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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. As far as I can tell, no.
  2. When I tried throwing the supply signal inside, it was returned to me as per my config, but it's got a "loading" symbol on it like it's trying to load a skin.
  3. Ok, because I do allow certain food to be placed in boxes, like apples and corn so this plugin could compliment that nicely, but this one might be a better alternative. Instead of forcing players to use a fridge with the other plugin, it would just be in their best interest to do it with this plugin. Would it be possible to add config options for how long it takes food to decay? Also, is there a message that warns players that their food will spoil if left in a box?
  4. Hello. Do you see any possible conflict if this were used with Fridge Food on umod? https://umod.org/plugins/fridge-food
  5. I'm talking about this plugin: https://lone.design/product/pve-mode-rust-plugin/ It creates a zone and if a player does X damage, it locks the event to them. You can set various settings, such as disallowing other players to kill or loot, prevent the NPC's from attacking players/team that it isn't locked to,e tc.
  6. Sounds great. I am sure I will buy it once that support is in there!
  7. Looks cool. I'm always looking for new events for my server, but does this have support for the PVE Mode plugin? I only use events that support that because my server is PVE and players will argue over an event if it's not controlled.
  8. The PVE mode doesn't work. I had a player test it and after the event was mine, they could kill the NPC's and loot.
  9. What is the correct name to use in the config to limit windmills?
  10. Could we get an option added to send purchases/sales to be logged to Discord?
  11. BetterDeadThanZed

    Console spam

    He responded in the Codefling Discord. He says he'll try to get it fixed within the next week.
  12. BetterDeadThanZed

    Console spam

    Yup, seeing this here too. I've tried contacting Lagzya through Discord but no response.
  13. I figured out the issue. The plugin uses imgr links. Several months ago imgr blocked remote linking to their images. So, if you've been using this plugin since before then, the images are cached on your server and display properly. If you are just setting this up, you have to edit the plugin with links to images hosted elsewhere. Click on each image link in the plugin and download the image. Upload the image someplace, ie Dropbox, and change the url to the image. Hopefully the author will update this with images hosted elsewhere. All plugins had this problem several months ago. I'm surprised this one was never updated.
  14. Same thing.
  15. Could we get a command that we could run so we can see the reminder on our screen for debugging purposes?
  16. I appreciate that PVE mode has been added, but it looks like you implemented your own PVE code. Full support for the PVE Mode plugin would include a bubble that players can't enter unless they are the owner of the event or on the team of the owner of the event. It would also prevent those non-owners from looting NPC's or crates, if the settings allowed them to enter the bubble. The heli would also lock on the owner and team of the owner. Any chance of this being added?
  17. Hi Enforcer. What ever happened with this plugin? I purchased it and was never able to use it and you've never fixed it.
  18. BetterDeadThanZed

    No join messages

    Player join messages aren't being sent on either of my servers with the Automated Messages 1.0.18 plugin. It was working before the Rust update today.
  19. Looks great. I run a server with the Archipelago map, so this might be a good map to alternate with that one. The only feedback I have, based on looking at the map screenshot, is that you might want to reduce the number of underwater labs. As it is, I don't see players taking them too often and you could greatly reduce the number of entities by limiting them to only 2 or 3 on the map.
  20. What ever happened to custom items being being supported? It would be great if we could get this feature.
  21. It's been 3 months since I posted that. I guess @CrazyRust doesn't check this discussion.
  22. I get this error when using this plugin on Carbon: [2023.10.13 20:05:52] [ERRO] Failed to call internal hook 'OnEntitySpawned' on plugin 'PumpkinHead v1.1.7' [3757549339] (Object reference not set to an instance of an object) at void Oxide.Plugins.PumpkinHead.OnEntitySpawned(NPCPlayerCorpse corpse) in C:/Servers/Rust/Carbon/carbon/plugins/PumpkinHead.cs:line 424 at object Oxide.Plugins.PumpkinHead.InternalCallHook(uint hook, object[] args) in PumpkinHead.cs/Internal:line 127
  23. I posted this in March. I'm not sure it's even an issue still.
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