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Everything posted by BetterDeadThanZed
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I'm not on the server so I don't know the circumstances around this error, but this just popped up 9 times in a row: Failed to call hook 'CanLootEntity' on plugin 'CustomBradley v1.3.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomBradley+CustomBradleyComponent.GetAllPlayersInTeam () [0x00000] in <785d4e3f10e043a4b5ce3ce7d4f3e7d6>:0 at Oxide.Plugins.CustomBradley.CanInteractWith (BasePlayer player, System.UInt64 ownerId) [0x00017] in <785d4e3f10e043a4b5ce3ce7d4f3e7d6>:0 at Oxide.Plugins.CustomBradley.CanLootEntity (BasePlayer player, StorageContainer container) [0x00047] in <785d4e3f10e043a4b5ce3ce7d4f3e7d6>:0 at Oxide.Plugins.CustomBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0096d] in <785d4e3f10e043a4b5ce3ce7d4f3e7d6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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I don't know the circumstances under which this error is appearing, but I just noticed this in my console window when I wasn't on the server: Failed to call hook 'CanLootEntity' on plugin 'VirtualQuarries v2.2.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VirtualQuarries.CanLootEntity (BasePlayer player, ResourceExtractorFuelStorage quarryStorage) [0x0016b] in <6811917b99f84bccb8e5d3dd721873bb>:0 at Oxide.Plugins.VirtualQuarries.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003b2] in <6811917b99f84bccb8e5d3dd721873bb>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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I tried to do the math to set the diesel consumption to vanilla rust, but in the end I gave up and kept it on LGF. Does anyone have a config so that it uses Diesel like vanilla, and produces the same output as vanilla? Specifically, this section: "Static Quarries - Fuel Item": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1 }, "Static Quarries - Metal Quarry Output": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 150.0, "Display Name": "" }, { "Shortname": "metal.ore", "Skin": 0, "Amount Per Tick": 20.0, "Display Name": "" } ], "Static Quarries - Sulfur Quarry Output": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 20.0, "Display Name": "" } ], "Static Quarries - HQM Quarry Output": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 1.0, "Display Name": "" } ], "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 6.0, "Display Name": "" } ],
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- 28 comments
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- #vehicle
- #vehicles
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(and 64 more)
Tagged with:
- #vehicle
- #vehicles
- #helicopter
- #helicopters
- #heli
- #helis
- #copter
- #copters
- #attack helicopter
- #attack heli
- #attack
- #minicopter
- #mini copter
- #mini
- #scrap transport helicopter
- #transport
- #transport helicopter
- #scrap heli
- #boat
- #boats
- #row boat
- #rowboat
- #row
- #rhib
- #tugboat
- #tug boat
- #tug
- #sled
- #snowmobile
- #snow mobile
- #snow
- #tomaha
- #hot air balloon
- #balloon
- #hab
- #ridable horse
- #horse
- #horses
- #submarine
- #submarines
- #solo submarine
- #duo submarine
- #chinook
- #ch47
- #sedan
- #car
- #cars
- #modular car
- #modular cars
- #magnet crane
- #crane
- #cranes
- #train
- #trains
- #cart
- #carts
- #workcart
- #work cart
- #above ground workcart
- #locomotive
- #mymini
- #bike
- #trike
- #motorbike
- #motor bike
- #sidecar
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- 1,290 comments
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- 1
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- #leveling
- #progression
- (and 19 more)
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- 1,290 comments
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- #leveling
- #progression
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I can pick up the drone taxis by looking at the drone and pressing and holding E. I can do this with all three drones. https://youtu.be/drzGmpv41Tw
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- 28 comments
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- 1
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- #vehicle
- #vehicles
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(and 64 more)
Tagged with:
- #vehicle
- #vehicles
- #helicopter
- #helicopters
- #heli
- #helis
- #copter
- #copters
- #attack helicopter
- #attack heli
- #attack
- #minicopter
- #mini copter
- #mini
- #scrap transport helicopter
- #transport
- #transport helicopter
- #scrap heli
- #boat
- #boats
- #row boat
- #rowboat
- #row
- #rhib
- #tugboat
- #tug boat
- #tug
- #sled
- #snowmobile
- #snow mobile
- #snow
- #tomaha
- #hot air balloon
- #balloon
- #hab
- #ridable horse
- #horse
- #horses
- #submarine
- #submarines
- #solo submarine
- #duo submarine
- #chinook
- #ch47
- #sedan
- #car
- #cars
- #modular car
- #modular cars
- #magnet crane
- #crane
- #cranes
- #train
- #trains
- #cart
- #carts
- #workcart
- #work cart
- #above ground workcart
- #locomotive
- #mymini
- #bike
- #trike
- #motorbike
- #motor bike
- #sidecar
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Sleeping Bradley Control....
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Another issue... sometimes when players look at the NPC and press E a Water Purifier UI opens: Moving around and looking at it from a different angles gets it to work, but I've had numerous players tell me about this. *EDIT* For some reason, the Codefling site doesn't like showing images in the support tickets, so here's the link: https://cdn.discordapp.com/attachments/831601205469642754/1055530052722360400/20221222115128_1.jpg -
- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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- 43 comments
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- #christmas
- #npc
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(and 5 more)
Tagged with:
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- 43 comments
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- #christmas
- #npc
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(and 5 more)
Tagged with:
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- 43 comments
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- #christmas
- #npc
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(and 5 more)
Tagged with:
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A player of mine mentioned that when some of the scientists became backpacks on the oil rig, they have no loot. Also, I found that the oil rig scientists seem to have the first spot in their inventory empty. This only happens to the oil rig scientists and seems to only have started since I added this plugin. Could the plugin be affecting the oil rig scientists like this? See this screenshot to see what I mean: https://ibb.co/Sv075LM *EDIT* Junk pile scientists seem to suffer from this as well.
- 43 comments
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- #christmas
- #npc
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(and 5 more)
Tagged with:
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Health, Thrist and hunger reset when switching
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Actually it turns out it's the Godmode plugin that is setting the health/hunger/thirst levels. However, I'm done with this plugin. It's cause too much heartache for me, especially if losing connection while in admin mode. I lost all of my player inventory due to this yesterday. -
Getting this in my console: WelcomePanel v3.0.7: Failed to call hook OnPlayerConnected(BasePlayer): System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.WelcomePanel.OnPlayerConnected (BasePlayer player) [0x00032] in <b4c5227e18ef4819945ed4adcbb17601>:0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00453] in <b4c5227e18ef4819945ed4adcbb17601>:0 at OxidePerfCounter.main.HookPerformance (Oxide.Core.Plugins.HookMethod method, System.Object[] args, Oxide.Plugins.CSharpPlugin __instance, System.Object& __result) [0x0009c] in <b3fa7a63aa764ffb9f048e13be62c298>:0
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Broken with today's update?
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Sorry, got mixed up. THey are placing as a large box -
When placing recyclers now, they stay as repair benches, like the ghost image, instead of changing to recyclers. This happened after the update today.