

    I get the same error when I try running it.
  19. Thank you for the response. Maybe just add a config option to "Use vanilla fuel/rate"? I don't know if that's possible.
  20. I haven't had this plugin on the server for a few months. I tested it again just a few days ago and found you could pick up the drones.
  21. I tried to do the math to set the diesel consumption to vanilla rust, but in the end I gave up and kept it on LGF. Does anyone have a config so that it uses Diesel like vanilla, and produces the same output as vanilla? Specifically, this section: "Static Quarries - Fuel Item": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1 }, "Static Quarries - Metal Quarry Output": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 150.0, "Display Name": "" }, { "Shortname": "metal.ore", "Skin": 0, "Amount Per Tick": 20.0, "Display Name": "" } ], "Static Quarries - Sulfur Quarry Output": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 20.0, "Display Name": "" } ], "Static Quarries - HQM Quarry Output": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 1.0, "Display Name": "" } ], "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 6.0, "Display Name": "" } ],
  22. Using the latest version, I can walk up to the drone taxi when it arrives, look at it and press and hold E to pick up the drone.
  23. Oh, ok. I haven't tested it to see if the perks are correct, so I'll have to look at that to see if I get the same thing on my server, but I can confirm that I can smoke the joints without having to kill myself first.

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