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Everything posted by BetterDeadThanZed
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I have a suggestion for a future update: Events Manager Shop: A UI that can be opened with a command and the player can pay to have an event started. Currency can be scrap, eco or any vanilla or custom event. There should be a config option to limit how many events can be purchased or running at once. Is this something that could be implemented?
- 343 comments
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- #eventmanager
- #manager
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(and 5 more)
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I reported this on Discord but never got a response. Failed to call internal hook 'OnWelcomePanelPageOpen' on plugin 'WelcomePanelAddons v4.0.97' [298621945] (Object reference not set to an instance of an object) at void Oxide.Plugins.WelcomePanelAddons.ShowKits(BasePlayer player, int page) in /home/container/carbon/plugins/WelcomePanelAddons.cs:line 312 at void Oxide.Plugins.WelcomePanelAddons.OpenKits(BasePlayer player) in /home/container/carbon/plugins/WelcomePanelAddons.cs:line 203 at void Oxide.Plugins.WelcomePanelAddons.OnWelcomePanelPageOpen(BasePlayer player, int tab, int page, string addon) in /home/container/carbon/plugins/WelcomePanelAddons.cs:line 167 at object Oxide.Plugins.WelcomePanelAddons.InternalCallHook(uint hook, object[] args) in WelcomePanelAddons.cs/Internal:line 163
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I'd like to see this too. I'm not currently using it on my live server but I am testing on my test server. I received the 6 items shown in the inventory in this screenshot (I had the rock and torch). I think this is too many items for a player to get for winning this. I'd like to limit it to 1 to 3 items per win.
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- 6 comments
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- #monument
- #announcment
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(and 2 more)
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- 7 comments
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I use Monument Owner Right now Monument Owner creates a zone around the cargo ship. Do you have an API for this plugin that Monument Owner could use to detect when the cargo ship is from this event so it can prevent the Monument Owner plugin from affecting it? I'd rather use the PVE Mode plugin to protect this event.
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- 7 comments
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- 33 comments
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- #christmas
- #new year
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- 29 comments
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- #extraction
- #extraction game
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(and 52 more)
Tagged with:
- #extraction
- #extraction game
- #rust
- #rust game
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #custom map
- #map
- #custommap
- #exit
- #custom monument
- #rustedit
- #rust edit
- #heli tower
- #badgyver
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #pve pvp
- #pvp pve
- #pvp/pve
- #pve/pvp
- #rp
- #roleplay
- #role play
- #puzzle
- #parkour
- #arecibo observatory
- #tower
- #communication center
- #area
- #safezone
- #safe zone
- #zone
- #dome
- #island
- #world 2
- #world 2.0
- #build area
- #buildarea
- #build zone
- #buildzone
- #apocalypse
- #apocalypse map
- #cargo
- #io
- #io puzzles
- #apartment complex
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Full Drugs Configuration Recipes for Mixing Table
BetterDeadThanZed commented on Flammable's file in Customizations
- 19 comments
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- #configuration
- #config
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When I use a Joints Pack, I get a bunch of red words on the screen. See the attached screenshot.
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It happens every time FP adds new items.
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- 22 comments
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- #console
- #spam cleaner
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Return to vanilla stack sizes when going into inventory
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
I haven't adjusted any "World Stack Size" settings anywhere... -
Return to vanilla stack sizes when going into inventory
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
I don't use any other stacking plugin. -
Return to vanilla stack sizes when going into inventory
BetterDeadThanZed posted A Support Report in Support
I noticed that if I move items from the TC to my inventory, the stack size remains what it was in the TC. Is it possible to make it so when the items are moved from the TC to my inventory, it goes back to the default value? -
Failed to find the message
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
I figured it out. Deleting the message number creates a new message. You then have to add the message number to the config.
