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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. I have not gotten any refund.
  2. Hi there. I've been told the Codefling staff has reached out to you about this. They say you are able to do the refund yourself?
  3. BetterDeadThanZed

    CubeBuild

    Wow, this looks awesome! I'm wondering if it would be possible to add a feature to the plugin to block the use of the regular building plan to prevent normal Rust building, so that players can only build the Cube buildings?
  4. Apparently I was supposed to open a support ticket here before I requested a refund. I bought this plugin, confusing it with Ultimate Leaderboard (which I've since bought) so I submitted a warranty claim with Codefling, but they want you to respond to this, even though you told me in Discord that Codefling is responsible for it and not you.
  5. Hello?
  6. When you say you had the wrong port ID, what do you mean? I am getting the same error. Link bot is connecting to Discord, showing players logging into the server but when I use the command /link, it gives me that same error.
  7. Does this lock the heli to the player/team that throws the signals? Also, does it prevent damage to players bases except the ones calling it in?
  8. I have this setting for the cargo ship: "Timed duration which the player will retaion ownership of the monument in seconds": 2700, However, players are only being given 600 seconds.
  9. Getting this error: 1. A constant value of type 'StringView' is expected [CS9135] (SignManager 22 line 556) Look rotation viewing vector is zero
  10. Getting this error: Failed compiling 'MedicalItems.cs': 1. A constant value is expected [CS0150] (Internal 30 line 405)
  11. I have these set: "Set Open On Server Wipe": true, "Open On Server Wipe": true, However, after a wipe, the deep sea isn't opening. An admin has to use the command to open it.
  12. BetterDeadThanZed

    June 2026 Staging

    Will this be fixed? 06/04 2:26:50 PM | 1. There is no argument given that corresponds to the required parameter 'destination' of 'MemoryExtensions.ToLower(ReadOnlySpan<char>, Span<char>, CultureInfo)' [CS7036] (Vehicles 35 line 1683) 06/04 2:26:50 PM | 2. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (Vehicles 20 line 1810)
  13. I see there's been no updates in over a year and a half. Does this still work?
  14. I bought it but when I try to enter the webhook with the command, it's too long for the chat window and it gets cut short. Nevermind. I did it in the console and it was fine
  15. Hey there. I like the way this looks. Is it a website that is hosted somewhere or is everything displayed in-game?
  16. It's working now. I got my Server rewards. Thank you!
  17. Ok seems there was an issue with the conflg when the plugin loaded, but I now have another issue. I have Server Rewards enabled in the config but I'm not getting server rewards. Attached is the config. PookEvent.json
  18. I just bought this plugin, loaded it on my server and immediately the console was spammed: 05/23 8:45:58 PM | Warning! 'PookEvent' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls. Report to the developer or use at your own discretion! 05/23 8:45:59 PM | [PookEvent] The first event will start in 0 minutes! 05/23 8:45:59 PM | Loaded plugin PookEvent v1.4.1 by SinKohh [794ms] 05/23 8:45:59 PM | [PookEvent] Entities removed successfully. 05/23 8:46:00 PM | [PookEvent] Entities removed successfully. 05/23 8:46:00 PM | [PookEvent] Entities removed successfully. 05/23 8:46:01 PM | [PookEvent] Entities removed successfully. 05/23 8:46:02 PM | [PookEvent] Entities removed successfully. 05/23 8:46:02 PM | [PookEvent] Entities removed successfully. 05/23 8:46:03 PM | [PookEvent] Entities removed successfully. 05/23 8:46:03 PM | [PookEvent] Entities removed successfully. 05/23 8:46:04 PM | [PookEvent] Entities removed successfully. 05/23 8:46:04 PM | [PookEvent] Entities removed successfully. 05/23 8:46:05 PM | [PookEvent] Entities removed successfully. 05/23 8:46:05 PM | [Better Chat] [Global] [VIP+] [Corax] Vulturedoors: wtf 05/23 8:46:05 PM | [PookEvent] Entities removed successfully. 05/23 8:46:06 PM | [PookEvent] Entities removed successfully. 05/23 8:46:06 PM | [Better Chat] [Global] [VIP+] [AZHLS] TimmaySays: wtf 05/23 8:46:06 PM | [PookEvent] Entities removed successfully. 05/23 8:46:07 PM | [PookEvent] Entities removed successfully. 05/23 8:46:07 PM | [PookEvent] Entities removed successfully. 05/23 8:46:08 PM | [PookEvent] Entities removed successfully. 05/23 8:46:08 PM | [PookEvent] Entities removed successfully. 05/23 8:46:09 PM | [PookEvent] Entities removed successfully. 05/23 8:46:09 PM | [PookEvent] Entities removed successfully. 05/23 8:46:10 PM | [PookEvent] Entities removed successfully. 05/23 8:46:10 PM | [Better Chat] [Global] [VIP] AmericanMeat: wtf 05/23 8:46:10 PM | [PookEvent] Entities removed successfully. 05/23 8:46:11 PM | [PookEvent] Entities removed successfully. 05/23 8:46:11 PM | >>> c.unload PookEvent I'm under the impression it caused a shit ton of lag judging by the in-game chat.
  19. It would be awesome if we could get an option to send random join/disconnect messages. Right now I have a long list for both, but they appear in the order in which they are entered in the config.
  20. Didn't work for me. I open the workbench and there's just the regular crafting tree. **EDIT** Nevermind, you have to open the Upgrades menu to get the craft menu with this method. Hopefully @David will update this soon.
  21. BetterDeadThanZed

    MultiTool

    How does a player receive the tool? Does it automatically replace the hammer and building plan?
  22. I might be confused, but the option to use custom maps, that's maps as in maps you buy from Codefling etc, right? If so, is there a guide to setting up a vote for those?

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