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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. BetterDeadThanZed

    Too much rain

    I've been using this for a while but this wipe (I wiped this past Thursday), there seems to be more than our fair share of rain, a lot more than we previously had. I don't know if it's just bad luck or if something is borked. I'm attaching my config so maybe you can look at it and see if you find a reason for this. Weather.json
  2. This is still an ongoing problem. The join messages don't work for a while after wipe, then they suddenly start to work.
  3. When I try running node app.js, I get an error that says Uncaught SyntaxError: Unexpected identifier This is on Windows Server 2012.
  4. BetterDeadThanZed

    Error

    This keeps popping up in the console: Failed to run a 7.00 timer in 'RobSpawn v2.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.RobSpawn.ProcessBoxes (StorageContainer single) [0x00099] in <da5c9a715973447ba08f2434917c1854>:0 at Oxide.Plugins.RobSpawn+<>c__DisplayClass26_0.<OnEntitySpawned>b__0 () [0x0000e] in <da5c9a715973447ba08f2434917c1854>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
  5. I found the cause. It's when I go from page 1 to page 2 on my Holiday items category. Can I send you my config in Discord so you can look at it? I would prefer not to post my config in public. *EDIT* I disabled the crafting of the first item on page 2 and the error goes away. Do you see an issue with this entry? { "Item name [required]": "Scarecrow Wrap", "Enable crafting of this item?": false, "Item permission [required]": "scarecrowhead", "Register this permission?": false, "Item description": "A Headwrap made out of burlap.", "Item properties": "", "Item shortname": "scarecrowhead", "Item skinId": 0, "Is this a blueprint? ": false, "Create an item with the default name (true) or the above name (false)?": true, "Item image [optional]": "", "Console commands executed after crafting (%steamid%, %username%, %amount%) [optional]": "", "Amount per craft": 1, "Max craft multiplier": 5, "Crafting time [sec]": 7.0, "Show notification in game status (if they are enabled)?": true, "Workbench level [0 - not needed]": 0, "Crafting cost in the economy plugin [0 - disable]": 0, "Item variations": [], "Crafting ingredients": [ { "Resource name [required]": "Burlap Headwrap", "Use this resource in ingredients?": true, "Resource shortname [required]": "burlap.headwrap", "Resource skinId": 0, "Required quantity for crafting": 1, "Return an item with the default name (true) or the above name (false)?": true }, { "Resource name [required]": "Sewing Kit", "Use this resource in ingredients?": true, "Resource shortname [required]": "sewingkit", "Resource skinId": 0, "Required quantity for crafting": 1, "Return an item with the default name (true) or the above name (false)?": true }, { "Resource name [required]": "Bandages", "Use this resource in ingredients?": true, "Resource shortname [required]": "bandages", "Resource skinId": 0, "Required quantity for crafting": 5, "Return an item with the default name (true) or the above name (false)?": true } ] },
  6. I don't know at what point it occurs because I wasn't on the server. I just saw the message appearing in the console.
  7. BetterDeadThanZed

    Console error

    I just looked at my console and I saw this error. I don't know what caused it as I'm not on the server right now: Failed to call hook 'CraftingPanelSortingCommand' on plugin 'CraftingPanel v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CraftingPanel.GetItemAmount (BasePlayer player, System.String shortname, System.UInt64 skinId) [0x00042] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.IngredientsSection (BasePlayer player, System.String section, System.String activeItem, System.String activeSkin, System.Int32 multiplier) [0x000e1] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.SkinSection (BasePlayer player, System.String section, System.String activeItem, System.String activeSkin, System.Int32 page) [0x00947] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.InfoSection (BasePlayer player, System.String section, System.String activeItem, System.Boolean isFavorite, System.Boolean thisOnly) [0x00bb9] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.ItemsSection (BasePlayer player, System.String section, System.String activeItem, System.String subSection, System.Int32 page) [0x00530] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.CraftingPanelSortingCommand (ConsoleSystem+Arg args) [0x00216] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0014d] in <2e8108eee0f84542824442528d68b889>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
  8. Could we get a command to spawn weed and the joints? Also, will these buffs interfere at all with the buffs from Skill Tree or Epic Loot?
    Another awesome map by Niko. The custom monuments are fun and the monorail system is so cool. If's a fun map. if you're looking for a great custom map that also won't challenge your potato PC players, this is one for you, considering it's 3k size!
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  9. I apologize if this is a duplicate support request. I submitted a request but now it's not listed here. Discord recently made changes and some images hosted in Discord no longer work. The images in this plugin are suffering from that. As a result, no images are displayed in game and the console is being spamed.
  10. BetterDeadThanZed

