Jump to content

21 Screenshots

  • 166
  • 6
  • 315.13 kB
  • Update details
    v1.0.0
    Released
    Download size 315.13 kB
    Total versions 1
    Freshness Updated today

About Lighthouse Event

Kill the officer, open the storeroom, crack the tugboats and sail one home.

Lighthouse Event raises a scientist outpost in open water: a lighthouse on a concrete platform, a pier, a camp and two tugboats moored alongside with the cargo aboard. Ten guards hold the outside. The officer with the storeroom keycard sits in a tent by the camp, and the courier upstairs carries the code to the tugboat cabins.

When the cargo is taken, the winner gets five minutes to board a tugboat. That boat is theirs to keep, unlocked and fueled. The other one is gone. The event runs on its own timer and works on PvE and PvP servers. You don't edit the map: the plugin finds a spot in deep water next to the cargo ship route, builds the outpost at start and removes it at the end.

Key Features

  • A lighthouse outpost the plugin builds in open water, on the map you already run
  • An officer who carries the only keycard that opens the storeroom
  • Tugboat cabins on code locks, with the code on the courier
  • A tugboat for the winner to keep after the event
  • 21 NPCs and 2 auto turrets across the outpost and the tugboats
  • 3 locked crates with a 5 minute hack, plus 8 elite and 7 military crates
  • On-screen markers over the current objective, with step hints in chat
  • PvE owner rules through PveMode, PvP zone through TruePVE
  • Auto start timer, map markers, chat and Discord announcements
  • Winner rewards through Economics, ServerRewards, IQEconomic, BankSystem, items or commands, plus shared XP for SkillTree and Skills

 

Assault

The event opens with a 60 second countdown. Players get the grid in chat and a marker on the map, but the zone stays closed while the tugboats moor and the guards take their posts. Anyone already inside the 100 meter zone gets moved out past the border. Ten guards with 200 HP and Thompsons hold the lower pier, the main deck, the second floor and the roof, where two auto turrets with 750 HP back them up. The officer, 250 HP, waits in a tent by the camp. Building is blocked inside the zone, and so are tpr, home and tpa. The event lasts 30 minutes and starts on its own every 2 to 3 hours.

The Storeroom

Kill the officer and take the Officer's Keycard off his body. The storeroom reader accepts it once all ten guards outside are dead too. A regular green card won't open it, and the door takes no damage. Inside is a locked crate with a 5 minute hack. Lose the keycard and a new one turns up at the storeroom door.

The Tugboats

The courier, 250 HP, carries a note with the four-digit code for the tugboat cabins. He's on the second floor of the lighthouse, and seven guards with 250 HP and MP5s hold the floors inside. The code only works once the storeroom is open, and a lost note turns up at the storeroom door as well. Each tugboat has a deck guard, three cabin doors on code locks, a locked crate and four elite crates. Nobody sails off early: until the event ends, the tugboats sit at anchor with empty tanks and take no damage. A colored marker floats over the current objective within 60 meters: the officer, the keycard, the storeroom door, the note, then the tugboats that still hold cargo. Each step also shows in chat and as a game tip.

The Tugboat Is Yours

Open both locked crates on the tugboats and the cargo is taken. The winner gets the payouts from your config right away: the event owner with PveMode, or the player who dealt the most damage without it. Then they have five minutes to get aboard. Whichever tugboat the winner or a teammate is standing on is theirs. Its locks come off and 50 low grade fuel goes in the tank. It stays on the server after the event. The other tugboat disappears. If the 30 minute timer runs out before the cargo is taken, nobody gets a boat. The lighthouse clears either way.

 

Works with

  • PveMode - event owner, loot and turret rules, optional dome
  • TruePVE - PvP inside the event zone
  • NTeleportation - teleports blocked in the zone
  • Notify, UINotify - notifications instead of chat
  • GUIAnnouncements - banner announcements
  • DiscordMessages - posts when the event prepares, starts and the cargo is taken
  • Economics, ServerRewards, IQEconomic, BankSystem - payouts for the winner
  • SkillTree, Skills - shared XP, split by damage dealt
  • UltimateLeaderboard - event wins
  • AlphaLoot - crate loot from an AlphaLoot profile
  • CustomLoot - leaves the event loot alone
  • Kits - NPC loadouts
  • Friends, Clans - allies count as one team
  • EventsManager - registers the event on its own

 

Commands
/lighthouse - event status for any player
lighthouse.start - starts the event
lighthouse.stop - stops the event
lighthouse.status - event status in the console
Console and RCON need no permission.

 

Permissions
lighthouseevent.start - start the event
lighthouseevent.stop - stop the event
Either one lets a player read lighthouse.status in game.

 

API
bool API_IsEventActive()
int API_GetTimeLeft() - seconds left, or seconds to the start during the countdown

 

Hooks
void OnLighthouseEventPrepare()
void OnLighthouseEventStart(HashSet<BaseEntity> entities, Vector3 position, float radius)
void OnLighthouseEventZoneEnter(BasePlayer player)
void OnLighthouseEventZoneLeave(BasePlayer player)
void OnLighthouseEventWinner(BasePlayer winner)
void OnLighthouseEventEnd()

 

Updates and support are included. Support is available through Discord and Codefling private messages.

 

Contact me:

Discord: Simil3x

  • Like 2

User Feedback

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3.1m
Total downloads
Customers
12.2k
Customers served
Files Sold
172.3k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.