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About HexFront

HexFront is territory control for Rust. The map is split into hex regions that clans, teams and solo players capture, hold and lose. Every region has a bastion: repair its console to claim the land, grow from your border, earn from your regions and defend them in sieges. Territories are drawn on the normal in-game map, so players need no client mods.

THE MAP IS THE GAME
Every colour on the map is someone's land. One look tells you who owns what, where the borders run and where you can grow next.
• Each colour is a clan, team or solo player
• Borders show where the fights will be
• Free land is open to claim

ON THE MAP YOU ALREADY USE
• Open the Rust map with G, as always
• Keep zoom, pan and teammate markers
• Toggle territories with one button next to the other map buttons
Right-click a region to see its owner, level and siege status. Works on procedural and custom maps; regions are calculated automatically on the first start.

A BASTION IN EVERY REGION
Land regions get a Land Bastion, monument regions get a Monument Bastion. Whoever holds the bastion console holds the land, and the bastion flies the owner's banner so everyone can see who it belongs to.

CAPTURE UNOWNED REGIONS: A HAMMER, NOT A RAID
Every unowned region has a broken, sparking console. Bring the parts and repair it with a hammer; each hit consumes repair materials. At 100% the region is yours, or your team's, or your clan's. Then pick your banner colour, upgrade the region and hire guards. Monument bastions cost twice as much to capture.
Regions that already have an owner are taken by siege (see below).

GROW FROM YOUR BORDER
Your first region can be anywhere. After that you can only claim land next to what you already hold, so every clan grows outward and sooner or later meets a neighbour. That border is where the fights start.

SIEGE
Want your neighbour's land? Sit at their console and start a siege. You can only siege a region that borders your territory.
- Pay the price. Scrap and electronics, more for higher-level regions and double for monuments.
- Breach. Your crew hacks the security system for 5 minutes while the owners' guards come out to meet you. Then the gate opens by itself, the siren goes off and the sparks fly.
- Take the console. Blow it up (only explosives count), then install your own system with a hammer.
- Hold the zone. The assault lasts 30 minutes. If no attacker is in the zone for 3 minutes, the siege fails.
Win and the bastion, its level and everything in its locker are yours. Lose and the owners keep it. Either way the region gets immunity for a few hours.
Admins can limit sieges to set hours and protect offline owners (block sieges or extend preparation). All timings above are defaults and can be changed in the config.

LAND THAT PAYS
Owning a region is not just a colour on the map.
• Levels 1 to 3. Upgrading raises the gather bonus, the upkeep discount for owners and the tax on foreign cupboards.
• Tax. Someone else's tool cupboard on your land pays extra upkeep, and the difference goes to your bastion locker.
• Monument income. Monument regions drop scrap, fragments or HQM into the locker every hour.
• Guards. Hire up to 3 levels of NPC guards at the console. They wait inside the bastion, come out only for a siege and are paid from the locker. Requires NpcSpawn.
Only owners can open the locker. If a region is taken by siege, the locker goes to the winners.

FOR ADMINS
• Drop-in: install, load, and the plugin surveys the map and places bastions by itself
• Every price, timer and bonus is in the config
• /hex give, /hex free, /hex point, /hex rebuild, /hex clear for manual control
• Discord webhook notifications when a siege starts and ends
REQUIREMENTS
• Required: CopyPaste 4.3.1 or newer
• Optional: NpcSpawn (guards), Clans (native Rust clans or Clans 2.x)
• Works on Oxide and Carbon

