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Everything posted by BetterDeadThanZed
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- 292 comments
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- #updates checker
- #plugin
- (and 5 more)
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- 292 comments
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- #updates checker
- #plugin
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I updated today and still getting this: [ATMSystem] - not found [BGrade] - not found [BotReSpawn] - not found [BuildRevert2] - not found [BuriedTreasure] - not found [ChaosNPCDownloader] - not found [CraftChassis] - not found [CustomBradley] - not found [CustomCargoShipTiers] - not found [CustomChinookDrops] - not found [CustomHelicopterTiers] - not found [DailyRewards] - not found [DeathMarker] - not found [DebugMissingParentEntity] - not found [DungCollector] - not found [EpicLoot] - not found [FireworkGun] - not found [GridAPI] - not found [GUIShop] - not found [Hud] - not found [HWCustomMapName] - not found [IQPermissions] - not found [JetPack] - not found [LimitHorses] - not found [LinkReminder] - not found [LSkins] - not found [NoDecayCandlesUltra] - not found [NpcRustEdit] - not found [NpcSpawn] - not found [NPCTaxi] - not found [NPCVendingMapMarker] - not found [NTeleportation] - not found [OregonInjection] - not found [HumanNPC] - not found [Payback2] - not found [PlaceholderAPI] - not found [PooBot] - not found [PopUpAPI] - not found [PveMode] - not found [Raft] - not found [RconEventsCommands] - not found [SelfWipe] - not found [TruePVE] - not found [UberTool] - not found [UnlockDlcItems] - not found [VikingBoat] - not found [WelcomePanelAddons] - not found [WoodShelter] - not found [XDChinookEvent] - not found [XDMapMarkerApi] - not found [XDQuest] - not found [NovaWeather] - not found
- 292 comments
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- #updates checker
- #plugin
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Why doesn't this plugin find plugins that it should find: { "Plugin name (it's just a file name without .cs": "ArmoredTrain", "Plugin version": "1.3.2", "Link to plugin [Umod | Codefling | LoneDesign | ChaosCode]": "Not found on: Umod Codefling LoneDesign", "Ignore new version": false }, Not found on Codefling and Lonedesign?
- 292 comments
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- #updates checker
- #plugin
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Suggestion and possible bug
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
Did more testing, this time with the Junkyard event and Harbor event. While I was the owner of the Harbor, I killed NPC's and Brad and didn't become the owner of the Harbor Event. I went to the junkyard and killed some NPCs at the Junkyard event. It said I couldn't become the owner because I already was the owner of a monument. When the timer for the Harbor owner expired, I killed some NPC's from the Junkyard and I became the owner of that event. I then fulfilled the requirements to be the Junkyard monument event and I was able to be the owner of that too. So, I am able to be both the owner of the event and the monument. I hope all of this is helpful and I'm not misunderstanding all of this. -
Suggestion and possible bug
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
It seems that the relationship between events and this plugin might not be working right. I've tested this with the Power Plant event and the Harbor event. At first, I was able to become owner of the Power Plant event and when I tried to become owner of the monument, it said I already owned a monument. I ended the Power Plant event and reloaded this plugin. I started the Harbor event and killed some NPC's and the bradley but never got the notice that I was the owner of the event. I was able to become the owner of the monument after that. Also, Sewer Branch isn't covered by this plugin. Is that intentional? -
I didn't want to clutter Discord with this because there's no dedicated support channel there. Some suggestions: If a player meets the requirements to unlock a monument, but already has another monument locked, that other monument automatically unlocks. If a player loots, swipes or kills outside of a monument they locked, they lose the monument lock. Make the appearance of the dome over the monuments optional. Possible bug: You stated in Discord that events should disable the plugin. I tested this with the Harbor Event plugin and I was able to become the owner of the Harbor while the Harbor Event was active.
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Another issue. If I set this: "Enable access via chat command": false, Then the Marketplace box doesn't appear on the computer terminal.
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When I open the Marketplace, this is what I get.
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Image Icons not showing up in latest version 2.3.3
BetterDeadThanZed replied to Covfefe's Support Report in Support
Nevermind. -
I just came here to report the same thing. Does anyone know what the dev's Discord is?
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- 45 comments
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- #wipe
- #playerwipe
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(and 2 more)
Tagged with:
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Updated this and now I'm seeing this in my console: StackModifier v2.0.3: Failed to call hook OnItemAddedToContainer(ItemContainer, Item): System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StackModifier.OnItemAddedToContainer (ItemContainer container, Item item) [0x00036] in <58d3657dbf864677bf9898ad5013d42f>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b54] in <58d3657dbf864677bf9898ad5013d42f>:0 at OxidePerfCounter.main.HookPerformance (Oxide.Core.Plugins.HookMethod method, System.Object[] args, Oxide.Plugins.CSharpPlugin __instance, System.Object& __result) [0x0009c] in <b3fa7a63aa764ffb9f048e13be62c298>:0
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I used to use a multi plugin based system for authenticating/linking my players. It was cumbersome and sometimes didn't work. The rumor was that it also was a resource hog. I started to look for an alternative when I came across Social Link. The dev has moved to a new site/platform for running this, so this plugin is outdated, but I have to say that this linking system is the gold standard for linking! The website is so easy to use and getting this set up was so easy. Now I have a professional site for my players to link through. It's awesome!
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I just bought this and when I load it, I see this in the console: Oxide.Ext.Chaos is referenced by LinkReminder plugin but is not loaded What is this? There's no reference to that in the plugin description.
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- 248 comments
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- 248 comments
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This is the reply from the dev of those plugins: "Depends how he handles it. If it is done when OnEntityTakeDamage is triggered, it should work fine as I don't return a non-null value (I simply scale the damage to 0)." You'll understand his response better than me. Does that mean that your plugin would play nice with the others?
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I'd like to try to find out about this. I also found out that Epic Loot has a gear set that prevents damage. I am wondering how the chance of a broken leg is determined. If fall damage is prevented by either Skill Tree or Epic Loot, will it prevent a broken leg? I don't know for sure how these two plugins handle fall damage, if the player is damaged and instantly healed or if there's some other mechanic that prevents the damage all together.