Jump to content

BetterDeadThanZed

Member
  • Posts

    1,246
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by BetterDeadThanZed

  1. I have these set: "Set Open On Server Wipe": true, "Open On Server Wipe": true, However, after a wipe, the deep sea isn't opening. An admin has to use the command to open it.
  2. BetterDeadThanZed

    June 2026 Staging

    Will this be fixed? 06/04 2:26:50 PM | 1. There is no argument given that corresponds to the required parameter 'destination' of 'MemoryExtensions.ToLower(ReadOnlySpan<char>, Span<char>, CultureInfo)' [CS7036] (Vehicles 35 line 1683) 06/04 2:26:50 PM | 2. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (Vehicles 20 line 1810)
  3. I see there's been no updates in over a year and a half. Does this still work?
  4. I bought it but when I try to enter the webhook with the command, it's too long for the chat window and it gets cut short. Nevermind. I did it in the console and it was fine
  5. Hey there. I like the way this looks. Is it a website that is hosted somewhere or is everything displayed in-game?
  6. It's working now. I got my Server rewards. Thank you!
  7. Ok seems there was an issue with the conflg when the plugin loaded, but I now have another issue. I have Server Rewards enabled in the config but I'm not getting server rewards. Attached is the config. PookEvent.json
  8. I just bought this plugin, loaded it on my server and immediately the console was spammed: 05/23 8:45:58 PM | Warning! 'PookEvent' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls. Report to the developer or use at your own discretion! 05/23 8:45:59 PM | [PookEvent] The first event will start in 0 minutes! 05/23 8:45:59 PM | Loaded plugin PookEvent v1.4.1 by SinKohh [794ms] 05/23 8:45:59 PM | [PookEvent] Entities removed successfully. 05/23 8:46:00 PM | [PookEvent] Entities removed successfully. 05/23 8:46:00 PM | [PookEvent] Entities removed successfully. 05/23 8:46:01 PM | [PookEvent] Entities removed successfully. 05/23 8:46:02 PM | [PookEvent] Entities removed successfully. 05/23 8:46:02 PM | [PookEvent] Entities removed successfully. 05/23 8:46:03 PM | [PookEvent] Entities removed successfully. 05/23 8:46:03 PM | [PookEvent] Entities removed successfully. 05/23 8:46:04 PM | [PookEvent] Entities removed successfully. 05/23 8:46:04 PM | [PookEvent] Entities removed successfully. 05/23 8:46:05 PM | [PookEvent] Entities removed successfully. 05/23 8:46:05 PM | [Better Chat] [Global] [VIP+] [Corax] Vulturedoors: wtf 05/23 8:46:05 PM | [PookEvent] Entities removed successfully. 05/23 8:46:06 PM | [PookEvent] Entities removed successfully. 05/23 8:46:06 PM | [Better Chat] [Global] [VIP+] [AZHLS] TimmaySays: wtf 05/23 8:46:06 PM | [PookEvent] Entities removed successfully. 05/23 8:46:07 PM | [PookEvent] Entities removed successfully. 05/23 8:46:07 PM | [PookEvent] Entities removed successfully. 05/23 8:46:08 PM | [PookEvent] Entities removed successfully. 05/23 8:46:08 PM | [PookEvent] Entities removed successfully. 05/23 8:46:09 PM | [PookEvent] Entities removed successfully. 05/23 8:46:09 PM | [PookEvent] Entities removed successfully. 05/23 8:46:10 PM | [PookEvent] Entities removed successfully. 05/23 8:46:10 PM | [Better Chat] [Global] [VIP] AmericanMeat: wtf 05/23 8:46:10 PM | [PookEvent] Entities removed successfully. 05/23 8:46:11 PM | [PookEvent] Entities removed successfully. 05/23 8:46:11 PM | >>> c.unload PookEvent I'm under the impression it caused a shit ton of lag judging by the in-game chat.
  9. It would be awesome if we could get an option to send random join/disconnect messages. Right now I have a long list for both, but they appear in the order in which they are entered in the config.
  10. Didn't work for me. I open the workbench and there's just the regular crafting tree. **EDIT** Nevermind, you have to open the Upgrades menu to get the craft menu with this method. Hopefully @David will update this soon.
  11. BetterDeadThanZed

    MultiTool

    How does a player receive the tool? Does it automatically replace the hammer and building plan?
  12. I might be confused, but the option to use custom maps, that's maps as in maps you buy from Codefling etc, right? If so, is there a guide to setting up a vote for those?
  13. The elevators need to be updated. They don't have the option to go all the way to the top. They go one "floor" at a time. Also, when you press the button to call the elevator, the button moves up the wall.
  14. Hello. I noticed the flames seen in Rustedit don't show up in-game. Is this something that can be fixed?
  15. Since the Deep Sea is generated after the map spawns, it should be compatible with all custom maps.
  16. I know that ChatGPT can be wrong, but I uploaded the error, my data file and your response and this is what it concluded: I don't really understand a lot of that, but maybe that will help?
  17. As far as I know, the plugin is working but I'm seeing this in the console: Failed to execute OnFrame callback (Object reference not set to an instance of an object.) at void Oxide.Plugins.SignManager.AddSign(BaseEntity e)+() => { } in /home/container/carbon/plugins/SignManager.cs:line 104 at void Carbon.Managers.CarbonProcessor.Update() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Processors/CarbonProcessor.cs:line 63
  18. It's always open. I seem to remember the Deep Sea didn't spawn on my last wipe either and I had to use the command to get it started.
  19. It seems like after every wipe, I have to run the /deepsea open command to get the Deep Sea running. Is this normal? Someone mentioned about 12 hours after the wipe that there was no deep sea and I remember last wipe having the same issue.
  20. Obviously I can't post the results here because this is a paid plugin but what I can tell you can type in ChatGPT to get this result. You'll need to upload the plugin to ChatGPT so it can reference it. This is the wording I used to get the updated plugin: "This is the HUD plugin for Rust. Currently it only displays one type of currency. I would like the ability to display two currencies at the same time, or to alternate the currency totals at specific intervals."
  21. @IIIaKa Can you help out here?
  22. Oops..... that's a boat building plan. Please disregard!
  23. BetterDeadThanZed

    Not working

    This was previously working but now when I'm holding a wallpaper paper planner, and press the middle mouse button, it says "You need to be holding a wallpaper planner but I obviously am.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.6m
Total downloads
Customers
11.3k
Customers served
Files Sold
162.1k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.