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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. I haven't adjusted any "World Stack Size" settings anywhere...
  2. I don't use any other stacking plugin.
  3. I noticed that if I move items from the TC to my inventory, the stack size remains what it was in the TC. Is it possible to make it so when the items are moved from the TC to my inventory, it goes back to the default value?
  4. I figured it out. Deleting the message number creates a new message. You then have to add the message number to the config.
  5. I added a second server so I'm trying to configure the plugin to send a seperate message for that server but it keeps saying "[UpdateChecker] Failed to find the message with the specified ID in the config, please check it and try again." I've confirmed 100% that the message number is correct. Maybe I'm doing this wrong. I made a quick message so that it would have a message to post the information. I set this up on my previous server a while ago for my older server and it works fine for that one. Am I supposed to create a message in the Discord channel, like "This is a message" or whatever, and then use that message number or do I leave the message number blank and let it create the message in Discord? The directions are unclear.
  6. Does anything need to be updated with this plugin since the skybox update this month? I haven't seen anything specifically happen, just wondering.
  7. Ok, maybe I was in vanish mode because it worked this time...
  8. I'll test it again, but in order to craft something that needed a T2 workbench, I had to place a T2 workbench even though I had a T3 already placed.
  9. BetterDeadThanZed

    Workbench issue

    Facepunch changed the workbenches at some point in the last 6 months or so. Now, when you have a workbench of T2 or T3, you can unlock everything from the workbenches below it. So, once you have a T2 workbench, you don't need a T1 workbench and when you have a T3 workbench, you don't need a T1 or T2 workbench. This creates a problem for this plugin. If I set an item to require a T2 workbench, but I only have a T3 workbench (because T1 and T2 isn't needed), it won't let me craft the item.
    It fits PERFECTLY into the jungle biome! It looks like a vanilla monument!
  10. Changing that to false still isn't allowing me to put the lock on the car.
  11. Won't that just automatically put locks on vehicles instead of giving players the option to put it on? Will it require a player to have a codelock in their inventory?
  12. Attached UltimateLocker.json
  13. Testing on my test server. The only plugin loaded is Ultimate Locker, running Carbon. I can't place the lock. I tested it on a motor bike and it works fine. Rust 2025-06-10 18-49-38.mp4
  14. I had a player tell me that when you put the modular car on a lift and it has a code lock, the code lock disappears, so I decided to test it. I created a modular car and I can't even put the code lock on it and now players tell me it's been a problem for a while. I had no idea. Is this a known issue?
  15. BetterDeadThanZed

    Admin Eye

    Has anyone noticed any performance hit with this plugin? With it monitoring so much, it must have some impact?
    Niko hit it out of the ballpark again! I've seen a few custom "Jungle" maps so far and while I haven't played them, looking at the screenshots, they look like regular Rust maps covered in a jungle biome. Niko has created a map that has a very Caribbean feel to it! He's very quick to fix things when problems are reported. He's always got cool maps!
  16. Since the update, I've seen a ALOT of items being retrieved. Now, it could be a glitchy map, maybe the new jungle biome, I don't know but for example, here's 1 minute of my log with about 10 players on the server. 05/02/2025 18:41:56 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:56 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:45 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:41 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:40 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:34 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:28 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:26 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:24 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:23 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:21 | [GlitchedItemRetriever] DroppedItemContainer spawned 05/02/2025 18:41:20 | [GlitchedItemRetriever] DroppedItemContainer spawned
  17. BetterDeadThanZed

    No door

    Yeah, I know. I've used it before. That screenshot was from Rust edit but I realized that the door was down in the ground and closes when the map is on the server.
  18. BetterDeadThanZed

    No door

    Oh, sorry, was a little too quick with this. I guess the door closes on the server until someone puts the fuse in/does the red card?
  19. BetterDeadThanZed

    No door

    I just loaded the Bradley Arena in the latest Rust Edit beta and the door is missing.
  20. Has this been tested with Simple PVE? I have a feeling that would block damage to the helis.
  21. I'm surprised events being released aren't coming with PVE Mode support. Can you add support for the PVE Mode plugin?
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