    Discord images

    With changes to the Discord CDN, the images from this plugin no longer work. You'll need to host them somewhere else.
  11. They finally loaded. We're good now.
  12. Disregard that. I fixed that error and edited my post before you responded. The icons are not appearing (see my edited response).
  13. Hello. I downloaded the latest version and none of the icons are appearing on the hud using the default config. This is on version 3.1.6.
  14. Hello. I've created a new category and I've started to add the items. I added the poker table and it works fine. When I try crafting the slot machine, it crafts a poker table. I use the Place Anything plugin to be able to place slot machines and this has worked in the previous crafting menu plguin I've been using. Below is the code from my config file: { "Section name": "Gambling", "Enable this section?": true, "Section permission [required]": "gambling", "Register this permission?": false, "Section icon": "https://i.postimg.cc/kGbJ85TZ/items.png", "Section items": [ { "Item name [required]": "Poker Table", "Enable crafting of this item?": true, "Item permission [required]": "pokertable", "Register this permission?": false, "Item description": "Invite the boys over for a Poker night!", "Item properties": "A card table for up to 8 players. Just remember, the house ALWAYS wins.", "Item shortname": "cardtable", "Item skinId": 0, "Is this a blueprint? ": false, "Create an item with the default name (true) or the above name (false)?": true, "Item image [optional]": "https://codefling.com/uploads/monthly_2021_06/cardtable.png.4ef017dd12c5a15a33d77a1487397618.png", "Console commands executed after crafting (%steamid%, %username%, %amount%) [optional]": "", "Amount per craft": 1, "Max craft multiplier": 1, "Crafting time [sec]": 5.2, "Show notification in game status (if they are enabled)?": true, "Workbench level [0 - not needed]": 0, "Crafting cost in the economy plugin [0 - disable]": 0, "Item variations": [], "Crafting ingredients": [ { "Resource name [required]": "Metal fragments", "Use this resource in ingredients?": true, "Resource shortname [required]": "metal.fragments", "Resource skinId": 0, "Required quantity for crafting": 100, "Return an item with the default name (true) or the above name (false)?": true }, { "Resource name [required]": "Scrap", "Use this resource in ingredients?": true, "Resource shortname [required]": "scrap", "Resource skinId": 0, "Required quantity for crafting": 100, "Return an item with the default name (true) or the above name (false)?": true }, { "Resource name [required]": "Wood", "Use this resource in ingredients?": true, "Resource shortname [required]": "wood", "Resource skinId": 0, "Required quantity for crafting": 100, "Return an item with the default name (true) or the above name (false)?": true }, { "Resource name [required]": "Tarp", "Use this resource in ingredients?": true, "Resource shortname [required]": "tarp", "Resource skinId": 0, "Required quantity for crafting": 1, "Return an item with the default name (true) or the above name (false)?": true } ] }, { "Item name [required]": "Slot Machine", "Enable crafting of this item?": true, "Item permission [required]": "slotmachine", "Register this permission?": false, "Item description": "A good workout for your right arm.", "Item properties": "A One Armed Bandit. Have too much scrap? Build one of these and it'll suck the scrap right out of you.", "Item shortname": "Slot Machine", "Item skinId": 0, "Is this a blueprint? ": false, "Create an item with the default name (true) or the above name (false)?": false, "Item image [optional]": "https://codefling.com/uploads/monthly_2021_06/slotmachineicon.png.726e2c3ec1ad21b563e0f88f338c7e1d.png", "Console commands executed after crafting (%steamid%, %username%, %amount%) [optional]": "slotmachine.give %steamid%", "Amount per craft": 1, "Max craft multiplier": 1, "Crafting time [sec]": 