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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. Hello. I downloaded the latest version and none of the icons are appearing on the hud using the default config. This is on version 3.1.6.
  2. I decided to buy the plugin. I have a request. Could you look into integrating this with Skill Tree by imthenewguy? That plugin has a skill that speeds up crafting if you use skill points.
  3. Ok, so what about the command? How do you open the craft menu?
  4. I like the concept. Are there already existing skins for the crates and the keys? Can different keys be assigned to different crates?
  5. Damn, that's too bad. Lots of work to add all of the items. I have another craft menu I've been using for a while but this one seems so much better. I just don't have the time to create an entire config. Also, how exactly do you open the menu?
  6. Does it come with a complete config of all items not normally craftable in games?
  7. Can players injure/kill other players? Other than building, do players tend to do anything else on servers running this plugin? I'm considering buying it but I don't want a server that goes dead after a week or two because players are tired of building.
  8. For those of you that run a Creative server, I have some questions: Once your player builds a base, what else do they do? Do they also engage in the monuments/looting? Can players craft anything with the mods you're using or do they still need to loot? What do you give your VIP's on the creative server that regular players don't have? Are you using a PVE plugin? What other "normal" plugins are you using with your creative server? I'm asking because I'm considering adding a creative server to my community.
  9. Same name as the free monument by WheatlyMF.
  10. Ok thanks. I missed that pin! I did have to change the command because /market is the command used by the Cooking 2.0 plugin for it's food market, where you can sell and buy food.
  11. I noticed the plugin name changed from marketplace.cs to marketplaceui.cs but there's no indication about this in the change log.
  12. Would it be possible to make the plugin so it doesn't affect raidable bases? Also, can we get a config to set how long it takes for food to rot?
  13. Ok, because I do allow certain food to be placed in boxes, like apples and corn so this plugin could compliment that nicely, but this one might be a better alternative. Instead of forcing players to use a fridge with the other plugin, it would just be in their best interest to do it with this plugin. Would it be possible to add config options for how long it takes food to decay? Also, is there a message that warns players that their food will spoil if left in a box?
  14. Hello. Do you see any possible conflict if this were used with Fridge Food on umod? https://umod.org/plugins/fridge-food
  15. I'm talking about this plugin: https://lone.design/product/pve-mode-rust-plugin/ It creates a zone and if a player does X damage, it locks the event to them. You can set various settings, such as disallowing other players to kill or loot, prevent the NPC's from attacking players/team that it isn't locked to,e tc.
  16. Sounds great. I am sure I will buy it once that support is in there!
  17. Looks cool. I'm always looking for new events for my server, but does this have support for the PVE Mode plugin? I only use events that support that because my server is PVE and players will argue over an event if it's not controlled.
  18. The PVE mode doesn't work. I had a player test it and after the event was mine, they could kill the NPC's and loot.
  19. What is the correct name to use in the config to limit windmills?
  20. Could we get an option added to send purchases/sales to be logged to Discord?
  21. Could we get a command that we could run so we can see the reminder on our screen for debugging purposes?
  22. I appreciate that PVE mode has been added, but it looks like you implemented your own PVE code. Full support for the PVE Mode plugin would include a bubble that players can't enter unless they are the owner of the event or on the team of the owner of the event. It would also prevent those non-owners from looting NPC's or crates, if the settings allowed them to enter the bubble. The heli would also lock on the owner and team of the owner. Any chance of this being added?
  23. Looks great. I run a server with the Archipelago map, so this might be a good map to alternate with that one. The only feedback I have, based on looking at the map screenshot, is that you might want to reduce the number of underwater labs. As it is, I don't see players taking them too often and you could greatly reduce the number of entities by limiting them to only 2 or 3 on the map.

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