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Everything posted by BetterDeadThanZed
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- 202 comments
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- #stacks
- #rust stacks
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I'm not getting much help in the dev's Discord, so maybe someone here can help me. When I start the bot, it connects to Discord without any issues. When I try to accept or deny a skin requests, I get a message in Discord that says "This interaction failed". There are no errors in the bot console and none in the Rust console. I created a new Discord bot in the developer portal and it still does the same thing. Any ideas?
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- 314 comments
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I've been running a Rust server for over 4 1/2 years. I'm always looking for new ways to refresh my server and Tiers Mode is definitely one of those ways! ninco90 is an awesome dev. I had some suggestions and some feature requests and he hooked me up! The plugin is highly configurable for any server! I recommend this plugin!
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An issue right now is that with this alone, without Simple PVE, is that you can not prevent PVE players from damaging vehicles. I've suggested in Discord that vehicles be immune from damage from all PVE players and that vehicles owned by PVE players (would require Vehicle Deployed Locks plugin from umod) sustain no damage from crashes and vehicles belonging to PVE players would not deal damage to bases or players. This of course should be configurable. On the flip side of that, vehicles owned by PVP players, or unowned vehicles, should be able to be damaged by PVP players and by crashing. Vehicles owned by PVP players should also be able to deal damage to PVP players and bases. So, until that is introduced, the only thing you can do is continue to use Simple PVE to protect all vehicles, which means PVP'ers vehicles can't be damaged, but until this is changed in Warmode, it's the best alternative to protect PVE.
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- 314 comments
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I just posted a suggestion on the raidable bases page, asking for permissions to be added to allow players to buy pve or pvp raid bases by permission. That could probably be further expanded if you use randomly spawning bases, to prevent pve or pvp players from entering the base that doesn't match their status too, but I only use buyable bases, not random spawning bases.
- 314 comments
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Could we get permissions added so that we can allow/disallow players to buy pve or pvp bases? I am considering using a plugin that lets a player choose PVE or PVP game play and if I could make it so a permission determines if a player can buy a specific type of raid, that would be awesome, or even a permission that automatically sets the raid as pve or pvp.
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- 314 comments
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I can't remember if the plugin already does this, so if not, please consider it another suggestion. If everyone in a vehicle is PVE, don't allow the vehicle to take damage except from NPC's, SAM's, etc. If the vehicle crashes (car into a tree, mini into the ground etc), there's no damage. Is that already a thing? I do remember you commenting that PVP players can't hurt PVE players in a vehicle as long as everyone in the vehicle is PVE. Also, don't allow vehicles occupied by all PVE players to damage other players. Also, do you have a Discord server for this plugin?
- 314 comments
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I run a PVE server (for now) and I've been using the Loot Defender plugin, which lets players share containers with a command (by default only the owner and team can access it), but asking for commands like that integrated into this plugin might be too much, not sure. That plugin has no way to know if a player is in PVE or PVP state so if I use it with this plugin, it would mean PVP players could place containers with no locks and no one could access it, which I'm not in favor of. It would be cool if this plugin could have commands added to it so PVE players could share a container with all other PVE players in a manner similar to Loot Defender, but I'm not sure if that's doable or something that Mr01sam wants to add.
- 314 comments
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@Mr01samI appreciate how active you are in here and how willing you are to add features. I just wanted to bring this up again in case you didn't see it. Allowing teammates to access containers if they have the code is important to me and if you could make it so anyone (PVE or PVP) can access unlocked containers, that would be perfect to me (maybe make that a config option?).
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- 314 comments
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It seems that after a server restart (mine restarts daily at 4:30am), the first time a player joins, they are given the choice of PVE or PVP. I didn't think that should appear after a player's first time spawning. I have it set on my server so they can only change PVE or PVP by the admin changing their group. I don't want players to change their mode on their own.
- 314 comments
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- 314 comments
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Something else I've noticed. I have a locked box at my base. I am in PVE and another player is in PVE. I give them the code, they can't unlock the box. They also can not access a box without a lock. I could continue to use the Prevent Looting plugin for that but I'd prefer to have less plugins. If they are on my team and we are both PVE, they can unlock the code l put on the crate but they can't access it. *edit* Actually, prevent looting would prevent all players from accessing boxes, regardless of PVE/PVP status so that won't work.
- 314 comments
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I bought the plugin, knowing it's going to be well supported. Myself and my admins will be doing a lot of testing before putting it on the live server. One issue I just came across it the following: I placed an auto turret. I was in PVE. I deauthed myself from the turret. It attacked me. I'd imagine traps placed in player bases shouldn't attack PVE players. This should include bear traps, shotgun traps and flame thrower traps.
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