-
Posts
1,246 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by BetterDeadThanZed
-
Skinning epic item (From imthenewguy's Epic Loot plugin) cause it to stack with a non-epic item, losing it's epic properties. I was unable to reproduce this, but a player of mine was able to. He provided a video but it's too big to attach to this support ticket so I'm providing a Dropbox link. I use Skinbox (https://chaoscode.io/resources/skinbox.17/) and Stack Modifier. No errors in the console. I contacted imthenewguy and he says it's either a conflict with Skinbox or Stack Modifier. Video: https://www.dropbox.com/scl/fi/bvccr6ra6iahamc63bybt/253F1E7A00001.mp4?rlkey=jv2nlrs5ig9ywdlrl5pt6d20m&dl=0
-
I'd post this on Discord but I'm in so many Discord servers that I can't remember which one is for this plugin, and there's no link in the description. I'm seeing this in my console: Failed to call hook 'OnPlayerDeath' on plugin 'CraftingPanel v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CraftingPanel.ClosePanel (BasePlayer player) [0x00048] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CraftingPanel.OnPlayerDeath (BasePlayer player) [0x00028] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009b6] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 146 comments
-
- #craft
- #craft menu
- (and 17 more)
-
When executing the tests other than "siren", there are errors in the console: 09/16 20:40:06 | >>> siren.setduration 09/16 20:40:07 | Failed to call hook 'SetSirenDurationCommand' on plugin 'Siren v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Siren.SetSirenDurationCommand (ConsoleSystem+Arg arg) [0x00032] in <8ea7e34e634541f8a6556c272523f387>:0 at Oxide.Plugins.Siren.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00394] in <8ea7e34e634541f8a6556c272523f387>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 09/16 20:38:42 | >>> siren.setnotification 09/16 20:38:42 | Failed to call hook 'SetSirenNotificationCommand' on plugin 'Siren v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Siren.SetSirenNotificationCommand (ConsoleSystem+Arg arg) [0x00032] in <8ea7e34e634541f8a6556c272523f387>:0 at Oxide.Plugins.Siren.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003ed] in <8ea7e34e634541f8a6556c272523f387>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
-
Somehow I removed the coins display. See the attached screenshots. I created a new place holder with XX. What do I put in the "Name" section to display Economics coins? Is there a guide that tells all the variables that can be used here?
-
-
I had a player kicked 2 or 3 times when thrown 50 meters into the air by the button.
-
-
- 202 comments
-
- 3
-
-
- #stacks
- #rust stacks
- (and 22 more)
-
- 202 comments
-
- #stacks
- #rust stacks
- (and 22 more)
-
I'm not getting much help in the dev's Discord, so maybe someone here can help me. When I start the bot, it connects to Discord without any issues. When I try to accept or deny a skin requests, I get a message in Discord that says "This interaction failed". There are no errors in the bot console and none in the Rust console. I created a new Discord bot in the developer portal and it still does the same thing. Any ideas?
- 86 comments
-
-
-
- 315 comments
-
I've been running a Rust server for over 4 1/2 years. I'm always looking for new ways to refresh my server and Tiers Mode is definitely one of those ways! ninco90 is an awesome dev. I had some suggestions and some feature requests and he hooked me up! The plugin is highly configurable for any server! I recommend this plugin!
-
I guess this doesn't do what I thought it did. At least it was only $2.
-
The way I read the description is this: If a plugin is in the Blacklist, any player with that group has the plugin unloaded for them. If a plugin is in the "Plugins" section, the plugin is loaded for them. Perhaps I am just reading it wrong. Maybe it's written poorly. I am not sure.
-
I think maybe I misunderstand how this plugin works. In the config I posted above, if I add a player to group apcontrol.use.survival, Skill Tree should be disabled because it's on the blacklist. In my test, when I added myself to this group, Skill Tree was still loaded.
-
Feature request - add permission
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
I don't think you understand the problem. I was testing the plugin. I disabled T3 workbench from being placed in the config. I tried placing one and it worked correctly. It wouldn't let me place it. Then I gave myself the permission bypass.block_place_all_workbench so that I could test the permission to be sure it works. When I had the permission and I tried to place the workbench, the workbench disappeared. I should have been able to place it. That's the point of the permission, to bypass the config for specific players. -
Feature request - add permission
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
"Workbench": { "Allow research from Workbench": true, "Allow Place All Workbench": false, "Allow placing only the following workbenches": [ "assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab", "assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab", "assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab" ] }, -
Feature request - add permission
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
I also believe I found a bug. Current tier mode prevents placing of any tier workbench. The correct message appears when trying to place a workbench. "Blocked Placement" If the player has permission bypass.block_place_all_workbench and they try to place the workbench during this period, the workbench vanishes when placed. -
An issue right now is that with this alone, without Simple PVE, is that you can not prevent PVE players from damaging vehicles. I've suggested in Discord that vehicles be immune from damage from all PVE players and that vehicles owned by PVE players (would require Vehicle Deployed Locks plugin from umod) sustain no damage from crashes and vehicles belonging to PVE players would not deal damage to bases or players. This of course should be configurable. On the flip side of that, vehicles owned by PVP players, or unowned vehicles, should be able to be damaged by PVP players and by crashing. Vehicles owned by PVP players should also be able to deal damage to PVP players and bases. So, until that is introduced, the only thing you can do is continue to use Simple PVE to protect all vehicles, which means PVP'ers vehicles can't be damaged, but until this is changed in Warmode, it's the best alternative to protect PVE.
- 315 comments
-
- 1
-
-
Could you add a permission, where if the player has the permission, Tiers Mode is completely disabled for them? They get no notifications, no /tier command, etc? I am trying to set up my server so that the plugins that affect a player depends on an Oxide group.