Jump to content

BetterDeadThanZed

Member
  • Posts

    1,234
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by BetterDeadThanZed

  1. I'm not getting much help in the dev's Discord, so maybe someone here can help me. When I start the bot, it connects to Discord without any issues. When I try to accept or deny a skin requests, I get a message in Discord that says "This interaction failed". There are no errors in the bot console and none in the Rust console. I created a new Discord bot in the developer portal and it still does the same thing. Any ideas?
  2. I am using a stats plugin and when a player opens the stats page, they can't click on the X in the top right corner to close it because of this plugin. If I unload this plugin, they can click on it.
  3. Could someone post a screenshot of what these banners look like in Discord? I'm not sure I understand exactly how they're used.
  4. Is anyone using this to let players place blackjack tables? If so, can you share your config?
  5. Can someone explain to me what the offset settings mean? I'm confused by the description. Is this offset from GMT? Also, how do I set up the "content" section of the config?
  6. Do you have the latest Simple Status? Version 1.2.4 came out 18 hours ago.
    I've been running a Rust server for over 4 1/2 years. I'm always looking for new ways to refresh my server and Tiers Mode is definitely one of those ways! ninco90 is an awesome dev. I had some suggestions and some feature requests and he hooked me up! The plugin is highly configurable for any server! I recommend this plugin!
  7. An issue right now is that with this alone, without Simple PVE, is that you can not prevent PVE players from damaging vehicles. I've suggested in Discord that vehicles be immune from damage from all PVE players and that vehicles owned by PVE players (would require Vehicle Deployed Locks plugin from umod) sustain no damage from crashes and vehicles belonging to PVE players would not deal damage to bases or players. This of course should be configurable. On the flip side of that, vehicles owned by PVP players, or unowned vehicles, should be able to be damaged by PVP players and by crashing. Vehicles owned by PVP players should also be able to deal damage to PVP players and bases. So, until that is introduced, the only thing you can do is continue to use Simple PVE to protect all vehicles, which means PVP'ers vehicles can't be damaged, but until this is changed in Warmode, it's the best alternative to protect PVE.
  8. I was looking for that in the config file, didn't realize it would be in the data file, but that doesn't allow permissions based on the base being PVP or PVE. I want players with certain permission to be able to enter PVP bases and others with a different permission to enter PVE bases.
  9. if Nivex adds permissions to the Raidable Bases plugin, then you can just assign, for example, the raidablebases.pve (which would allow anyone with that permission to enter a PVE raid base) to the warmodepve group's permissions. I think a warmodepvp group should be added to the plugin though.
  10. I just posted a suggestion on the raidable bases page, asking for permissions to be added to allow players to buy pve or pvp raid bases by permission. That could probably be further expanded if you use randomly spawning bases, to prevent pve or pvp players from entering the base that doesn't match their status too, but I only use buyable bases, not random spawning bases.
  11. Could we get permissions added so that we can allow/disallow players to buy pve or pvp bases? I am considering using a plugin that lets a player choose PVE or PVP game play and if I could make it so a permission determines if a player can buy a specific type of raid, that would be awesome, or even a permission that automatically sets the raid as pve or pvp.
  12. Apparently I was already on the Discord server for the Injuries and Illnesses plugin and didn't realize it!
  13. I can't remember if the plugin already does this, so if not, please consider it another suggestion. If everyone in a vehicle is PVE, don't allow the vehicle to take damage except from NPC's, SAM's, etc. If the vehicle crashes (car into a tree, mini into the ground etc), there's no damage. Is that already a thing? I do remember you commenting that PVP players can't hurt PVE players in a vehicle as long as everyone in the vehicle is PVE. Also, don't allow vehicles occupied by all PVE players to damage other players. Also, do you have a Discord server for this plugin?
  14. I run a PVE server (for now) and I've been using the Loot Defender plugin, which lets players share containers with a command (by default only the owner and team can access it), but asking for commands like that integrated into this plugin might be too much, not sure. That plugin has no way to know if a player is in PVE or PVP state so if I use it with this plugin, it would mean PVP players could place containers with no locks and no one could access it, which I'm not in favor of. It would be cool if this plugin could have commands added to it so PVE players could share a container with all other PVE players in a manner similar to Loot Defender, but I'm not sure if that's doable or something that Mr01sam wants to add.
  15. @Mr01samI appreciate how active you are in here and how willing you are to add features. I just wanted to bring this up again in case you didn't see it. Allowing teammates to access containers if they have the code is important to me and if you could make it so anyone (PVE or PVP) can access unlocked containers, that would be perfect to me (maybe make that a config option?).
  16. I only have Fuel Status. I'll need to check to see if it overlaps with the Warmode bar. That's not something I've looked at.
  17. SimpleStatus is free. You could put it on your server until/if the dev adds support for AdvancedStatus.
  18. Oops, my bad. Apparently I do have SimpleStatus in addition to AdvancedStatus. I didn't realize it.
  19. Just set the SimpleStatus section of the config to true. Works with AdvancedStatus, which I also use.
  20. It seems that after a server restart (mine restarts daily at 4:30am), the first time a player joins, they are given the choice of PVE or PVP. I didn't think that should appear after a player's first time spawning. I have it set on my server so they can only change PVE or PVP by the admin changing their group. I don't want players to change their mode on their own.
  21. What about the ability for all players to loot containers that are unlocked, regardless of the owner's status? Maybe put that option into the config? With a free plugin, players can put codelocks on containers typically accessible to other players, like furnaces and refineries:
  22. Something else I've noticed. I have a locked box at my base. I am in PVE and another player is in PVE. I give them the code, they can't unlock the box. They also can not access a box without a lock. I could continue to use the Prevent Looting plugin for that but I'd prefer to have less plugins. If they are on my team and we are both PVE, they can unlock the code l put on the crate but they can't access it. *edit* Actually, prevent looting would prevent all players from accessing boxes, regardless of PVE/PVP status so that won't work.
  23. I bought the plugin, knowing it's going to be well supported. Myself and my admins will be doing a lot of testing before putting it on the live server. One issue I just came across it the following: I placed an auto turret. I was in PVE. I deauthed myself from the turret. It attacked me. I'd imagine traps placed in player bases shouldn't attack PVE players. This should include bear traps, shotgun traps and flame thrower traps.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.1k
Customers served
Files Sold
159k
Marketplace sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.