0.0, "Show notification in game status (if they are enabled)?": true, "Workbench level [0 - not needed]": 0, "Crafting cost in the economy plugin [0 - disable]": 0, "Item variations": [], "Crafting ingredients": [ { "Resource name [required]": "Scrap", "Use this resource in ingredients?": true, "Resource shortname [required]": "scrap", "Resource skinId": 0, "Required quantity for crafting": 500, "Return an item with the default name (true) or the above name (false)?": true }, { "Resource name [required]": "Frags", "Use this resource in ingredients?": true, "Resource shortname [required]": "frags", "Resource skinId": 0, "Required quantity for crafting": 1000, "Return an item with the default name (true) or the above name (false)?": true }, { "Resource name [required]": "Refined Metal", "Use this resource in ingredients?": true, "Resource shortname [required]": "metal.refined", "Resource skinId": 0, "Required quantity for crafting": 50, "Return an item with the default name (true) or the above name (false)?": true }, { "Resource name [required]": "Gears", "Use this resource in ingredients?": true, "Resource shortname [required]": "gears", "Resource skinId": 0, "Required quantity for crafting": 10, "Return an item with the default name (true) or the above name (false)?": true } ] } ] },
  15. I decided to buy the plugin. I have a request. Could you look into integrating this with Skill Tree by imthenewguy? That plugin has a skill that speeds up crafting if you use skill points.
  16. Ok, so what about the command? How do you open the craft menu?
  17. I like the concept. Are there already existing skins for the crates and the keys? Can different keys be assigned to different crates?
  18. Damn, that's too bad. Lots of work to add all of the items. I have another craft menu I've been using for a while but this one seems so much better. I just don't have the time to create an entire config. Also, how exactly do you open the menu?
  19. Does it come with a complete config of all items not normally craftable in games?
  20. I just installed this on my server and when I try connecting, I get kicked with the message in the screenshot. I disabled the plugin, joined my server, and wasn't kicked. I then loaded the plugin again, logged off and was able to login but I want to be sure this doesn't happen to everyone.
  21. Can players injure/kill other players? Other than building, do players tend to do anything else on servers running this plugin? I'm considering buying it but I don't want a server that goes dead after a week or two because players are tired of building.
  22. For those of you that run a Creative server, I have some questions: Once your player builds a base, what else do they do? Do they also engage in the monuments/looting? Can players craft anything with the mods you're using or do they still need to loot? What do you give your VIP's on the creative server that regular players don't have? Are you using a PVE plugin? What other "normal" plugins are you using with your creative server? I'm asking because I'm considering adding a creative server to my community.
  23. I updated. A player destroyed a heli over land and my console was spammed with "NullReferenceException: Object reference not set to an instance of an object" when the heli was destroyed. No crates landed in water.
  24. This needs an update due to a Buoyancy change in Rust. Server Exception: Buoyancy Cycle NullReferenceException: Object reference not set to an instance of an object at Buoyancy.BuoyancyFixedUpdate () [0x0011e] in <bfe9a0f816434fa49dbccfb6c004671a>:0 at Buoyancy.DoCycle (System.Boolean forced) [0x0000c] in <bfe9a0f816434fa49dbccfb6c004671a>:0 at Buoyancy.Cycle () [0x0001f] in <bfe9a0f816434fa49dbccfb6c004671a>:0 at ServerMgr.FixedUpdate () [0x0004a] in <bfe9a0f816434fa49dbccfb6c004671a>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate()
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