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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. Yes, I see that too. Hopefully it's something @The_Kiiiingcan fix easily, but I don't think it affects the server. It's just annoying to see that message all over the console.
  2. Before, Christmas I hope! I bought this just for this wipe (we do 2 week wipes).
  3. I can confirm without this loaded, the scientist loot at these two locations are working fine now.
  4. A player of mine mentioned that when some of the scientists became backpacks on the oil rig, they have no loot. Also, I found that the oil rig scientists seem to have the first spot in their inventory empty. This only happens to the oil rig scientists and seems to only have started since I added this plugin. Could the plugin be affecting the oil rig scientists like this? See this screenshot to see what I mean: https://ibb.co/Sv075LM *EDIT* Junk pile scientists seem to suffer from this as well.
  5. Instanced quarries run all the time, but they don't generate anything for a player unless they put fuel in them. Also, @ThePitereq if I want to use diesel fuel for the public quarries, do I set it like this: "Static Quarries - Fuel Item": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 1
  6. Actually it turns out it's the Godmode plugin that is setting the health/hunger/thirst levels. However, I'm done with this plugin. It's cause too much heartache for me, especially if losing connection while in admin mode. I lost all of my player inventory due to this yesterday.
  7. Would it be possible to define 2 fuel sources for the quarries and pumpjacks? Specifically both LGF and Diesel?
  8. Getting this in my console: WelcomePanel v3.0.7: Failed to call hook OnPlayerConnected(BasePlayer): System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.WelcomePanel.OnPlayerConnected (BasePlayer player) [0x00032] in <b4c5227e18ef4819945ed4adcbb17601>:0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00453] in <b4c5227e18ef4819945ed4adcbb17601>:0 at OxidePerfCounter.main.HookPerformance (Oxide.Core.Plugins.HookMethod method, System.Object[] args, Oxide.Plugins.CSharpPlugin __instance, System.Object& __result) [0x0009c] in <b3fa7a63aa764ffb9f048e13be62c298>:0
  9. Sorry, got mixed up. THey are placing as a large box
  10. When placing recyclers now, they stay as repair benches, like the ghost image, instead of changing to recyclers. This happened after the update today.
  11. It seems that I keep getting back my revoked Oxide groups after switching to player mode after today's patch.
  12. When gathering hemp, I am getting this error and I don't find any weed: Ganja v2.0.1: Failed to call hook OnCollectiblePickup(CollectibleEntity, BasePlayer): System.InvalidCastException: Null object cannot be converted to a value type. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Plugins.Ganja.IsDeployableNature (BaseEntity entity) [0x00011] in <3bfb2801185a463a8315098c4518d31f>:0 at Oxide.Plugins.Ganja.OnCollectiblePickup (CollectibleEntity entity, BasePlayer player) [0x00029] in <3bfb2801185a463a8315098c4518d31f>:0 at Oxide.Plugins.Ganja.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005df] in <3bfb2801185a463a8315098c4518d31f>:0 at OxidePerfCounter.main.HookPerformance (Oxide.Core.Plugins.HookMethod method, System.Object[] args, Oxide.Plugins.CSharpPlugin __instance, System.Object& __result) [0x0009c] in <b3fa7a63aa764ffb9f048e13be62c298>:0 If I unload Deployable Nature, this error goes away and I'm able to find weed.
  13. This has been resolved. It was a setting in raidable bases.
  14. Any idea why I have 2 Bradley Control NPC's, with one being asleep? https://ibb.co/LZJ86Hm
  15. If I open the Epic Loot UI while in Player mode, it won't let me close the UI because I'm in Player mode. See this screenshot: https://ibb.co/HqTYhZS In Raidable Bases, when I switch to admin mode and go near a radiable base, it says "You may not use admin cheats in this area" and I basically get stuck, not able to move. I have to switch back to player mode to get away from the base. That message just keeps scrolling by.
  16. I am using the Admin Toggle plugin. When I switch to admin mode and go near a radiable base, it says "You may not use admin cheats in this area" and I basically get stuck, not able to move. I have to switch back to player mode to get away from the base. Is there a setting someplace that I need to change?
  17. I just tested it without Metabolism loaded and it still does it, so it's not a conflict with that plugin.
  18. When I switch back to player, my health, hunger and thirst are reset back to maximum levels. I am using the Metabolism plugin if that makes any difference: https://umod.org/plugins/metabolism
  19. Sorry about that. I missed the "Grant" part in the admin section.
  20. BetterDeadThanZed

    Toggle groups

    Using "Toggle Groups To Revoke" setting, groups get revoked when switching to player, but do not get restored when switching to admin.
  21. Feature request: Sell all button for the drug dealer.
  22. Nevermind, tested it again and sure enough, they attack.
  23. I got the chickens but they didn't attack. They just flapped their wings.
  24. Could we get a command to destroy all Red Button signs placed on a map, in case we forget that we placed one and want to be sure none are left?
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