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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. Apparently I wasn't running the latest version and Update Checker didn't flag it as being updated.
  2. I double checked. I even ran the plugin through chatgpt and it says the command isn't in the plugin.
  3. I want to move the UI to the bottom left of my screen. Right now other plugins can cover it up, like the Skill Tree XP Events plugin, as shown in the screenshot. Does anyone have a good set of coordinates to change it to?
  4. Yes, please. That would be helpful. Also, make it so NPC's can't accidentally kill other NPC's.
  5. I have this set in my config: "Will autoturrets attack NPCs": false, While the turrets aren't attacking the NPC's, if the NPC's walk into the shots from the turret, or within shots of other NPC's, they will be killed.
  6. Sometimes when you kill the scientists, they float to the ceiling. Also, since a recent Rust update, computer terminals require power. Any way to get the computer terminals powered in the bases included with the plugin? Also, any chance of adding permissions so I can give my players on my creative server access to the command to spawn the dungeons?
  7. I have not gotten any refund.
  8. Hi there. I've been told the Codefling staff has reached out to you about this. They say you are able to do the refund yourself?
  9. BetterDeadThanZed

    CubeBuild

    Wow, this looks awesome! I'm wondering if it would be possible to add a feature to the plugin to block the use of the regular building plan to prevent normal Rust building, so that players can only build the Cube buildings?
  10. Apparently I was supposed to open a support ticket here before I requested a refund. I bought this plugin, confusing it with Ultimate Leaderboard (which I've since bought) so I submitted a warranty claim with Codefling, but they want you to respond to this, even though you told me in Discord that Codefling is responsible for it and not you.
  11. Hello?
  12. When you say you had the wrong port ID, what do you mean? I am getting the same error. Link bot is connecting to Discord, showing players logging into the server but when I use the command /link, it gives me that same error.
  13. Does this lock the heli to the player/team that throws the signals? Also, does it prevent damage to players bases except the ones calling it in?
  14. I have this setting for the cargo ship: "Timed duration which the player will retaion ownership of the monument in seconds": 2700, However, players are only being given 600 seconds.
  15. Getting this error: 1. A constant value of type 'StringView' is expected [CS9135] (SignManager 22 line 556) Look rotation viewing vector is zero
  16. Getting this error: Failed compiling 'MedicalItems.cs': 1. A constant value is expected [CS0150] (Internal 30 line 405)
  17. I have these set: "Set Open On Server Wipe": true, "Open On Server Wipe": true, However, after a wipe, the deep sea isn't opening. An admin has to use the command to open it.
  18. BetterDeadThanZed

    June 2026 Staging

    Will this be fixed? 06/04 2:26:50 PM | 1. There is no argument given that corresponds to the required parameter 'destination' of 'MemoryExtensions.ToLower(ReadOnlySpan<char>, Span<char>, CultureInfo)' [CS7036] (Vehicles 35 line 1683) 06/04 2:26:50 PM | 2. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (Vehicles 20 line 1810)
  19. I see there's been no updates in over a year and a half. Does this still work?
  20. I bought it but when I try to enter the webhook with the command, it's too long for the chat window and it gets cut short. Nevermind. I did it in the console and it was fine

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