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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. That's from a month ago and you just replied yesterday. I don't even remember what was wrong at the time. All I know is that there's issues with the plugin and you had said an update was coming, but hasn't been updated since before I even wrote that support ticket. I may have time to do some testing on Tuesday, but perhaps you can clarify if there are currently any known issues that you can verify?
  2. It's not an image library issue. I have other plugins using image library and it works fine.
  3. No, that's just a bug with the Hud plugin. The first time it loads after a server wipe, it doesn't load those icons properly.
  4. The icons aren't showing when I open the seller.
  5. Will this affect Bradley's spawned in events like Harbor Event or Convoy?
  6. @ZoreenoMade an excellent post showing the results of testing. If you get the large furnace to vanilla level without being upgraded, the small furnace will function about 2.4x faster than vanilla when not upgraded:
  7. I ended up removing it from my server until/if an update comes out.
  8. Is this working for anyone? I just loaded it and no config, no UI...
  9. How many seeds does it take to make a brick of weed and coke?
  10. Oops, responded to an old post..
  11. I brought up a similar issue with David. I found with the plugin unloaded, small and large furnaces smelt faster than they do with the plugin loaded and without the furnaces upgraded at all. I'm waiting to see if there will be an update.
  12. I tested and it works fine. He didn't realize that Output is a chance of extra output, not a flat amount. I saw a difference between an upgraded output vs an non upgraded furnace.
  13. Did the Rust update break this again? I have the Weed and the Paper. I'm at a mixing table, I click on the Weed Joint button to make the joint and nothing happens. No errors in the console either.
  14. This is very vague, beacuse well... Rust players be Rust players, but I had a player tell me this: Anyone having issues since the latest Rust update?
  15. Is there supposed to be a vending profile or something? This prefab has the default items, not vehicle items.
  16. I was about to buy this. Glad that I read the discussion first. I'll wait for a fix.
  17. The dev hasn't been seen in a week and a half and there's three pending support tickets... wonder if something happened to him. Is anyone else getting this error in the console? Failed to call hook 'ChatSpawn' on plugin 'Vehicles v0.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Vehicles.FetchVehicle (BasePlayer player, BaseEntity entity, UnityEngine.Vector3 position, Oxide.Plugins.Vehicles+VehicleSettings vehicleSettings) [0x002a7] in <d0518aa529fb44d9a5373e5848c725f8>:0 at Oxide.Plugins.Vehicles.ChatSpawn (BasePlayer player, System.String command) [0x001ce] in <d0518aa529fb44d9a5373e5848c725f8>:0 at Oxide.Plugins.Vehicles.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0031e] in <d0518aa529fb44d9a5373e5848c725f8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  18. @Nod JsWill there be an update to this soon? I see lots of comments about things not working.
  19. I have a feeling this issue may just be Rust being Rust, but a player reported to me the following: If you have a spawnable horse and you stand on it, then fetch it, it spawns slightly higher than it was before. You can repeat this over and over and end up high in the air. Not a big deal for a PVE server like mine but I guess it could be used by players on PVP servers to get into bases. He tried it with a mini and the mini just fell to the ground. So, not sure that this is a Rust issue or if this can be fixed in the plugin.
  20. So has this been fixed yet? Does weed spawn with hemp again?

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