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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. I decided to buy the plugin. I have a request. Could you look into integrating this with Skill Tree by imthenewguy? That plugin has a skill that speeds up crafting if you use skill points.
  2. Ok, so what about the command? How do you open the craft menu?
  3. I like the concept. Are there already existing skins for the crates and the keys? Can different keys be assigned to different crates?
  4. Damn, that's too bad. Lots of work to add all of the items. I have another craft menu I've been using for a while but this one seems so much better. I just don't have the time to create an entire config. Also, how exactly do you open the menu?
  5. Does it come with a complete config of all items not normally craftable in games?
  6. I just installed this on my server and when I try connecting, I get kicked with the message in the screenshot. I disabled the plugin, joined my server, and wasn't kicked. I then loaded the plugin again, logged off and was able to login but I want to be sure this doesn't happen to everyone.
  7. Can players injure/kill other players? Other than building, do players tend to do anything else on servers running this plugin? I'm considering buying it but I don't want a server that goes dead after a week or two because players are tired of building.
  8. For those of you that run a Creative server, I have some questions: Once your player builds a base, what else do they do? Do they also engage in the monuments/looting? Can players craft anything with the mods you're using or do they still need to loot? What do you give your VIP's on the creative server that regular players don't have? Are you using a PVE plugin? What other "normal" plugins are you using with your creative server? I'm asking because I'm considering adding a creative server to my community.
  9. I updated. A player destroyed a heli over land and my console was spammed with "NullReferenceException: Object reference not set to an instance of an object" when the heli was destroyed. No crates landed in water.
  10. This needs an update due to a Buoyancy change in Rust. Server Exception: Buoyancy Cycle NullReferenceException: Object reference not set to an instance of an object at Buoyancy.BuoyancyFixedUpdate () [0x0011e] in <bfe9a0f816434fa49dbccfb6c004671a>:0 at Buoyancy.DoCycle (System.Boolean forced) [0x0000c] in <bfe9a0f816434fa49dbccfb6c004671a>:0 at Buoyancy.Cycle () [0x0001f] in <bfe9a0f816434fa49dbccfb6c004671a>:0 at ServerMgr.FixedUpdate () [0x0004a] in <bfe9a0f816434fa49dbccfb6c004671a>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate()
  11. This is probably the same thing that XDStatistics just had to update for. It did the same thing. The changelog indicates "Changed the layer UI Overlay => OverlayNonScaled".
  12. Same name as the free monument by WheatlyMF.
  13. Ok thanks. I missed that pin! I did have to change the command because /market is the command used by the Cooking 2.0 plugin for it's food market, where you can sell and buy food.
  14. I noticed the plugin name changed from marketplace.cs to marketplaceui.cs but there's no indication about this in the change log.
  15. I have a player that has removed his two bases but Limit Entities still shows the totals he had, including the TC's, foundations, etc and he can't build. The data files only has numbers... how can I reset his totals so he can build?
  16. Would it be possible to make the plugin so it doesn't affect raidable bases? Also, can we get a config to set how long it takes for food to rot?
  17. As far as I can tell, no.
  18. When I tried throwing the supply signal inside, it was returned to me as per my config, but it's got a "loading" symbol on it like it's trying to load a skin.
  19. Ok, because I do allow certain food to be placed in boxes, like apples and corn so this plugin could compliment that nicely, but this one might be a better alternative. Instead of forcing players to use a fridge with the other plugin, it would just be in their best interest to do it with this plugin. Would it be possible to add config options for how long it takes food to decay? Also, is there a message that warns players that their food will spoil if left in a box?
  20. Hello. Do you see any possible conflict if this were used with Fridge Food on umod? https://umod.org/plugins/fridge-food
  21. I'm talking about this plugin: https://lone.design/product/pve-mode-rust-plugin/ It creates a zone and if a player does X damage, it locks the event to them. You can set various settings, such as disallowing other players to kill or loot, prevent the NPC's from attacking players/team that it isn't locked to,e tc.
  22. Sounds great. I am sure I will buy it once that support is in there!
  23. Looks cool. I'm always looking for new events for my server, but does this have support for the PVE Mode plugin? I only use events that support that because my server is PVE and players will argue over an event if it's not controlled.
  24. The PVE mode doesn't work. I had a player test it and after the event was mine, they could kill the NPC's and loot.
  25. What is the correct name to use in the config to limit windmills?
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